
Zerotar the Scalddash (0 def, 0 armour)2.0 Encumbrance
T5 cloth armor
[Rare]
Psionic
While equipped:
Stats Wil +6
offense ------
Mind Crit +5%
Physical Power +30 (+6 eff.)
Mindpower +31 (+10 eff.)
Damage +15% fire, +9% physical
defense ------
Resistance +15% all
Mind save +27 (+9 eff.)
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 Encumbrance
T3 feet armor
[Ego+]
Arcane/Master
While equipped:
defense ------
Armor +3
Silence Resist +23%
Confus Resist +24%
Stun Resist +32%
other -------
Stamina/turn +0.60
Max stamina +16.00
A pair of boots made of leather.
This item has been sent to the Item's Vault.

The Gaping Maw (184% power, 4 apr)3.0 Encumbrance
T5 battleaxe 2H weapon
Reqs Str 60
[Unique]
Nature/Disrupt
Weapon Damage 184% Range: 1.0x-1.5x
Uses 50% Mag, 120% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +4
Critical Rate +8.0%
Attack Speed 100%
On-hit +50 acid, +50 nature slow
On Critical:
* deal manaburn damage equal to your mindpower in a radius 3 cone
While equipped:
Stats Str +0, Wil +0
offense ------
Damage +0% nature
other -------
Cooldown Mana Clash -2
Ice Claw -1
Swallow -2
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.

The Jolt2.0 Encumbrance
T2 torque charm
[Unique]
Psionic
While equipped:
Stats Cun +4
offense ------
Damage +10% mind, +10% lightning
Your mind is attuned to electricity.
Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target.
Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target.
Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower).
This item can have up to 2 charges, with each charge having 4 turn cooldown.
This torque feels tingly to the touch, but seems to enhance your thinking.
This item has been sent to the Item's Vault.

elven-silk robe 'Abyssblight' (0 def, 0 armour)2.0 Encumbrance
T5 cloth armor
[Random Unique]
Arcane/Psionic
While equipped:
offense ------
Damage +21% acid, +25% physical
+23% fire, +27% mind
+18% cold
Ignore resists +25% fire
When Hit 6 blight
defense ------
Resistance +9% lightning
+12% darkness, +31% fire
+15% all, +15% acid
+20% physical, +20% blight
+28% cold, +27% mind
+11% light
Physical save +19 (+6 eff.)
Spell save +38 (+13 eff.)
Mind save +18 (+6 eff.)
other -------
Cooldown Refit Golem -6
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

short yew vilestaff of illumination (120% power, 4 apr, darkness element)5.0 Encumbrance
T3 staff 1H weapon
[Ego]
Nature/Master
Weapon Damage 121% Range: 1.0x-1.2x
Uses 130% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +1.0% proc damage (max 200%)
Ignore Armor +4
Critical Rate +3.5%
Attack Speed 100%
While equipped:
offense ------
Spell Crit +3%
Spellpower +9 (+3 eff.)
Damage +20% darkness
defense ------
Defense +9 (+3 eff.)
other -------
Light +4
Talents +1 Command Staff
Illuminate:
Puts all charms on 5 turn cooldown
Effective talent level: 2.0
Power cost 5 out of 6/6.
Range melee/personal
Cooldown: 14
Travel.spd instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 135.29 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats Mag +10, Wil +8, Cun +6
offense ------
Spellpower +20 (+5 eff.)
Move Speed +10%
Damage +25% lightning
Ignore resists +15% lightning
defense ------
Defense +15 (+5 eff.)
Resistance +20% lightning, +13% all
Slow Projectiles +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

Windborne Azurite0.0 Encumbrance
T4 blue gem
[Unique]
Arcane
While equipped:
Stats Cun +8, Dex +8
Move Speed +20%
Damage +20% lightning
Damage Avoidance +8%
Affinity +20% lightning
Item imbue powers:
Stats Cun +8, Dex +8
Move Speed +15%
Damage +20% lightning
Damage Avoidance +8%
Affinity +20% lightning
Latent Damage Type: Lightning
Air currents swirl around this bright blue jewel.
This item has been sent to the Item's Vault.

Prothotipe's Prismatic Eye0.0 Encumbrance
T3 multi-hued gem
[Unique]
Arcane
While equipped:
Stats Mag +5, Con +5
Damage +10% lightning, +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
On Spell Hit: 10% Eye Beam level 2
Casts lasers on spellcast when worn or imbued.
Item imbue powers:
Stats Mag +5, Con +5
Damage +10% lightning, +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
Latent Damage Type: Lightning
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.

magewarrior's short elven-wood vilestaff of breaching (129% power, 5 apr, darkness element)5.0 Encumbrance
T4 staff 1H weapon
[Ego++]
Arcane/Master
Weapon Damage 129% Range: 1.0x-1.2x
Uses 130% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +1.0% proc damage (max 200%)
Ignore Armor +5
Critical Rate +4.5%
Attack Speed 100%
While equipped:
offense ------
Physical Crit +8.0%
Spell Crit +7%
Physical Power +9 (+2 eff.)
Spellpower +20 (+5 eff.)
Damage +25% darkness
Ignore resists +12% darkness
Accuracy +9 (+3 eff.)
other -------
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Petrified Wood0.0 Encumbrance
T4 red gem
[Unique]
Nature
While equipped:
Stats Con +25
Resistance +10% cold, +25% nature
+10% darkness
Crit Resistance 23.00%
Item imbue powers:
Stats Con +25
Resistance +10% cold, +25% nature
+10% darkness
Crit Resistance 23.00%
Latent Damage Type: Fire
A piece of the scorched wood taken from the remains of Snaproot.
This item has been sent to the Item's Vault.

Khulmanar's Wrath (182% power, 8 apr)3.0 Encumbrance
T5 battleaxe 2H weapon
Reqs Str 52
[Unique]
Arcane
Weapon Damage 182% Range: 1.0x-1.5x
Uses 50% Mag, 120% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +8
Critical Rate +8.0%
Attack Speed 100%
On-hit +50 fire
Damage Conversion 20% fire
While equipped:
offense ------
Damage +20% fire
Ignore resists +25% fire
defense ------
Resistance +20% fire
The wearer is treated as a demon.
Infernal Breath:
Effective talent level: 3.0
Power cost 20 out of 35/35.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Is: a spell
Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 75.79 fire damage, and flames will be left dealing a further 17.43 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.

Cuirass of the Dark Lord (0 def, 30 armour)17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
Str 52
[Unique]
Arcane
While equipped:
Stats Str +10, Con +10
offense ------
Physical Power +10 (+2 eff.)
When Hit 30 physical
defense ------
Armor +30
Fatigue +25%
Resistance +20% physical
Physical save +15 (+7 eff.)
Blood Charges: 0
Drain blood from all creatures within range 5, causing them to bleed for 305.76 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed.
Uses 14 power out of 25/25
Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.
This item has been sent to the Item's Vault.
