Iceminister the stralite mail armour (4 def, 8 armour)
Requires:
- Heavy armour training
- Strength 38
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +8
Defense: +4 (+2 eff.)
Fatigue: +12%
Damage when hit (Melee): 4 cold
Changes resistances: +22% acid / +3% cold / +12% blight / +17% lightning
Changes resistances penetration: +10% blight / +10% cold
Life regen: +5.00
Maximum life: +49.00
Healing mod.: +13%
A suit of armour made of mail.
This item has been sent to the Item's Vault.
Iceminister the stralite mail armour (4 def, 8 armour)Requires:
- Heavy armour training
- Strength 38
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +8
Defense: +4 (+2 eff.)
Fatigue: +12%
Damage when hit (Melee): 4 cold
Changes resistances: +22% acid / +3% cold / +12% blight / +17% lightning
Changes resistances penetration: +10% blight / +10% cold
Life regen: +5.00
Maximum life: +49.00
Healing mod.: +13%
A suit of armour made of mail.
This item has been sent to the Item's Vault.
This item will automatically be transmogrified when you leave the level.
magelord's yew vilestaff of channeling (120% power, 4 apr, blight element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 121% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +7.0%
Damage (Melee): 18 arcane
Changes damage: +20% blight
Talent granted: +1 Command Staff
Mana each turn: +0.17
Maximum mana: +38.00
Spellpower: +26 (+13 eff.)
Spell crit. chance: +3%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
magelord's yew vilestaff of channeling (120% power, 4 apr, blight element)magelord's yew vilestaff of channeling (120% power, 4 apr, blight element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 121% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +7.0%
Damage (Melee): 18 arcane
Changes damage: +20% blight
Talent granted: +1 Command Staff
Mana each turn: +0.17
Maximum mana: +38.00
Spellpower: +26 (+13 eff.)
Spell crit. chance: +3%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Duvahek the quiver of dragonbone arrows (18/20, 184% power, 18 apr)
Requires:
- Dexterity 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Power: 184% Range: 1.4x
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +18.0%
Capacity: 20
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 20% chance to knock the target back 3 spaces and deal 73 physical damage
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
On weapon crit:
* Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +16 temporal / +26 physical
Damage (radius 1) on hit: +20 temporal
Damage (radius 2) on crit: +4 temporal
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Duvahek the quiver of dragonbone arrows (18/20, 184% power, 18 apr)Requires:
- Dexterity 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Power: 184% Range: 1.4x
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +18.0%
Capacity: 20
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 20% chance to knock the target back 3 spaces and deal 73 physical damage
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
On weapon crit:
* Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +16 temporal / +26 physical
Damage (radius 1) on hit: +20 temporal
Damage (radius 2) on crit: +4 temporal
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Corpsebow
Requires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
When this weapon hits: Epidemic (25% chance level 1).
When this weapon hits: Cyst Burst (25% chance level 1).
When wielded/worn:
Effects on ranged hit:
* 40% chance to reduce strength, dexterity, and constitution by 13
Damage (Ranged): 20 blight
Changes damage: +20% blight
Disease immunity: +50%
Spellpower: +10 (+5 eff.)
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.
CorpsebowRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
When this weapon hits: Epidemic (25% chance level 1).
When this weapon hits: Cyst Burst (25% chance level 1).
When wielded/worn:
Effects on ranged hit:
* 40% chance to reduce strength, dexterity, and constitution by 13
Damage (Ranged): 20 blight
Changes damage: +20% blight
Disease immunity: +50%
Spellpower: +10 (+5 eff.)
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.
Spectral Blade (130% power, 25 apr)
Requires:
- Magic 18
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Power: 131% Range: 1.6x
Uses stats: 10% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +25
Crit. chance: +3.0%
Attack speed: 111%
Damage (Melee): +15 arcane
Damage (radius 2) on crit: +30 arcane silence
When wielded/worn:
Mana each turn: +0.50
Spellpower: +5 (+3 eff.)
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.
Spectral Blade (130% power, 25 apr)Requires:
- Magic 18
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Power: 131% Range: 1.6x
Uses stats: 10% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +25
Crit. chance: +3.0%
Attack speed: 111%
Damage (Melee): +15 arcane
Damage (radius 2) on crit: +30 arcane silence
When wielded/worn:
Mana each turn: +0.50
Spellpower: +5 (+3 eff.)
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.
Shadowspar (109% power, 3 apr)
Requires:
- Strength 16
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 2
Power: 109% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +1.0%
Attack speed: 100%
On weapon hit:
* 9% chance to slow global speed by 52%
When wielded/worn:
Accuracy: +24 (+6 eff.)
Armour penetration: +9
Effects on melee hit:
* 20% chance to reduce damage dealt by 21%
Changes stats: +5 Str
Changes resistances: +3% lightning / +3% fire / +9% darkness
Changes resistances penetration: +9% physical
Changes damage: +9% physical
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Blunt and deadly.
This item has been sent to the Item's Vault.
Shadowspar (109% power, 3 apr)Requires:
- Strength 16
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 2
Power: 109% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +1.0%
Attack speed: 100%
On weapon hit:
* 9% chance to slow global speed by 52%
When wielded/worn:
Accuracy: +24 (+6 eff.)
Armour penetration: +9
Effects on melee hit:
* 20% chance to reduce damage dealt by 21%
Changes stats: +5 Str
Changes resistances: +3% lightning / +3% fire / +9% darkness
Changes resistances penetration: +9% physical
Changes damage: +9% physical
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Blunt and deadly.
This item has been sent to the Item's Vault.
stralite greatmaul 'Deepsbraid' (166% power, 3 apr)
Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Power: 167% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On weapon crit:
* Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50%
* Splash the target with acid dealing 52 damage over 5 turns and reducing armor and accuracy by 7
When wielded/worn:
Physical crit. chance: +14.0%
Physical power: +19 (+5 eff.)
Changes resistances: +9% light
Changes resistances penetration: +15% darkness
Knockback immunity: +10%
Maximum life: +40.00
Massive two-handed mauls.
This item has been sent to the Item's Vault.
stralite greatmaul 'Deepsbraid' (166% power, 3 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Power: 167% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On weapon crit:
* Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50%
* Splash the target with acid dealing 52 damage over 5 turns and reducing armor and accuracy by 7
When wielded/worn:
Physical crit. chance: +14.0%
Physical power: +19 (+5 eff.)
Changes resistances: +9% light
Changes resistances penetration: +15% darkness
Knockback immunity: +10%
Maximum life: +40.00
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Durarig (125% power, 2 apr)
Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Power: 126% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 45 damage
Damage (Melee): +8 physical
When wielded/worn:
Accuracy: +16 (+4 eff.)
Armour penetration: +13
Physical crit. chance: +15.0%
Changes stats: +5 Str / +5 Dex
Critical mult.: +28.00%
Physical save: +6 (+2 eff.)
Only die when reaching: -40.00 life
Combat speed: +10%
Massive two-handed swords.
This item has been sent to the Item's Vault.
Durarig (125% power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Power: 126% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 45 damage
Damage (Melee): +8 physical
When wielded/worn:
Accuracy: +16 (+4 eff.)
Armour penetration: +13
Physical crit. chance: +15.0%
Changes stats: +5 Str / +5 Dex
Critical mult.: +28.00%
Physical save: +6 (+2 eff.)
Only die when reaching: -40.00 life
Combat speed: +10%
Massive two-handed swords.
This item has been sent to the Item's Vault.