

Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 2
When wielded/worn:
Changes stats: +7 Cun / +8 Wil
Talent mastery: +0.20 Wild-gift / Harmony
Mindpower: +15 (+5 eff.)
Mental crit. chance: +15%
The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +2 Str / +4 Mag / +2 Wil / +3 Con
Physical save: +6 (+2 eff.)
Maximum life: +61.00
Spell crit. chance: +6%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Armour: +7
Defense: +5 (+3 eff.)
Changes stats: +7 Mag / +6 Wil
Changes resistances: +9% lightning / +9% temporal
Changes resistances penetration: +5% blight
Physical save: +15 (+5 eff.)
Maximum mana: +60.00
Maximum psi: +20.00
Spellpower: +25 (+9 eff.)
Spell crit. chance: +5%
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+5 eff.)
Damage when hit (Melee): 20 nature slow / 20 poison
Changes stats: +5 Con / +4 Wil
Changes resistances: +30% nature / +11% all
Changes damage: +15% acid / +15% nature / +15% mind
Physical save: +10 (+4 eff.)
Spell save: +10 (+5 eff.)
Mindpower: +10 (+4 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.


Requires:
- Strength 14
Powered by arcane forces
Infused by nature
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour penetration: +2
Physical crit. chance: +4.0%
Physical power: +6 (+2 eff.)
Armour: +4
Defense: +6 (+3 eff.)
Fatigue: +7%
Changes stats: +5 Str / +4 Dex / +4 Mag / +8 Wil / +8 Cun
Changes resistances penetration: +15% physical
Critical mult.: +11.00%
Mental save: +11 (+6 eff.)
Maximum life: +32.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Physical crit. chance: +9.0%
Armour: +2
Damage (Melee): 7 temporal
Damage (Ranged): 9 temporal
Damage when hit (Melee): 4 lightning
Changes stats: +3 Con
Changes resistances: +8% temporal
Changes resistances penetration: +15% lightning / +20% arcane
Changes damage: +9% lightning / +5% temporal
Critical mult.: +7.00%
Physical save: +18 (+6 eff.)
Spell save: +5 (+2 eff.)
Mental save: +5 (+3 eff.)
Disarm immunity: +26%
Spell crit. chance: +7%
Mental crit. chance: +11%
When used to modify unarmed attacks:
Base power: 22.0 - 24.2
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +9.0%
Attack speed: 100%
When this weapon hits: Juggernaut (10% chance level 1).
When this weapon crits: Cripple (20% chance level 3).
On weapon hit:
* 8% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): +10 physical
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Physical save: +8 (+3 eff.)
Mental save: +6 (+3 eff.)
Only die when reaching: -50.00 life
Maximum life: +45.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
It is part of a set of items.
It desires to be surrounded by undeath.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8 (+4 eff.)
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8 (+4 eff.)
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +2 Mag
Mana each turn: +0.24
Spellpower on spell critical (stacks up to 3 times): +3
Maximum mana: +20.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.