
Rod of Entropy (1/1)2.0 Encumbrance
T2 rod charm
[Unique]
Unknown
While carried:
other -------
Light -1
Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 103% of the healing done. This effect scales with your Magic stat..
Uses 75 power out of 75/75
This rod seems to make light die around it. You feel tired just looking at it.
This item has been sent to the Item's Vault.

Crown of Burning Pain (9 def, 0 armour)4.0
T3 head armor
[Unique]
Arcane
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Dmg.mod +25% fire
----- def -----
Defense +9 (+3 eff.)
Fatigue +4%
Resists +25% fire
Meteor Rain:
Level 2.0
Pwr.cost 34 out of 50/50.
Range 5
Travel.spd instantaneous
Is a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 22.15 fire and 20.61 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.

potent elven-wood magestaff of protection (138% power, 5 apr, lightning element)5.0
T4 staff 2H weapon
Reqs Mag 35
[Ego+]
Arcane
Power 138% Range: 1.2x
Uses 80% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +5
Crit +4.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +16 (+14 eff.)
Dmg.mod +31% lightning
----- def -----
Resists +16% lightning
---------- misc
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Robe of the Archmage (10 def, 10 armour)2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +6 Cun
dps ----------
Spell.pwr +15 (+13 eff.)
Dmg.mod +12% all
Melee Ret 15 arcane
----- def -----
Armour +10
Defense +10 (+2 eff.)
Resists +10% lightning +10% cold
+10% fire +10% arcane
+13% all
Spell.save +20 (+8 eff.)
Mind.save +15 (+8 eff.)
Silence- +50%
---------- misc
Mana/turn +2.00
Light +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.

cashmere wizard hat 'Adamina' (2 def, 0 armour)2.0
T3 head armor
[Random Unique]
Arcane/Nature/Psionic
While equipped:
Stats +5 Cun
dps ----------
Crit.mult +10.00%
Spell.pwr +7 (+7 eff.)
Dmg.mod +6% acid +13% fire
Res.pen +5% mind +5% acid
----- def -----
Defense +2 (+0 eff.)
Resists +6% acid +19% fire
Mind.save +9 (+5 eff.)
---------- misc
Mana/turn +1.90
Mana/ret +1.20
Hate/m.crit +2.00
Max.mana +80.00
Max.psi +10.00
Manaflow:
Puts all charms on 40 cooldown
Level 1.0
Pwr.cost 40 out of 40/40.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Engulf yourself in a surge of mana, quickly restoring 7 mana every turn for 10 turns.
The mana restored will increase with your Spellpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

void walker's elven-wood magestaff of breaching (129% power, 5 apr, cold element)5.0
T4 staff 2H weapon
[Ego++]
Arcane
Power 129% Range: 1.2x
Uses 130% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +5
Crit +4.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +12 (+5 eff.)
Dmg.mod +25% cold
Res.pen +12% cold
----- def -----
Resists +10% darkness
+10% temporal
Def/telep +12
Res/telep +13%
Dur/telep +14%
---------- misc
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Lightbringer's Wand2.0
T3 wand charm
[Unique]
Arcane
While equipped:
dps ----------
Dmg.mod +10% light
Melee Ret 18 light
----- def -----
Resists +12% darkness +12% light
Spell.save +15 (+7 eff.)
---------- misc
Light +2
Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 59 light damage (based on your Magic and Strength) to your foes within radius 5 each turn.
Uses 35 power out of 35/35
This gold-tipped wand shines with an unnatural sheen.
This item has been sent to the Item's Vault.

ancient elven-silk robe (0 def, 0 armour)2.0
T5 cloth armor
[Ego+]
Arcane
While equipped:
Stats +7 Mag
dps ----------
Dmg.mod +12% temporal
+17% physical
Res.pen +9% temporal
+13% physical
----- def -----
Resists +15% all
Anom.red +10
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Staff of Arcane Supremacy (120% power, 4 apr, physical element)5.0
T3 staff 2H weapon
[Unique]
Arcane
A true understanding of the arcane is needed to release its full power.
Power 121% Range: 1.2x
Uses 200% Mag
Dmg Arcane
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.pwr +20 (+8 eff.)
Dmg.mod +20% arcane
---------- misc
Cooldown Manathrust -1
Masteries
+0.20 Spell/Arcane
Arcane Supremacy:
Level 3.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.

Haraneg the Mirecut (136% power, 6 apr, fire element)5.0
T5 staff 2H weapon
[Random Unique]
Arcane/Master
Power 137% Range: 1.2x
Uses 130% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +22%
Crit.mult +16.00%
Spell.pwr +29 (+9 eff.)
Dmg.mod +30% fire +9% nature
+12% mind
On Hit (Melee):
* 20% chance to slow global speed by 46%
* 20% chance to reduce all saves and defense by 20
----- def -----
Resists +3% nature
---------- misc
Mana/turn +0.58
Talents +1 Command Staff
Channel mana (increasing mana regeneration by 2000% for 5 turns)
Puts all charms on 30 cooldown
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

eldritch elven-silk wizard hat of decomposition (3 def, 0 armour)2.0
T5 head armor
[Ego++]
Arcane
While equipped:
dps ----------
Spell.pwr +8 (+2 eff.)
----- def -----
Defense +3 (+1 eff.)
Resists +4% lightning
+5% temporal +6% light
+6% fire +6% nature
+7% acid +4% blight
+6% cold +7% darkness
---------- misc
Mana/turn +2.30
Mana/ret +2.10
Max.mana +90.00
Manaflow:
Puts all charms on 40 cooldown
Level 2.0
Pwr.cost 40 out of 40/40.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Engulf yourself in a surge of mana, quickly restoring 13 mana every turn for 10 turns.
The mana restored will increase with your Spellpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Bindings of Eternal Night (12 def, 12 armour)6.0
T4 mummy armor
[Unique]
Arcane
A complementing item would be your crowning glory.
While equipped:
Stats +5 Wil +5 Mag
dps ----------
Dmg.mod +15% cold +15% arcane
+20% darkness
Melee Ret 10 darkness
----- def -----
Armour +12
Defense +12 (+2 eff.)
Resists +30% blight -10% fire
+30% darkness -10% light
HP.reg +1.00
Poison- +100%
Disease- +100%
---------- misc
Light -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.
