
Dragonskull Helm (0 def, 20 armour)Requires:
- Heavy armour training
- Willpower 24
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +20
Fatigue: +12%
Changes resistances: +15% acid / +15% physical / +15% cold / +15% fire / +15% lightning
Grants telepathy: Dragon
Physical save: +12 (+4 eff.)
Spell save: +12 (+3 eff.)
Mental save: +12 (+4 eff.)
Traces of a dragon's power still remain in this bleached and cracked skull.
This item has been sent to the Item's Vault.

Blighted Maul (96-144 power, 22 apr)Requires:
- Strength 60
Powered by arcane forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 96.0 - 144.0
Uses stat: 140% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +22
Crit. chance: +10.0%
Attack speed: 83%
On weapon hit:
* 50% chance to reduce strength, dexterity, and constitution by 34
* Blasts creatures in a radius 1 shockwave around your target for 228.96 to 686.88 physical damage (based on Strength).
Damage conversion: 20% blight
When wielded/worn:
Changes damage: +12% physical
Critical mult.: +40.00%
Knockback immunity: +30%
It can be used to knock away other creatures within radius 4), dealing 564.48 to 1128.96 physical damage (based on Strength) to each
Activation costs 37 power out of 50/50.
The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.

Tree of LifeRequires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Unique]
Type: charm / totem ; tier 4
When wielded/worn:
Changes stats: +7 Wil / +6 Con
Changes resistances: +20% blight / +20% nature
Changes damage: +20% nature
Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony
Mindpower: +7 (+2 eff.)
Healing mod.: +25%
Heals all nearby living creatures by 5 points each turn.
Activating this item is instant.
It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns
Activation costs 8 power out of 15/15.
This small tree-shaped totem is imbued with powerful healing energies.
This item has been sent to the Item's Vault.

Frozen Shroud (12 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +12 (+3 eff.)
Damage when hit (Melee): 60 ice
Changes stats: +12 Mag
Changes resistances: +25% cold / -15% fire / +8% all
Changes damage: +25% cold
It can be used to release a radius 4 chilling blast, instantly dealing 529.20 cold damage and condensing the air into freezing vapors that deal 176.40 cold damage (based on Magic) each turn for 10 turns
Activation costs 22 power out of 30/30.
All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches.
This item has been sent to the Item's Vault.

elven-silk robe 'Quenchsmasher' (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce strength, dexterity, and constitution by 33
Damage when hit (Melee): 4 blight
Changes resistances: +16% acid / +45% physical / +9% blight / +19% cold / +15% fire / +15% all
Changes resistances penetration: +14% mind / +5% cold
Changes damage: +24% acid / +37% physical / +6% blight / +25% fire / +13% mind / +33% cold
Talent cooldown: Refit Golem (-6 turns)
Psi each turn: +0.95
Maximum psi: +37.00
Mindpower: +9 (+3 eff.)
Mental crit. chance: +3%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

bright dwarven lantern of illusionRequires:
- Level 35
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
Type: lite / lite ; tier 5
When wielded/worn:
Defense: +10 (+3 eff.)
Physical save: +10 (+3 eff.)
Spell save: +17 (+5 eff.)
Mental save: +17 (+5 eff.)
Light radius: +9
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.

wanderer's pair of voratun boots of rushing (0 def, 5 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +4%
Changes stats: +4 Str / +3 Cun / +4 Con
Physical save: +14 (+4 eff.)
Mental save: +15 (+5 eff.)
It can be used to activate talent Rush, placing all other charms into a 19 cooldown :
Effective talent level: 2.5
Power cost: 19 out of 25/25.
Range: 7
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Swampjam (10 def, 19 armour)Requires:
- Heavy armour training
Powered by arcane forces
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +13 (+4 eff.)
Armour: +19
Armour Hardiness: +13%
Defense: +10 (+3 eff.)
Fatigue: +5%
Changes stats: +6 Cun / +11 Con
Changes resistances: +9% blight / +10% physical / +12% darkness
Changes damage: +6% nature
Mental save: +6 (+2 eff.)
Life regen: +4.00
Mana each turn: +0.40
Spellpower: +10 (+2 eff.)
Spell crit. chance: +10%
Infravision radius: +4
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Track, placing all other charms into a 11 cooldown :
Effective talent level: 3.5
Power cost: 11 out of 15/15.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 27 for 6 turns.
The radius will increase with your Cunning.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

voratun ring 'Shadesear'Requires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +15 (+5 eff.)
Armour: +16
Effects on melee hit:
* 20% chance to reduce damage dealt by 22%
Changes stats: +8 Str / +9 Dex / +7 Mag / +11 Cun
Changes resistances penetration: +15% fire
Changes damage: +9% darkness / +12% fire
Spellpower: +7 (+2 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.

PolidaRequires:
- Level 35
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 5
When wielded/worn:
Armour: +18
Changes stats: +9 Wil
Changes resistances: +15% blight / +9% fire
Changes resistances penetration: +15% mind
Critical mult.: +22.45%
Disarm immunity: +22%
Maximum life: +60.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.

ElemiraRequires:
- Level 35
Powered by arcane forces
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage when hit (Melee): 4 arcane
Changes stats: +8 Mag / +7 Wil
Changes damage: +18% blight / +9% mind
Critical mult.: +10.00%
Stun/Freeze immunity: +45%
Life regen: +28.00
Vim when firing critical spell: +1.00
Maximum life: +87.00
Spellpower: +15 (+4 eff.)
Healing mod.: +19%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

stormshield rune of the warrior (threshold 7; blocks 6; dur 4; cd 16)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to summon a protective storm around you for 4 turns.
While active the storm will completely block all damage over 7 up to 6 times.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
