
stralite longsword 'Blazepiety' (34-47.6 power, 5 apr)Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 4
Base power: 34.0 - 47.6
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +5
Physical crit. chance: +4.5%
Attack speed: 90%
Special effect when this weapon crits: cripple the target
Burst (radius 2) on crit: +4 light
When wielded/worn:
Accuracy: +15
Physical crit. chance: +9.0%
Defense: +8
Changes stats: +4 Dex
Changes resistances: +9% light
Changes damage: +6% nature
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Hornet Stingers (8/8, 20-28 power, 10 apr)Requires:
- Dexterity 18
Infused by nature
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Base power: 20.0 - 28.0
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +5.0%
Capacity: 8
Damage when this weapon hits(ranged): +10 crippling poison
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.

Wretchrage (10/10, 31.5-44.1 power, 10 apr)Requires:
- Dexterity 24
Infused by nature
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Base power: 31.5 - 44.1
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +2.0%
Capacity: 10
Damage when this weapon hits(ranged): +16 mind
Burst (radius 1) on hit: +32 nature
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Emblem of EvasionCrafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 2
When wielded/worn:
Ranged Defense: +8
Changes stats: +5 Dex / +3 Cun / +2 Lck
Slows Projectiles: +15%
It can be used to activate talent Evasion (costing 40 power out of 40/40) :
Effective talent level: 2.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit allows you to see attacks before they land, granting you a 18% chance to completely evade them for 8 turns.
Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity.
Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.
This item has been sent to the Item's Vault.

burglar's brass lantern of the sunPowered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Changes stats: +4 Cun
Changes resistances: +6% darkness
Changes damage: +6% light
Light radius: +2
Infravision radius: +3
It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 6 turns and lighting up your immediate area (radius 8).
At level 3 it will also do 39.81 light damage within radius 4.
The damage done will increase with your Spellpower.
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.

Undeathmaster (59-94.4 power, 3 apr)Requires:
- Strength 35
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 59.0 - 94.4
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +3
Physical crit. chance: +4.5%
Attack speed: 100%
Damage when this weapon hits: +26 mind
When wielded/worn:
Defense: +6
Changes resistances: +6% cold
Changes damage: +6% nature
Stun/Freeze immunity: +10%
It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown.
Massive two-handed swords.
This item has been sent to the Item's Vault.

Blade of Distorted Time (40-56 power, 10 apr)Requires:
- Strength 44
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +8.0%
Attack speed: 100%
Special effect when this weapon hits: 20% to slow target
Damage conversion: 20% temporal
When wielded/worn:
Changes damage: +10% physical / +12% temporal
It can be used to activate talent Rethread (costing 8 power out of 8/8) :
Effective talent level: 2.0
Power cost: 8 out of 8/8.
Range: 10.00
Travel Speed: instantaneous
Is: a spell
Description: Creates a wake of temporal energy that deals 90.47 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns.
Each target you hit with Rethread will reduce your Paradox by 2.
The damage will increase with your Paradox and Spellpower.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.

Genocide (42-67.2 power, 4 apr)Requires:
- Willpower 20
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 42.0 - 67.2
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +4
Physical crit. chance: +18.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Str / +7 Dex
Grants telepathy: Humanoid/Orc
Life regen: +0.50
Stamina each turn: +1.00
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.

Aletta's Diadem (0 def, 0 armour)Requires:
- Willpower 24
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Changes stats: +4 Cun / +4 Wil
Damage when the wearer is hit: 12 mind
Changes damage: +10% mind
Mindpower: +12
Mental crit. chance: +5%
It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) :
Effective talent level: 3.0
Power cost: 8 out of 10/10.
Range: 7.00
Travel Speed: instantaneous
Is: a mind power
Description: Inflicts 77.32 mind damage and cripples the target's higher mental functions, reducing cunning by 8 and confusing (15% power) the target for 4 turns.
The damage, cunning penalty, and confusion power will scale with your Mindpower.
A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you.
Is this temptation a weak will on your part, or some domination from the artifact itself...?
This item has been sent to the Item's Vault.

swiftstrike elven-wood longbow of true flightRequires:
- Dexterity 35
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Attack speed: 70%
Firing range: +10
Travel speed: +200%
When wielded/worn:
Accuracy: +9
Physical crit. chance: +9.0%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires:
- Strength 50
Crafted by a master
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 68.0 - 102.0
Uses stat: 130% Str
Damage type: Physical
Armour Penetration: +7
Physical crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Armour: +6
Defense: +6
Changes stats: +2 Dex / +2 Con
Changes damage: +10% physical
Stun/Freeze immunity: +30%
Knockback immunity: +30%
Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however.
This item has been sent to the Item's Vault.

voratun dagger of corruption (38.5-50.05 power, 9 apr)Requires:
- Dexterity 48
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 5
Base power: 38.5 - 50.1
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Armour Penetration: +9
Physical crit. chance: +10.0%
Attack speed: 100%
Special effect when this weapon hits: 20% chance to curse the target
Damage when this weapon hits: +6 darkness / +4 blight
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32.5 power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 3
It is part of a set of items.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Armour Penetration: +20
Physical crit. chance: +20.0%
Attack speed: 100%
Damage when this weapon hits: +5 temporal
When wielded/worn:
Changes damage: -10% physical / +5% temporal
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Quiver of the Sun (10/10, 34-47.6 power, 15 apr)Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Base power: 34.0 - 47.6
Uses stats: 70% Dex, 50% Str
Damage type: Bright light
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +15
Physical crit. chance: +2.0%
Capacity: 10
Travel speed: +300%
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.

dreamer's woollen robe of alchemy (0 def, 0 armour)Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 2
When wielded/worn:
Changes resistances: +11% acid / +11% physical / +16% darkness / +11% fire / +14% mind / +12% cold
Changes damage: +5% acid / +6% physical / +5% cold / +7% fire
Talent cooldown: Refit Golem (-3 turns)
Physical save: +11
Spell save: +11
Mental save: +25
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Helm of the Dominated (0 def, 9 armour)Requires:
- Talent Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +10
Armour: +9
Fatigue: +4%
Changes stats: +2 Str / +4 Mag
Talent mastery: +0.20 Race / Doomelf
Silence immunity: +30%
Spellpower: +10
Light radius: -1
You can control the location of Haste of the Doomed to within 3 tiles.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.

Kinetic Spike (38-49.4 power, 40 apr)Requires:
- Willpower 42
Infused by psionic forces
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 38.0 - 49.4
Uses stats: 30% Wil, 30% Str, 40% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +40
Physical crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +8
Physical power: +15
Changes resistances penetration: +30% physical
It can be used to fires a bolt of kinetic force, doing 150% weapon damage, costing 10 power out of 10/10.
A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly.
This item has been sent to the Item's Vault.

Mandible of Ungolmor (40-52 power, 12 apr)Requires:
- Cunning 38
Infused by nature
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 40.0 - 52.0
Uses stats: 35% Str, 35% Dex, 30% Cun
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +12
Physical crit. chance: +22.0%
Attack speed: 100%
On weapon crit:
* inflicts pinning spydric poison upon the target
Damage conversion: 30% darkness
When wielded/worn:
Armour: +5
Armour Hardiness: +5%
Changes stats: +8 Cun / +4 Dex
Changes damage: +30% nature / +20% darkness
Light radius: -2
It can be used to activate talent Creeping Darkness (costing 25 power out of 40/40) :
Effective talent level: 3.0
Power cost: 25 out of 40/40.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 25 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing.
The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark.
This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.
This item has been sent to the Item's Vault.

dragonbone longbow 'Arcrigor'Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 143%
Firing range: +10
Travel speed: +200%
Damage (Ranged): +14 lightning
Burst (radius 2) on crit: +4 mind
When wielded/worn:
Changes resistances: +3% lightning
Changes resistances penetration: +10% lightning / +20% physical
Changes damage: +17% lightning / +15% physical / +6% mind
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Stormlash (17-18.7 power, 7 apr)Requires:
- Dexterity 15
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 1
Base power: 17.0 - 18.7
Uses stat: 100% Dex
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +7
Physical crit. chance: +5.0%
Attack speed: 125%
Damage conversion: 50% dazing lightning
When wielded/worn:
Accuracy: +7 (+7 eff.)
Changes damage: +10% lightning
It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 16.89 to 50.67 lightning damage (based on Magic and Dexterity), costing 10 power out of 10/10.
This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.
This item has been sent to the Item's Vault.
