

2.0
T2 torque charm
[Unique]
Psionic
While equipped:
Stats +4 Cun
dps ----------
Dmg.mod +10% mind +10% lightning
Your mind is attuned to electricity.
Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target.
Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target.
Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower).
This item can have up to 2 charges, with each charge having 4 turn cooldown.
This torque feels tingly to the touch, but seems to enhance your thinking.
This item has been sent to the Item's Vault.


1.0
T2 hands armor
[Unique]
Arcane/Master
While equipped:
Stats +3 Mag
dps ----------
Spell.crit +3%
Spell.pwr +2 (+2 eff.)
S.pwr/crit +4
Dmg.mod +8% darkness +8% temporal
Res.pen +10% darkness
+10% temporal
----- def -----
Resists +8% darkness +8% temporal
---------- misc
N.En/turn +0.20
Unarmed combat:
Power 109% Range: 1.1x
Uses 40% Dex, 40% Cun, 20% Mag
40% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +3
Crit +6.0%
Atk.spd 100%
Dmg.conv 100% void
On Hit: 15% Dust to Dust 1
On Hit: 10% Mind Blast 1
On Hit: 10% Turn Back the Clock 1
On Spell Hit: 10% Dust to Dust 2
Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.
This item has been sent to the Item's Vault.


12.0
T2 massive armor
Reqs Massive armour training
[Unique]
Master/Steamtech
While equipped:
Stats +3 Dex +3 Con
dps ----------
Steampwr +10 (+5 eff.)
----- def -----
Armour +10
Defense +4 (+2 eff.)
Fatigue +22%
Resists +15% cold +10% fire
Heal.mod +30%
Cleanse up to 3 poisons or wounds detrimental effects.
Uses 12 power out of 20/20
This thick sealed armor utilizes a ventilation system to heal your wounds using a heated mist.
This item has been sent to the Item's Vault.


9.0
T3 light armor
[Unique]
Arcane
While equipped:
Stats +8 Cun
dps ----------
Apr +10
----- def -----
Armour +12
Defense +14 (+5 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.


2.0
T3 head armor
[Unique]
Arcane
Only supremacy of the arcane can release its full power.
While equipped:
----- def -----
Defense +2 (+1 eff.)
Resists +20% arcane
---------- misc
Mana/turn +2.00
Cooldown Disruption Shield -10
Masteries
+0.20 Spell/Meta
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.


1.0
T3 belt armor
[Unique]
Arcane
While equipped:
Stats +2 Cun +5 Wil
----- def -----
Confus- +30%
Stun/Frz- +30%
---------- misc
Mana/s.crit +3.00
Surround yourself with a magical shield (strength 137, based on Magic) for 10 turns.
Uses 20 power out of 20/20
Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira.
This item has been sent to the Item's Vault.


2.0
T2 cloth armor
[Unique]
Psionic
While equipped:
Stats +3 Cun +4 Wil
dps ----------
Mind.crit +4%
Mind.pwr +8 (+4 eff.)
Dmg.mod +5% mind +5% physical
Res.pen +10% mind +10% physical
----- def -----
Armour +8
Defense +12 (+4 eff.)
Resists +15% acid +12% physical
+9% all
Phys.save +10 (+3 eff.)
Send out a range 5 beam of kinetic energy, dealing 38.13 to 47.67 physical damage (based on Willpower and Cunning) with knockback.
Uses 10 power out of 10/10
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.


3.0
T2 mindstar 1H weapon
[Unique]
Nature
Power 95% Range: 1.1x
Uses 50% Wil, 0% Mag, 30% Cun
Dmg Nature
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +13
Crit +7.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+4 eff.)
----- def -----
HP.reg +2.00
Heal.mod +20%
---------- misc
Masteries
+0.30 Wild-gift/Fungus
Bloom Heal: (Instant)
Level 1.0
Pwr.cost 40 out of 40/40.
Range melee/personal
Travel.spd instantaneous
Description: Call upon the power of nature to regenerate your body for 20 life every turn for 6 turns.
The life healed will increase with the Willpower stat.
Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.
This item has been sent to the Item's Vault.


3.0
T1 mindstar 1H weapon
[Unique]
Nature
Power 92% Range: 1.1x
Uses 50% Wil, 0% Mag, 30% Cun
Dmg Nature
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +15
Crit +7.0%
Atk.spd 100%
Dmg.conv 30% poison
While equipped:
dps ----------
Mind.crit +2%
Mind.pwr +4 (+2 eff.)
Dmg.mod +10% nature
----- def -----
Resists +10% nature
Poison- +50%
Spit Poison:
Level 2.0
Pwr.cost 8 out of 8/8.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Spit poison at your target, doing 153.87 poison damage over six turns.
The damage will increase with your Strength or Dexterity (whichever is higher).
A thick venom drips from this mindstar.
This item has been sent to the Item's Vault.