
Hare-Skin SlingRequires:
- Dexterity 35
- Talent Shoot
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
When wielded/worn:
Physical crit. chance: +5.0%
Defense: +10 (+5 eff.)
Changes stats: +10 Lck
Talent mastery: +0.20 Cunning / Survival
Movement speed: +20%
Activating this item is instant.
It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) :
Effective talent level: 3.0
Power cost: 8 out of 8/8.
Range: melee/personal
Travel Speed: instantaneous
Description: You fire a mighty shot at your target, doing 139% damage and knocking it back.
The knockback chance increases with your Accuracy.
This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune.
Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.
This item has been sent to the Item's Vault.

caustic steel greatsword of projection (22-34 power, 2 apr)Requires:
- Strength 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 21.5 - 34.4
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage (radius 2) on crit: +7 acid / +14 nature
When wielded/worn:
Armour penetration: +7
Changes resistances penetration: +13% acid / +9% nature
Massive two-handed swords.
This item has been sent to the Item's Vault.

alchemist's voratun gauntlets of the juggernaut (0 def, 3 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Fatigue: +5%
Damage (Melee): 6 acid / 9 fire / 7 cold / 5 lightning
Changes stats: +3 Mag / +3 Wil / +3 Con
Physical save: +11 (+3 eff.)
Spell save: +4 (+2 eff.)
Mental save: +5 (+2 eff.)
Disarm immunity: +44%
When used to modify unarmed attacks:
Base power: 30.0 - 42.0
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Attack speed: 83%
When this weapon hits: Juggernaut (10% chance level 1).
Damage (Melee): +4 ice / +10 physical / +16 fire / +15 lightning / +4 acid
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

verdant woollen robe of life (0 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +2 Con
Changes resistances: +9% blight / +9% all
Changes damage: +9% nature
Poison immunity: +25%
Disease immunity: +21%
Life regen: +2.40
Maximum life: +46.00
Healing mod.: +11%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
