
voratun greatmaul 'Elenn' (81-122 power, 4 apr)Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 81.0 - 121.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 14% chance to slow global speed by 39%
Damage (radius 2) on crit: +48 lightning / +42 cold
When wielded/worn:
Changes resistances: +9% acid / +3% fire / +3% temporal / +9% blight
Changes resistances penetration: +19% lightning / +10% cold
Spell save: +6 (+3 eff.)
Movement speed: +59%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

ash longbow 'Magmaquill'Requires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
Damage (Ranged): +12 lightning / +12 cold
Damage (radius 1) on hit: +12 fire
Damage (radius 2) on crit: +8 cold
When wielded/worn:
Accuracy: +14 (+7 eff.)
Physical crit. chance: +9.0%
Changes resistances penetration: +5% fire / +9% temporal / +9% physical
Changes damage: +20% lightning / +15% temporal / +14% physical
Talent cooldown: Arrow Stitching (-1 turn)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Treemaim the dragonbone magestaff (37-44 power, 6 apr, lightning element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 37.0 - 44.4
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 15 fire
Changes stats: +1 Str / +4 Mag / +2 Wil
Changes resistances penetration: +10% nature
Changes damage: +37% lightning / +3% nature
Talent granted: +1 Command Staff
Critical mult.: +22.00%
Mana each turn: +0.29
Maximum mana: +58.00
Spellpower: +25 (+9 eff.)
Spell crit. chance: +5%
See invisible: +21
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

stralite waraxe 'Xerith' (32-46 power, 5 apr)Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 4
Base power: 32.5 - 45.5
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
Damage (Melee): +10 nature
When wielded/worn:
Accuracy: +14 (+7 eff.)
Armour penetration: +19
Physical crit. chance: +8.0%
Changes resistances penetration: +11% physical
Critical mult.: +17.00%
Mana each turn: +0.04
Equilibrium when hit: +0.16
Psi when hit: +0.04
Spellpower on spell critical (stacks up to 3 times): +2
Mindpower: +10 (+5 eff.)
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
One-handed war axes.
This item has been sent to the Item's Vault.
