
Kor's Fall (10-12 power, 0 apr, fire element)5.0
T1 staff 2H weapon
Reqs Mag 25
[Unique]
Arcane
Power 10.0 - 12.0 Physical
Uses 110% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Crit +1.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +7 (+2 eff.)
Dmg.mod +10% acid +10% fire
+10% darkness
+10% blight
---------- misc
See.Invis +2
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
Bone Spear:
Level 3.0
Pwr.cost 6 out of 6/6.
Range 10
Travel.spd instantaneous
Is a spell
Description: Conjures up a spear of bones, doing 64.61 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (129).
The damage will increase with your Spellpower.
Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.
This item has been sent to the Item's Vault.

Spectral Blade (26-42 power, 25 apr)0.1
T2 greatsword 2H weapon
[Unique]
Arcane/Master
Power 26.0 - 41.6 Physical
Uses 10% Mag, 120% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +25
Crit +3.0%
Atk.spd 111%
Melee+ +15 arcane
On Crit.r2 +30 arcane silence
While equipped:
dps ----------
Spell.pwr +5 (+1 eff.)
---------- misc
Mana/turn +0.50
See.Invis +10
Blind-Fight: No penalty when attacking invisible/stealthed
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

River's Fury (23-32 power, 8 apr)3.0
T1 trident 2H weapon
[Unique]
Arcane
Power 23.0 - 32.2 Physical
Uses 120% Str
Mastery Exotic Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +8
Crit +5.0%
Atk.spd 100%
Melee+ +15 cold
While equipped:
dps ----------
Spell.pwr +10 (+2 eff.)
Mov.spd +10%
Dmg.mod +10% cold
Acc +10 (+3 eff.)
----- def -----
Resists +10% cold
On Spell Hit: 20% Glacial Vapour 1
Tidal Wave:
Level 1.0
Pwr.cost 80 out of 80/80.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 3.60 cold damage and 3.93 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 3 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.
This item has been sent to the Item's Vault.

Mayyba the Bleakpierce (28-39 power, 4 apr)3.0
T3 waraxe 1H weapon
[Random Unique]
Master
Power 28.0 - 39.2 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +4.5%
Atk.spd 100%
Phasing +20%
On Hit.r1 +4 darkness
On Crit:
* Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50%
While equipped:
dps ----------
Phys.crit +8.0%
Phys.pwr +7 (+2 eff.)
Spell.pwr +5 (+1 eff.)
Dmg.mod +3% arcane
Res.pen +11% physical
Acc +13 (+3 eff.)
Apr +6
----- def -----
Spell.save +9 (+4 eff.)
One-handed war axes.
This item has been sent to the Item's Vault.

Moon (10-13 power, 0 apr)1.0
T3 dagger 1H weapon
Reqs Cun 24
[Unique]
Arcane
The moon shines alone in a starless sky.
Power 10.0 - 13.0 Darkness
Uses 20% Str, 20% Dex
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
---------- misc
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Camerion the vined mindstar (6-7 power, 18 apr, mind damage)3.0
T2 mindstar 1H weapon
[Rare]
Nature/Psionic
Power 6.0 - 6.6 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +3.0%
Atk.spd 100%
Melee+ +12 blight
On Crit.r2 +4 mind
While equipped:
dps ----------
Mind.crit +2%
Mind.pwr +4 (+2 eff.)
Melee+ 5 mind 3 darkness
Dmg.mod +4% mind +4% darkness
Melee Ret 2 mind
On Hit (Melee):
* 20% chance to reduce all saves and defense by 14
* 20% chance to reduce strength, dexterity, and constitution by 6
----- def -----
Resists +6% mind
---------- misc
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Stormlash (17-19 power, 7 apr)3.0
T1 whip 1H weapon
[Unique]
Arcane
Power 17.0 - 18.7 Physical
Uses 100% Dex
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 125%
Dmg.conv 50% dazing lightning
On Crit:
* Focus the lightning forces on an enemy
While equipped:
dps ----------
Dmg.mod +10% lightning
Acc +7 (+2 eff.)
Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 14.67 to 44.00 lightning damage (based on Magic and Dexterity).
Uses 10 power out of 10/10
This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.
This item has been sent to the Item's Vault.

Surefire4.0
T1 longbow 2H weapon
[Unique]
Master
Acc+ +0.2% crit chance (max 25%)
Atk.spd 105%
Range +9
While equipped:
Stats +3 Dex
dps ----------
Phys.crit +5.0%
Dmg.mod +5% physical
Acc +12 (+3 eff.)
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.

Blazetrial the yew longbow4.0
T3 longbow 2H weapon
[Rare]
Arcane
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +8
Ranged+ +15 cold
On Hit.r1 +16 lightning
While equipped:
dps ----------
Dmg.mod +27% blight +15% cold
----- def -----
Def/telep +15
Res/telep +15%
Dur/telep +15%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Gemira the Balanceworth (16/16, 20-23 power, 2 apr)3.0
T2 shot ammo
[Random Unique]
Arcane/Master
Power 19.5 - 23.4 Physical
Uses 70% Dex, 50% Cun
Acc+ +0.2% base dam (max 20%)
Apr +2
Crit +12.5%
Capacity 16
Rld cld 4
Ranged+ +8 fire +12 nature
On Hit.r1 +4 nature
On Crit.r2 +8 fire
On Hit:
* 10% chance to slow global speed by 71%
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
* Splash the target with acid dealing 211 damage over 5 turns and reducing armor and accuracy by 27
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Burnstalker (0 def, 2 armour)1.0
T2 hands armor
[Rare]
Master
While equipped:
Stats +3 Str
dps ----------
Phys.crit +1.0%
Phys.pwr +9 (+3 eff.)
Dmg.mod +3% acid
Res.pen +20% fire +5% physical
Apr +3
----- def -----
Armour +2
---------- misc
Stam/turn +2.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Erimanik the pair of dwarven-steel boots (0 def, 7 armour)3.0
T3 feet armor
Reqs Heavy armour training
[Rare]
Master
While equipped:
Stats +3 Wil
dps ----------
Dmg.mod +6% acid +12% mind
On Hit (Melee):
* 20% chance to reduce armor by 45%
----- def -----
Armour +7
Fatigue +3%
Resists +6% mind
---------- misc
Light +1
Infravis +2
See.Invis +9
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
