
The Black RingRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Talent mastery: +0.20 Corruption / Fearfire
Spell save: +7 (+2 eff.)
Shadow Power: +5
Grants spell-crit equal to half of your Shadow Power.
Talent on hit(spell): Darkfire (10% chance level 3).
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.

Silent Blade (25-32 power, 10 apr)Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 35% Str, 65% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
On weapon kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+3 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

Silent Blade (25-32 power, 10 apr)Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 35% Str, 65% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
On weapon kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+3 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

Umbral Razor (25-32 power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 50% Dex, 15% Mag, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 10
Travel Speed: 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 37.42 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

ZydunaldirRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
Damage (Ranged): +11 lightning
When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Con
Changes damage: +15% lightning
Talent mastery: +0.15 Wild-gift / Fungus
Reduces incoming crit damage: 5.00%
It can be used to regenerate 104 life over 5 turns
Activation puts all charms on cooldown for 20 turns.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Zubathra the Mucusravager (15-18 power, 3 apr, blight element)Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +8.0%
Damage (Melee): 20 arcane
Changes stats: +3 Cun
Changes damage: +15% blight / +9% nature / +3% mind
Talent granted: +1 Command Staff
Physical save: +5 (+2 eff.)
Spell save: +7 (+3 eff.)
Mental save: +6 (+6 eff.)
Vim when firing critical spell: +2.00
Maximum mana: +30.00
Maximum vim: +15.00
Spellpower: +16 (+6 eff.)
Spell crit. chance: +11%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Brenimamnir the Mucuspyre (20-24 power, 4 apr, fire element)Requires:
- Magic 24
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 36%
Changes resistances: +6% nature
Changes resistances penetration: +15% nature / +15% cold
Changes damage: +15% cold / +20% fire
Talent granted: +1 Command Staff
Critical mult.: +10.00%
Spellpower: +9 (+4 eff.)
Spell crit. chance: +11%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Visage of Nektosh (4 def, 8 armour)Requires:
- Heavy armour training
- Magic 12
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +8
Defense: +4 (+2 eff.)
Fatigue: +6%
Damage (Melee): 15 physical bleed
Changes stats: +4 Mag / +4 Wil / +4 Cun
Changes resistances: +10% darkness
Talent mastery: +0.20 Race / Whitehooves
Increases your maximum stacks of Death Momentum by 1.
You always thought his horns looked kind of stupid, to be honest.
This item has been sent to the Item's Vault.

Gleambreaker the hardened leather hat (0 def, 3 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Damage when hit (Melee): 2 light
Changes stats: +3 Str / +3 Dex / +4 Cun / +3 Con
Changes resistances: +2% physical / +9% temporal
Confusion immunity: +20%
Teleport immunity: +10%
Healing mod.: +20%
A hat made of leather. Very stylish.
This item has been sent to the Item's Vault.

Emelalle (64-96 power, 3 apr)Requires:
- Strength 35
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 64.0 - 96.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Damage (radius 2) on crit: +21 lightning / +47 cold / +19 nature / +23 acid
When wielded/worn:
Armour penetration: +14
Effects on melee hit:
* 20% chance to reduce armor by 9%
Damage when hit (Melee): 4 temporal
Changes resistances penetration: +20% lightning / +17% cold / +27% nature / +34% acid
Movement speed: +31%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Yvildakira (19-28 power, 0 apr)Requires:
- Strength 16
- Talent Steam Pool
Crafted by a master
Powered by steamtech
3.00 Encumbrance.
Type: weapon / steamsaw ; tier 2
Base power: 19.0 - 28.5
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.2% crit chance (max 25%)
Crit. chance: +2.0%
Attack speed: 100%
Block value: +22
Damage (radius 1) on hit: +4 mind
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +3
Defense: +4 (+2 eff.)
Fatigue: +6%
Changes stats: +2 Wil
Changes resistances penetration: +20% acid
Talent granted: +1 Block
Mental save: +6 (+3 eff.)
Maximum hate: +8.00
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.

steel greatmaul 'Lustreravager' (30-46 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 30.5 - 45.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.0%
Attack speed: 100%
Damage (Melee): +32 cold
Damage (radius 1) on hit: +12 cold
Damage (radius 2) on crit: +8 light / +16 fire
When wielded/worn:
Changes damage: +6% light
Massive two-handed mauls.
This item has been sent to the Item's Vault.
