

Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 5
Base power: 0.0 - 0.0
Uses stat: 0% Mag
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
When wielded/worn:
Accuracy: +17 (+4 eff.)
Armour penetration: +10
Changes resistances penetration: +10% all
Changes damage: +8% physical
Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn)
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +9 Mag / +3 Cun / +9 Con
Changes resistances: +15% lightning
Changes damage: +30% lightning
Talent granted: +1 Command Staff
Critical mult.: +15.00%
N.Energy each turn: +0.20
Vim when firing critical spell: +5.00
Maximum vim: +34.00
Maximum neg.energy: +49.00
Spellpower: +15 (+5 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 60.0 - 96.0
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +22
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 25% chance to strike the target again.
When wielded/worn:
Changes stats: +10 Str / +5 Dex / +15 Con
Talent mastery: +0.20 Technique / Two-handed assault
This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
- Talent Steam Pool
Powered by arcane forces
Infused by nature
Powered by steamtech
3.00 Encumbrance.
Type: weapon / steamsaw ; tier 4
Base power: 30.0 - 45.0
Uses stat: 100% Mag
Damage type: Physical bleed
Accuracy bonus: +0.2% crit chance (max 25%)
Crit. chance: +4.0%
Attack speed: 100%
Block value: +76
Damage (Melee): +22 cold
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +5
Defense: +8 (+2 eff.)
Fatigue: +10%
Changes resistances: +14% nature / +14% blight
Talent granted: +2 Block
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.


Requires:
- Magic 24
- Talent Steam Pool
Powered by arcane forces
Crafted by a master
Powered by steamtech
3.00 Encumbrance.
Type: weapon / steamsaw ; tier 3
Base power: 26.0 - 39.0
Uses stat: 100% Mag
Damage type: Physical bleed
Accuracy bonus: +0.2% crit chance (max 25%)
Crit. chance: +3.0%
Attack speed: 100%
Block value: +50
On weapon crit:
* Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50%
Attacks use: 1.0 Steam
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Physical crit. chance: +9.0%
Physical power: +8 (+3 eff.)
Armour: +4
Defense: +6 (+2 eff.)
Fatigue: +8%
On shield block:
* Deals 157 light and fire damage to each enemy blocked
Changes resistances: +10% light / +8% fire
Talent granted: +2 Block
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 60
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +23
Fatigue: +15%
Changes resistances: +29% lightning / +12% temporal / +8% mind
Changes damage: +18% temporal
Physical save: +8 (+2 eff.)
Mental save: +12 (+4 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 48
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Physical crit. chance: +15.0%
Physical power: +9 (+3 eff.)
Armour: +18
Fatigue: +8%
Changes stats: +3 Cun / +3 Wil
Changes resistances: +30% fire
Talent granted: +1 Block
Maximum psi: +10.00
Mental crit. chance: +2%
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 48
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +21
Fatigue: +8%
Changes resistances: +15% mind
Changes damage: +21% lightning / +12% mind
Talent granted: +1 Block
Equilibrium when hit: +0.16
Mindpower: +25 (+8 eff.)
Mental crit. chance: +3%
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Infused by nature
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 5
Base power: 0.0 - 0.0
Uses stat: 0% Mag
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Attack speed: 100%
Firing range: +10
Travel speed: +600%
Damage (radius 2) on crit: +20 lightning / +27 cold
Attacks use: 2.0 Steam
When wielded/worn:
Changes stats: +5 Cun
Changes resistances penetration: +11% lightning / +20% cold
Movement speed: +41%
Steampower: +10 (+5 eff.)
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +17
Defense: +20 (+5 eff.)
Fatigue: +8%
Damage (Melee): 8 fire
Damage (Ranged): 7 fire
Changes resistances: +13% fire / +21% physical
Life regen: +9.00
Maximum life: +62.00
Healing mod.: +16%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 70.0 - 112.0
Uses stat: 140% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +18
Crit. chance: +20.0%
Attack speed: 100%
On weapon hit:
* Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking.
Lifesteal (this weapon only): +5%
When wielded/worn:
Changes stats: +10 Str / +8 Mag / +5 Con
Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath
Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn)
Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 0% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When wielded/worn:
Accuracy: +18 (+6 eff.)
Physical crit. chance: +17.0%
Changes resistances penetration: +17% physical
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.