
Dagger of the Past (129% power, 20 apr) =Store in Vault=Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Power: 129% Range: 1.3x
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+3 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+3 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Xerymira the voratun dagger (147% power, 9 apr)Requires:
- Dexterity 48
Powered by arcane forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Power: 147% Range: 1.3x
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +10 light
Damage (radius 2) on crit: +8 blight
Damage against: +21% Undead
When wielded/worn:
Changes stats: +2 Cun
Changes resistances penetration: +10% blight
Changes damage: +15% mind
Critical mult.: +10.00%
Psi when hit: +0.12
Hate when firing a critical mind attack: +2.00
Mental crit. chance: +5%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Punae's Blade (157% power, 4 apr)Requires:
- Strength 30
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Power: 157% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +20.0%
Defense: +40 (+10 eff.)
Combat speed: +20%
Chance to avoid attacks: +10%
This very thin sword cuts through the air with ease, allowing remarkably quick movement.
This item has been sent to the Item's Vault.

Eluratira (128% power, 2 apr) =Vault=Requires:
- Strength 16
Infused by nature
3.00 Encumbrance.
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Power: 128% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
Damage (radius 1) on hit: +8 physical
Damage (radius 2) on crit: +8 physical
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce armor by 38%
Changes stats: +11 Str / +13 Dex / +10 Mag / +9 Wil / +7 Cun / +7 Con
Spell save: +15 (+4 eff.)
Maximum stamina: +20.00
Massive two-handed swords.
This item has been sent to the Item's Vault.

dragonbone longbow 'Singemaim'Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +8 acid
When wielded/worn:
Physical power: +17 (+4 eff.)
Effects on ranged hit:
* 20% chance to reduce armor by 38%
Damage when hit (Melee): 6 fire
Changes stats: +13 Str / +5 Cun / +2 Wil
Changes resistances: +9% acid
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

supercharged yew totem of healing [power 314] (19 cooldown) =Vault=Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 3
It can be used to heal yourself and all friendly characters within 10 spaces for 314
Activation puts all charms on cooldown for 19 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Arcreek (20/20, 167% power, 18 apr)Requires:
- Dexterity 48
Infused by nature
3.00 Encumbrance.
Type: ammo / arrow ; tier 5
Power: 168% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +3.0%
Capacity: 20
On weapon hit:
* 20 arcane resource burn
* 20% chance to slow global speed by 43%
Damage (Ranged): +20 lightning / +15 nature
Damage (radius 1) on hit: +12 lightning
Damage (radius 2) on crit: +12 cold
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Umbrastreaker the dragonbone starstaff (136% power, 6 apr, cold element) =Vault=Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Mag / +4 Wil
Changes resistances: +6% darkness
Changes resistances penetration: +10% darkness / +15% cold
Changes damage: +18% darkness / +30% cold
Talent granted: +1 Command Staff
Critical mult.: +17.00%
Mana each turn: +0.27
Maximum mana: +180.00
Spellpower: +24 (+6 eff.)
Spell crit. chance: +14%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Mummified Egg-sac of Ungolë =Save=Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: misc / egg
When carried:
Light radius: -2
It can be used to summon up to 2 spiders
Activation costs 80 power out of 100/100.
Dry and dusty to the touch, it still seems to retain some shadow of life.
This item has been sent to the Item's Vault.
