

Requires:
- Magic 48
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +6 Mag / +6 Wil / +7 Con
Changes damage: +30% lightning
Talent granted: +1 Command Staff
Life regen: +2.00
Maximum mana: +110.00
Spellpower: +34 (+10 eff.)
Spell crit. chance: +5%
Healing mod.: +30%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Talent Heavy Armour Training
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Accuracy: +10 (+5 eff.)
Armour penetration: +10
Armour: +3
Effects on melee hit:
* 21% chance to cause random gloom
Damage (Melee): 30 mind / 40 darkness
Damage when hit (Melee): 8 darkness
Changes stats: +7 Cun / +5 Dex
Changes resistances: +6% mind / +12% temporal
Mental save: -9 (-3 eff.)
Mana each turn: +0.21
Spellpower: +12 (+3 eff.)
Spell crit. chance: +7%
Mindpower: +6 (+3 eff.)
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1666% for 10 turns and instantly restoring 83 mana.
Also when resting your mana will regenerate at 0.5 per turn.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 11
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 1
Power: 105% Range: 1.4x
Uses stats: 50% Str, 50% Mag, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +5
Crit. chance: +1.0%
Capacity: 22
On weapon hit:
* 42 arcane resource burn
* Slows global speed by 20%
* 25% chance to remove a magical effect
Damage (Ranged): +20 mind / +8 nature
Burst (radius 1) on hit: +4 mind
Burst (radius 2) on crit: +12 mind
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Power: 163% Range: 1.4x
Uses stats: 70% Dex, 50% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +18
Crit. chance: +3.0%
Capacity: 21
On weapon hit:
* 20 arcane resource burn
* Slows global speed by 43%
Damage (Ranged): +23 darkness / +20 mind
Burst (radius 1) on hit: +4 mind
Damage against: +19% Living
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 4
Power: 154% Range: 1.4x
Uses stat: 100% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 111%
When this weapon hits: Netherblast (20% chance level 4).
Damage (Melee): +10 temporal / +14 nature / +8 fire
Burst (radius 1) on hit: +12 nature
When wielded/worn:
Accuracy: +8 (+2 eff.)
Effects on melee hit:
* Slows global speed by 30%
Changes stats: +3 Dex
Changes resistances penetration: +5% nature
Talent on hit(spell): Netherblast (20% chance level 4).
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +9 (+3 eff.)
Ranged Defense: +6 (+2 eff.)
Changes stats: -6 Mag / +17 Wil
Changes resistances: +14% acid / +16% physical / +6% darkness / +14% cold / +15% mind / +14% fire
Changes damage: +10% acid / +6% physical / +9% cold / +15% mind / +8% fire
Talent cooldown: Refit Golem (-4 turns)
Physical save: +12 (+6 eff.)
Knockback immunity: +15%
Mana each turn: +0.34
Psi each turn: +0.27
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Strength 38
- Talent Heavy Armour Training
Powered by arcane forces
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +8
Defense: +4 (+1 eff.)
Fatigue: +16%
Effects on melee hit:
* 30% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): 16 acid / 18 fire
Damage when hit (Melee): 13 acid / 13 fire / 10 light
Changes stats: +5 Wil
Changes resistances: +26% acid / +32% darkness / +26% blight / +23% fire / +23% cold
Changes damage: +6% mind
Mental save: +6 (+2 eff.)
Mindpower: +4 (+1 eff.)
Mental crit. chance: +5%
Light radius: +2
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
- Talent Heavy Armour Training (level 2)
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +2
Defense: +8 (+2 eff.)
Ranged Defense: +8 (+2 eff.)
Fatigue: +12%
Effects on melee hit:
* Slows global speed by 30%
Damage (Melee): 7 fire
Damage when hit (Melee): 15 fire
Changes stats: -12 Mag / +12 Con
Changes resistances: +6% acid / +11% cold / +5% arcane / +29% fire / +9% nature / +9% lightning
Talent granted: +3 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 3
It is part of a set of items.
This psionic mindstar dreams of an epiphany.
This mindstar absorbs psionic energy that needs to be projected.
Power: 92% Range: 1.1x
Uses stats: 40% Wil, 0% Mag, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 8 arcane
Changes resistances: +11% lightning / +5% arcane / +8% fire / +16% mind / +13% cold
Changes resistances penetration: +15% arcane
Talent masteries: +0.20 Psionic / Voracity +0.20 Psionic / Absorption
Mental save: +4 (+2 eff.)
Maximum psi: +15.00
Mindpower: +6 (+2 eff.)
Mental crit. chance: +3%
Healing mod.: +16%
Heals friendly targets nearby when you use a nature summon: +19
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Talent Heavy Armour Training
Powered by arcane forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +1
Effects on melee hit:
* 31% chance to inflict 15% damage reduction
Damage (Melee): 7 arcane
Changes stats: +5 Wil / +11 Mag
Changes resistances: +4% arcane / +3% temporal
Changes resistances penetration: +5% temporal
Changes damage: +9% arcane
It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target.
At level 3, it can be targeted.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Infused by arcane disrupting forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +7 (+2 eff.)
Effects when hit in melee:
* 25% chance to disease
* 24% chance to inflict 15% damage reduction
Changes stats: +2 Dex / +2 Mag / +13 Wil
Changes resistances: +3% mind / +3% all
Critical mult.: +13.00%
Physical save: +10 (+5 eff.)
Spell save: +10 (+3 eff.)
Light radius: +3
See invisible: +3
Healing mod.: +16%
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +5 (+2 eff.)
Effects when hit in melee:
* 32% chance to disease
* 32% chance to inflict 15% damage reduction
Changes resistances: +3% lightning / +6% temporal / +36% nature
Changes resistances penetration: +29% mind
Changes damage: +32% mind / +16% nature
Psi each turn: +1.46
Maximum psi: +61.00
Mindpower: +22 (+8 eff.)
Mental crit. chance: +8%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 121% Range: 1.2x
Uses stat: 150% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight
Talent masteries: +0.10 Spell / Necrotic minions +0.10 Spell / Shades +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Necrosis +0.10 Spell / Advanced necrotic minions
Talent granted: +1 Command Staff
Spellpower: +20 (+5 eff.)
Spell crit. chance: +15%
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase three of your primary stats by 21 for 12 turns.
While Heroism is active, you will only die when reaching -926 life.
It will always increase your three highest stats.
If your life is below 0 when this effect wears off it will be set to 1.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Power: 187% Range: 1.2x
Uses stats: 50% Cun, 0% Mag, 70% Dex
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +27
Crit. chance: +26.0%
Capacity: 21
On weapon hit:
* Slows global speed by 52%
Travel speed: +600%
Damage (Ranged): +20 nature
Burst (radius 1) on hit: +4 nature / +25 fire
When wielded/worn:
Ammo reloads per turn: +3
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.