
hardened leather cap 'Aerudoldil' (0 def, 15 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +15
Fatigue: +3%
Changes stats: +4 Str / +4 Mag
Changes resistances: +12% cold
Allows you to breathe in: water
Critical mult.: +5.00%
Reduces incoming crit damage: 10.00%
A cap made of leather.
This item has been sent to the Item's Vault.

Star (10-13 power, 0 apr)Requires:
- Dexterity 24
- Cunning 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The star shines alone in a moonless sky.
Base power: 10.0 - 13.0
Uses stats: 20% Dex, 20% Mag
Damage type: Light
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Light damage.
When wielded/worn:
Light radius: +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

Umbral Razor (25-32 power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 50% Dex, 65% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 10
Travel Speed: 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 126.96 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

verdant silk robe of life (0 def, 0 armour)Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +4 Con
Changes resistances: +11% blight / +13% all
Changes damage: +6% nature
Poison immunity: +36%
Disease immunity: +22%
Life regen: +3.50
Maximum life: +40.00
Healing mod.: +16%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

stralite longsword 'Sootlady' (42-59 power, 5 apr)Requires:
- Magic 35
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 4
Base power: 42.5 - 59.5
Uses stat: 150% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +20 darkness / +8 light
When wielded/worn:
Damage when hit (Melee): 6 light
Reduces incoming crit damage: 10.00%
Physical save: +9 (+7 eff.)
Blindness immunity: +20%
Maximum life: +100.00
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Shadowworth of the Blightspawn (0 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Effects when hit in melee:
* 33% chance to reduce strength, dexterity, and constitution by 27
* 28% chance to reduce damage dealt by 18%
Changes stats: +3 Cun / +1 Wil
Changes resistances: +8% lightning / +9% darkness / +9% cold / +7% blight / +9% fire / +11% light / +13% all
Changes damage: +9% fire
Critical mult.: +14.00%
Physical save: +16 (+10 eff.)
Spell save: +28 (+9 eff.)
Mental save: +24 (+12 eff.)
Mana each turn: +0.20
Psi when hit: +0.08
Hate when firing a critical mind attack: +4.00
Psi when firing a critical mind attack: +3.00
Maximum mana: +61.00
Maximum hate: +4.00
Spellpower: +23 (+7 eff.)
Spell crit. chance: +9%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Coalgrind of the Blightspawn (0 def, 13 armour)Requires:
- Massive armour training
- Strength 48
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +13
Fatigue: +22%
Effects when hit in melee:
* 31% chance to reduce strength, dexterity, and constitution by 27
* 23% chance to reduce damage dealt by 18%
Changes stats: +4 Str / +4 Con
Changes resistances: +9% light / +19% fire
Changes resistances penetration: +20% light
Changes damage: +3% light
Life regen: +9.00
Maximum life: +78.00
Light radius: +3
Healing mod.: +14%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)Requires:
- Shield usage training
- Strength 37
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+7 eff.)
Ranged Defense: +10 (+4 eff.)
Fatigue: +30%
Talent granted: +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

Tulorin the elven-wood vilestaff (25-30 power, 5 apr, fire element)Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +10.0%
Defense: +14 (+5 eff.)
Damage (Melee): 27 arcane
Changes stats: +4 Mag
Changes resistances: +3% acid / +5% arcane
Changes damage: +25% fire
Talent granted: +1 Command Staff
Critical mult.: +14.00%
Life regen: +4.00
Maximum mana: +58.00
Maximum vim: +20.00
Spellpower: +25 (+8 eff.)
Spell crit. chance: +17%
Damage Shield penetration: +18%
Damage Shield Power: +13%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

DourstarRequires:
- Dexterity 24
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / sling ; tier 3
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +8
Damage (radius 2) on crit: +25 acid / +25 nature
When wielded/worn:
Armour penetration: +7
Damage when hit (Melee): 4 lightning
Changes resistances: +9% darkness
Changes resistances penetration: +12% acid / +12% nature / +25% lightning
Changes damage: +6% nature / +6% darkness
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

The JoltRequires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: charm / torque ; tier 2
When wielded/worn:
Changes stats: +4 Cun
Changes damage: +10% mind / +10% lightning
Your mind is attuned to electricity.
Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target.
Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target.
Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower).
This item can have up to 2 charges, with each charge having 4 turn cooldown.
This torque feels tingly to the touch, but seems to enhance your thinking.
This item has been sent to the Item's Vault.

OlidustaRequires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Fatigue: -8%
Changes stats: +17 Dex / +8 Cun / +7 Con
Changes resistances: +3% temporal / +6% light / +32% fire / +3% nature / +23% cold
Life regen: +4.00
Stamina each turn: +0.70
Movement speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
