
Duathelvenom of the Blightspawn4.0
T5 longbow 2H weapon
Reqs Dex 48
Shoot
[Random Unique]
Arcane/Nature/Master
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +10
Ranged+ +27 acid
On Crit.r2 +78 fire
While equipped:
Stats +19 Str +12 Dex -19 Cun
dps ----------
All.spd +12%
Dmg.mod +23% acid +18% fire
+6% mind
Res.pen +52% fire +12% physical
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

stralite waraxe 'Betywen' (136% power, 5 apr)3.0
T4 waraxe 1H weapon
Reqs Str 35
[Random Unique]
Arcane/Psionic
Power 137% Range: 1.4x
Uses 100% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +5
Crit +6.5%
Atk.spd 100%
On Hit.r1 +11 fire
On Hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On Crit:
* Splash the target with acid dealing 201 damage over 5 turns and reducing armor and accuracy by 26
While equipped:
dps ----------
Crit.mult +10.00%
Dmg.mod +9% arcane +12% mind
Res.pen +5% blight
Melee Ret 2 arcane
----- def -----
Def/telep +5
Res/telep +5%
Dur/telep +5%
---------- misc
Max.mana +20.00
One-handed war axes.
This item has been sent to the Item's Vault.

Arctrencher the stralite battleaxe (155% power, 3 apr)3.0
T4 battleaxe 2H weapon
Reqs Str 35
[Random Unique]
Arcane/Nature/Master
Power 155% Range: 1.5x
Uses 120% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +3
Crit +7.5%
Atk.spd 100%
Melee+ +33 cold
On Crit.r2 +35 lightning +52 cold
While equipped:
Stats +7 Str +2 Wil
dps ----------
Crit.mult +15.00%
Mov.spd +43%
Dmg.mod +13% physical
Res.pen +23% lightning +20% cold
Acc +24 (+17 eff.)
Melee Ret 6 lightning
----- def -----
Resists +9% acid
---------- misc
Max.hate +4.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Kindleclamor (171% power, 4 apr)3.0
T5 greatsword 2H weapon
Reqs Str 48
[Random Unique]
Nature/Master/Psionic
Power 172% Range: 1.6x
Uses 120% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +5.0%
Atk.spd 100%
Melee+ +8 light
On Hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
Stats +3 Mag +17 Wil +17 Con
dps ----------
Phys.crit +21.0%
Spell.pwr +15 (+4 eff.)
Dmg.mod +3% blight
Res.pen +10% arcane
----- def -----
Max.HP +84.00
---------- misc
Mana/s.crit +2.00
Massive two-handed swords.
This item has been sent to the Item's Vault.

Pitchquarry of the Blightspawn4.0
T5 sling 1H weapon
Reqs Dex 48
Shoot
[Random Unique]
Nature/Master
Acc+ +0.2% base dam (max 20%)
Atk.spd 100%
Range +10
Proj.spd +200%
On Crit.r2 +43 lightning +28 cold
+8 blight
While equipped:
Stats +10 Str -3 Dex +12 Wil
+12 Con
dps ----------
Phys.pwr +30 (+14 eff.)
Mov.spd +42%
Res.pen +19% lightning +23% cold
Apr +5
----- def -----
Max.HP +80.00
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Dedication (138% power, 6 apr)3.0
T3 mace 1H weapon
[Unique]
Disrupt
It is said perseverance comes hand in hand with dedication.
Power 138% Range: 1.4x
Uses 20% Cun, 90% Str
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +20.0%
Atk.spd 100%
On Crit.r2 +50 manaburn arcane
While equipped:
----- def -----
Resists +15% arcane +20% blight
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells.
This item has been sent to the Item's Vault.

Dúathedlen Heart1.0
T4 lite
[Unique]
Arcane
While equipped:
Stats +5 Mag
dps ----------
Phys.pwr +7 (+3 eff.)
Melee+ 20 darkness
----- def -----
Resists +30% light
Res.Cap +10% light
---------- misc
Light -1000
Infravis +7
Masteries
+0.20 Cunning/Stealth
+0.20 Cursed/Darkness
On Spell Hit: 15% Invoke Darkness 4
The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger.
This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it.
This item has been sent to the Item's Vault.

Ulugar (dig speed 38 turns)3.0
T1 digger tool
[Rare]
Arcane
While equipped:
Stats +1 Str +1 Mag +2 Wil
dps ----------
Spell.crit +5%
Mind.pwr +5 (+2 eff.)
----- def -----
Resists +3% lightning +3% cold
+3% darkness
Max.HP +60.00
---------- misc
Max.mana +22.00
While carried:
---------- misc
Talents +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

Mighty Girdle1.0
T1 belt armor
[Unique]
Master
Some giant wraps would make you feel great.
While equipped:
----- def -----
Armour +4
Fatigue -10%
Max.HP +40.00
Knockbk- +40%
---------- misc
Max.enc +70
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.

Sceptre of the Archlich (150% power, 12 apr, darkness element)5.0
T5 staff 2H weapon
[Unique]
Arcane
It desires to be surrounded by undeath.
Power 150% Range: 1.2x
Uses 80% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +12
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +40 (+8 eff.)
Dmg.mod +35% darkness
---------- misc
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.

Amethyst of Sanctuary (111% power, 26 apr, mind damage)3.0
T4 mindstar 1H weapon
[Unique]
Nature/Psionic
Power 111% Range: 1.1x
Uses 50% Wil, 30% Cun
Dmg Mind
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +26
Crit +6.0%
Atk.spd 100%
While equipped:
Stats +8 Wil
dps ----------
Mind.crit +7%
Mind.pwr +14 (+4 eff.)
----- def -----
Resists +15% mind
Mind.save +25 (+7 eff.)
---------- misc
Max.psi +20.00
Masteries
+0.30 Psionic/Focus
+0.30 Psionic/Absorption
Reduce damage from attackers more than 3 tiles away by 25%
This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces.
This item has been sent to the Item's Vault.

The Black Ring0.1
T3 ring jewelry
[Unique]
Arcane
While equipped:
----- def -----
Spell.save +7 (+1 eff.)
---------- misc
Masteries
+0.20 Corruption/Fearfire
ShadowPwr +5
On Spell Hit: 10% Darkfire 3
Grants spell-crit equal to half of your Shadow Power.
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.

Crimson Robe (12 def, 0 armour)2.0
T5 cloth armor
[Unique]
Psionic
While equipped:
Stats +10 Cun +10 Wil
dps ----------
Mind.crit +9%
Mind.pwr +20 (+5 eff.)
Melee+ 35 mind 10% gloom effects
Res.pen +20% all
Melee Ret 35 mind 10% gloom effects
----- def -----
Defense +12 (+4 eff.)
Resists +15% all
---------- misc
Psi/turn +0.20
Hate/m.crit +4.00
Psi/m.crit +4.00
Hate/kill +2.00
Masteries
+0.20 Psionic/Focus
+0.20 Cursed/Slaughter
+0.10 Psionic/Solipsism
+0.20 Cursed/Punishments
On Mind Hit: 8% Agony 2
On Mind Hit: 8% Hateful Whisper 2
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.

cashmere wizard hat 'Balolarak' (7 def, 6 armour)2.0
T3 head armor
[Random Unique]
Nature/Psionic
While equipped:
dps ----------
Mind.crit +8%
Mind.pwr +16 (+4 eff.)
Dmg.mod +15% lightning
+14% physical
+13% darkness +14% mind
Res.pen +15% mind
----- def -----
Armour +6
Defense +7 (+2 eff.)
Resists +22% lightning
+8% physical
+14% darkness +14% mind
+5% arcane
Phys.save +11 (+4 eff.)
Mind.save +14 (+5 eff.)
Die.at -40.00 life
Max.HP +60.00
Blind- +20%
---------- misc
Max.hate +11.00
Max.psi +25.00
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Lost Staff of Archmage Tarelion (136% power, 4 apr, cold element)5.0
T5 staff 2H weapon
[Unique]
Arcane
Power 137% Range: 1.2x
Uses 80% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
Stats +7 Wil +8 Mag
dps ----------
Spell.crit +25%
Spell.pwr +40 (+8 eff.)
Dmg.mod +30% lightning +30% fire
+30% arcane +30% cold
----- def -----
Silence- +40%
---------- misc
Mana/s.crit +12.00
Max.mana +40.00
Talents +1 Command Staff
Cooldown Chain Lightning -2
Ice Storm -2
Arcane Vortex -2
Fireflash -2
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.

Gloruth (0 def, 5 armour)1.0
T4 hands armor
[Random Unique]
Nature/Psionic
While equipped:
dps ----------
Crit.mult +10.00%
Mind.pwr +10 (+3 eff.)
Melee+ 26 lightning 14 fire
26 darkness 40 mind
Dmg.mod +22% lightning +11% fire
+3% mind +12% blight
On Hit (Melee):
* 20% chance to reduce strength, dexterity, and constitution by 33
* 24% chance to reduce all saves and defense by 34
----- def -----
Armour +5
Resists +20% lightning +10% fire
Phys.save +3 (+1 eff.)
Mind.save -6 (-2 eff.)
Die.at -40.00 life
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Ruined Earth:
Puts all charms on 20 cooldown
Level 3.0
Pwr.cost 20 out of 20/20.
Range 5
Travel.spd instantaneous
Is a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Flashidol the drakeskin leather gloves (10 def, 13 armour)1.0
T4 hands armor
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +5 Str +5 Dex +5 Cun
+6 Con
dps ----------
Crit.mult +15.00%
Melee+ 15 physical
Dmg.mod +11% physical
Res.pen +5% temporal
Acc +10 (+6 eff.)
Melee Ret 4 lightning
----- def -----
Armour +13
Defense +10 (+3 eff.)
Resists +21% lightning
Phys.save +44 (+15 eff.)
Spell.save +9 (+2 eff.)
Mind.save +10 (+4 eff.)
HP.reg +11.00
Disarm- +45%
---------- misc
Stam/turn +1.70
Max.stam +29.00
Cooldown Double Strike -1
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Juggernaut: (Instant)
Puts all charms on 30 cooldown
Level 2.4
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 24% and provides a 13% chance to shrug off critical damage for 20 turns.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

drakeskin leather gloves 'Adama' (0 def, 28 armour)1.0
T4 hands armor
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +2 Str +6 Dex
dps ----------
Phys.pwr +5 (+3 eff.)
Mind.pwr +7 (+2 eff.)
Melee+ 40 darkness 15 nature
40 mind
Dmg.mod +11% nature
Acc +30 (+16 eff.)
Apr +4
On Hit (Melee):
* 25% chance to reduce all saves and defense by 34
----- def -----
Armour +28
Resists +10% nature +2% physical
Mind.save +10 (+4 eff.)
Max.HP +80.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Ruined Earth:
Puts all charms on 20 cooldown
Level 3.0
Pwr.cost 20 out of 20/20.
Range 5
Travel.spd instantaneous
Is a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
