

5.0 Encumbrance
T3 greatmaul 2H weapon
[Unique]
Arcane
Weapon Damage 45.0 - 67.5 Physical
Uses 40% Mag, 100% Str
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +4
Critical Rate +8.0%
Attack Speed 100%
While equipped:
Stats +4 Mag
offense ------
Spellpower +15 (+13 eff.)
Damage +25% nature
defense ------
Healmod +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
offense ------
Mind Crit +5%
Mindpower +10 (+5 eff.)
Damage +15% acid +15% nature +15% mind
When Hit 20 nature slow 20 poison
defense ------
Armor +15
Hardiness +30%
Defense +10 (+8 eff.)
Resistance +30% nature +11% all
Physical save +10 (+4 eff.)
Spell save +10 (+5 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T3 greatmaul 2H weapon
[Rare]
Arcane
Weapon Damage 44.0 - 66.0 Physical
Uses 120% Str
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +2
Critical Rate +1.5%
Attack Speed 100%
On-Hit, radius 1 +19 fire
While equipped:
Stats +5 Cun +3 Str
offense ------
Ignore resists +10% acid
When Hit 2 acid
On-Hit (Melee):
* 20% chance to reduce all saves and defense by 17
defense ------
Resistance +9% acid
Massive two-handed mauls.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T3 head armor
[Rare]
Master
While equipped:
Stats +2 Str +9 Dex
offense ------
Physical Crit +2.0%
Ignore resists +25% physical
When Hit 10 physical
On-Hit (Melee):
* 20% chance to reduce damage dealt by 14%
defense ------
Armor +4
Fatigue +4%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


1.5 Encumbrance
T2 hands armor
[Unique]
Disrupt/Master
While equipped:
Stats +4 Cun +4 Wil
offense ------
Mind Crit +6%
Mindpower +6 (+3 eff.)
Damage +10% nature
Ignore resists +10% nature
defense ------
Armor +3
Defense +2 (+2 eff.)
Spell save +6 (+3 eff.)
Life +40.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.
This item has been sent to the Item's Vault.


4.0 Encumbrance
T2 longbow 2H weapon
Reqs Shoot
[Unique]
Arcane/Nature
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +7
On Hit: 25% Epidemic level 1
On Hit: 25% Cyst Burst level 1
While equipped:
offense ------
Spellpower +10 (+10 eff.)
On-Ranged-Hit 20 blight
Damage +20% blight
On-Hit (Ranged):
* 40% chance to reduce strength, dexterity, and constitution by 5
defense ------
Disease Resist +50%
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T2 greatmaul 2H weapon
[Unique]
Arcane
Weapon Damage 32.0 - 41.6 Physical
Uses 10% Mag, 120% Str
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +8.0%
Attack Speed 100%
While equipped:
No gem
Imbue the hammer with a gem of your choice.
Uses 10 power out of 10/10
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.


9.0 Encumbrance
T4 light armor
[Random Unique]
Nature/Master
While equipped:
Stats +3 Wil
offense ------
On-Hit (Melee):
* 10 arcane resource burn
When Hit:
* 31% chance to reduce strength, dexterity, and constitution by 5
* 36% chance to reduce damage dealt by 16%
defense ------
Armor +7
Defense +12 (+9 eff.)
Fatigue +8%
Resistance +9% acid +7% physical
+14% darkness +15% blight
+6% fire +6% nature +5% arcane
Physical save +19 (+4 eff.)
Life +44.00
other -------
Light +2
A suit of armour made of leather.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T2 cloak armor
[Unique]
Arcane
While equipped:
offense ------
Spellpower +6 (+6 eff.)
Damage +5% physical
defense ------
Resistance +5% physical
other -------
Masteries
+0.20 Chronomancy/Gravity
+0.20 Spell/Stone
+0.10 Chronomancy/Matter
+0.20 Spell/Earth
Stone Wall:
Effective talent level: 1.0
Power cost 60 out of 60/60.
Range melee/personal
Cooldown: 60
Travel.spd instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 3 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 43.65 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T2 hands armor
[Rare]
Master
While equipped:
Stats +4 Str +4 Dex +2 Wil +4 Cun
offense ------
Mind Crit +3%
Damage +15% nature
Ignore resists +25% mind
When Hit 10 acid 6 nature
defense ------
Armor +2
Physical save +9 (+2 eff.)
other -------
Hate-on-crit +2.00
Cooldown Double Strike -1
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T3 feet armor
[Rare]
Arcane
While equipped:
Stats +4 Mag +4 Wil
offense ------
Spell Crit +3%
Spellpower/crit +10
defense ------
Armor +4
Fatigue +3%
Resistance +12% acid
Physical save +12 (+3 eff.)
Teleport Resist +20%
other -------
Mana/turn +0.28
Mana-on-crit +2.00
Max mana +33.00
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.