stralite mail armour 'Ce'Narin' (19 def, 8 armour)
14.0
T4 heavy armor
Reqs Heavy armour training
[Random Unique]
Master
While equipped:
Stats +10 Str +4 Con
----- def -----
Armour +8
Defense +19 (+6 eff.)
Fatigue +12%
Resists +14% darkness
+16% physical
Phys.save +18 (+5 eff.)
Max.HP +96.00
Heal.mod +5%
---------- misc
Max.mana +80.00
Light +2
Track:
Puts all charms on 20 cooldown
Level 2.0
Pwr.cost 20 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: Sense foes around you in a radius of 17 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of mail.
This item has been sent to the Item's Vault.
stralite mail armour 'Ce'Narin' (19 def, 8 armour)14.0
T4 heavy armor
Reqs Heavy armour training
[Random Unique]
Master
While equipped:
Stats +10 Str +4 Con
----- def -----
Armour +8
Defense +19 (+6 eff.)
Fatigue +12%
Resists +14% darkness
+16% physical
Phys.save +18 (+5 eff.)
Max.HP +96.00
Heal.mod +5%
---------- misc
Max.mana +80.00
Light +2
Track:
Puts all charms on 20 cooldown
Level 2.0
Pwr.cost 20 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: Sense foes around you in a radius of 17 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of mail.
This item has been sent to the Item's Vault.
Worm Nest (0 def, 0 armour)
2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +15 Mag
dps ----------
Spell.crit +8%
Spell.pwr +15 (+3 eff.)
Mov.spd +32%
Dmg.mod +22% blight
----- def -----
Resists +13% all
Dmg.red +22 all
Carrion Feet:
Level 3.0
Pwr.cost 10 out of 20/20.
Range 7
Travel.spd instantaneous
Is a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.
Worm Nest (0 def, 0 armour)2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +15 Mag
dps ----------
Spell.crit +8%
Spell.pwr +15 (+3 eff.)
Mov.spd +32%
Dmg.mod +22% blight
----- def -----
Resists +13% all
Dmg.red +22 all
Carrion Feet:
Level 3.0
Pwr.cost 10 out of 20/20.
Range 7
Travel.spd instantaneous
Is a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.
Borfast's Cage (10 def, 20 armour)
17.0
T3 massive armor
Reqs Massive armour training
[Unique]
Master
While equipped:
Stats +5 Con
----- def -----
Armour +20
Defense +10 (+4 eff.)
Fatigue +24%
Resists -15% acid +15% physical
Crit.dmg- 20%
Phys.save +15 (+4 eff.)
Max.HP +50.00
HP.reg +2.00
Knockbk- +30%
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.
Borfast's Cage (10 def, 20 armour)17.0
T3 massive armor
Reqs Massive armour training
[Unique]
Master
While equipped:
Stats +5 Con
----- def -----
Armour +20
Defense +10 (+4 eff.)
Fatigue +24%
Resists -15% acid +15% physical
Crit.dmg- 20%
Phys.save +15 (+4 eff.)
Max.HP +50.00
HP.reg +2.00
Knockbk- +30%
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.
scouring stralite shield of resistance (0 def, 8 armour, 51-61 power, 144 block)
7.0
T4 shield armor
Reqs Shield usage training
[Ego++]
Nature/Disrupt
When used to Attack:
Power 51.0 - 61.2 Physical
Uses 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +4.5%
Block +144
While equipped:
Stats +5 Con
dps ----------
Melee+ 10 acid 10 nature
On Hit (Melee):
* 10 arcane resource burn
On Melee Ret:
* 8 arcane resource burn
----- def -----
Armour +8
Fatigue +8%
Resists +21% acid +9% fire
+7% cold +13% nature
+9% lightning
---------- misc
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
scouring stralite shield of resistance (0 def, 8 armour, 51-61 power, 144 block)7.0
T4 shield armor
Reqs Shield usage training
[Ego++]
Nature/Disrupt
When used to Attack:
Power 51.0 - 61.2 Physical
Uses 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +4.5%
Block +144
While equipped:
Stats +5 Con
dps ----------
Melee+ 10 acid 10 nature
On Hit (Melee):
* 10 arcane resource burn
On Melee Ret:
* 8 arcane resource burn
----- def -----
Armour +8
Fatigue +8%
Resists +21% acid +9% fire
+7% cold +13% nature
+9% lightning
---------- misc
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
Genocide (42-67 power, 4 apr)
3.0
T3 greatsword 2H weapon
[Unique]
Nature/Master
Power 42.0 - 67.2 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +18.0%
Atk.spd 100%
Against +25% Orc
While equipped:
Stats +7 Str +7 Dex +7 Con
----- def -----
D.Red.from +15% Orc
HP.reg +0.50
---------- misc
Stam/turn +1.00
Telepathy Humanoid/Orc
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.
Genocide (42-67 power, 4 apr)3.0
T3 greatsword 2H weapon
[Unique]
Nature/Master
Power 42.0 - 67.2 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +18.0%
Atk.spd 100%
Against +25% Orc
While equipped:
Stats +7 Str +7 Dex +7 Con
----- def -----
D.Red.from +15% Orc
HP.reg +0.50
---------- misc
Stam/turn +1.00
Telepathy Humanoid/Orc
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.
Polabrelravena the pulsing mindstar (13-14 power, 32 apr, nature damage)
3.0
T4 mindstar 1H weapon
[Random Unique]
Nature/Psionic
Power 13.0 - 14.3 Nature
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +32
Crit +4.5%
Atk.spd 100%
While equipped:
Stats +5 Cun
dps ----------
Mind.crit +4%
Crit.mult +5.00%
Mind.pwr +8 (+2 eff.)
Dmg.mod +6% acid
Res.pen +10% acid
On Hit (Melee):
* 20% chance to gain 10% of a turn (3/turn limit)
----- def -----
Resists +9% temporal
Max.HP +22.00
HP.reg +0.90
---------- misc
Hate/kill +3.00
Psi/kill +4.00
Talents +1 Attune Mindstar
Masteries
+0.20 Psionic/Voracity
+0.20 Cursed/Dark sustenance
Inflict 124.15 mind damage (range 10), gaining psi and hate equal to 10% of the damage done
Puts all charms on 13 cooldown
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Polabrelravena the pulsing mindstar (13-14 power, 32 apr, nature damage)3.0
T4 mindstar 1H weapon
[Random Unique]
Nature/Psionic
Power 13.0 - 14.3 Nature
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +32
Crit +4.5%
Atk.spd 100%
While equipped:
Stats +5 Cun
dps ----------
Mind.crit +4%
Crit.mult +5.00%
Mind.pwr +8 (+2 eff.)
Dmg.mod +6% acid
Res.pen +10% acid
On Hit (Melee):
* 20% chance to gain 10% of a turn (3/turn limit)
----- def -----
Resists +9% temporal
Max.HP +22.00
HP.reg +0.90
---------- misc
Hate/kill +3.00
Psi/kill +4.00
Talents +1 Attune Mindstar
Masteries
+0.20 Psionic/Voracity
+0.20 Cursed/Dark sustenance
Inflict 124.15 mind damage (range 10), gaining psi and hate equal to 10% of the damage done
Puts all charms on 13 cooldown
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Rune of the Rift (398.00 temporal damage, removed from time 4 turns)
0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 6
Cooldown 14
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Inflicts 398.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
Rune of the Rift (398.00 temporal damage, removed from time 4 turns)0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 6
Cooldown 14
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Inflicts 398.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
Aletta's Diadem (0 def, 0 armour)
2.0
T3 head armor
[Unique]
Psionic
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +12 (+4 eff.)
Dmg.mod +10% mind
Melee Ret 12 mind
Psychic Lobotomy:
Level 3.0
Pwr.cost 6 out of 10/10.
Range 7
Travel.spd instantaneous
Is a mind power
Description: Inflicts 130.19 mind damage and cripples the target's higher mental functions, reducing cunning by 13 and confusing (30% power) the target for 4 turns.
The damage, cunning penalty, and confusion power will scale with your Mindpower.
A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you.
Is this temptation a weak will on your part, or some domination from the artifact itself...?
This item has been sent to the Item's Vault.
Aletta's Diadem (0 def, 0 armour)2.0
T3 head armor
[Unique]
Psionic
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +12 (+4 eff.)
Dmg.mod +10% mind
Melee Ret 12 mind
Psychic Lobotomy:
Level 3.0
Pwr.cost 6 out of 10/10.
Range 7
Travel.spd instantaneous
Is a mind power
Description: Inflicts 130.19 mind damage and cripples the target's higher mental functions, reducing cunning by 13 and confusing (30% power) the target for 4 turns.
The damage, cunning penalty, and confusion power will scale with your Mindpower.
A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you.
Is this temptation a weak will on your part, or some domination from the artifact itself...?
This item has been sent to the Item's Vault.
Treestar the pouch of voratun shots (22/22, 54-65 power, 6 apr)
3.0
T5 shot ammo
Reqs Dex 48
[Rare]
Nature
Power 54.5 - 65.4 Physical
Uses 70% Dex, 50% Cun
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +7.0%
Capacity 22
Ranged+ +24 cold
On Hit.r1 +4 nature
On Crit.r2 +10 cold +20 mind
+20 nature
On Hit:
* 20% chance to reduce all saves and defense by 32
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Treestar the pouch of voratun shots (22/22, 54-65 power, 6 apr)3.0
T5 shot ammo
Reqs Dex 48
[Rare]
Nature
Power 54.5 - 65.4 Physical
Uses 70% Dex, 50% Cun
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +7.0%
Capacity 22
Ranged+ +24 cold
On Hit.r1 +4 nature
On Crit.r2 +10 cold +20 mind
+20 nature
On Hit:
* 20% chance to reduce all saves and defense by 32
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Merkul's Second Eye
4.0
T3 longbow 2H weapon
Reqs Shoot
[Unique]
Arcane
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +9
Proj.spd +400%
On Hit: 100% Arcane Eye 4
While equipped:
dps ----------
Ranged+ 25 arcane
---------- misc
Light +2
This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.
This item has been sent to the Item's Vault.
Merkul's Second Eye4.0
T3 longbow 2H weapon
Reqs Shoot
[Unique]
Arcane
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +9
Proj.spd +400%
On Hit: 100% Arcane Eye 4
While equipped:
dps ----------
Ranged+ 25 arcane
---------- misc
Light +2
This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.
This item has been sent to the Item's Vault.
Dagger of the Past (25-32 power, 20 apr)
1.0
T3 dagger 1H weapon
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 25.0 - 32.5 Physical
Uses 50% Mag, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+4 eff.)
Spell.save +10 (+2 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.
Dagger of the Past (25-32 power, 20 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 25.0 - 32.5 Physical
Uses 50% Mag, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+4 eff.)
Spell.save +10 (+2 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.