
Silyth (15-18 power, 3 apr, lightning element)Requires:
- Magic 16
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Armour: +2
Armour Hardiness: +3%
Defense: +6 (+3 eff.)
Damage (Melee): 19 fire
Damage when hit (Melee): 4 arcane
Changes resistances: +5% arcane
Changes damage: +15% lightning / +9% blight
Talent granted: +1 Command Staff
Critical mult.: +16.00%
Physical save: +3 (+1 eff.)
Spellpower: +10 (+2 eff.)
Spell crit. chance: +2%
Light radius: +2
See invisible: +6
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 67.72 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Bleaksun of the Blightspawn (3 def, 2 armour)Requires:
- Strength 10
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 1
When wielded/worn:
Armour: +2
Defense: +3 (+1 eff.)
Fatigue: +6%
Effects when hit in melee:
* 20% chance to reduce strength, dexterity, and constitution by 10
* 21% chance to reduce damage dealt by 17%
Changes resistances: +17% lightning / +16% cold / +6% mind
Changes resistances penetration: +10% blight
Mental save: +12 (+6 eff.)
Mana when firing critical spell: +2.00
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Ce'Nuba the Scabscar (2 def, 6 armour)Requires:
- Heavy armour training
- Strength 20
Crafted by a master
Infused by psionic forces
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +6
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes stats: +8 Cun / +6 Wil
Changes resistances: +17% acid
Changes resistances penetration: +10% nature
Mental save: +25 (+12 eff.)
Mindpower: +30 (+13 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Cindernoon (20-30 power, 2 apr)Requires:
- Strength 16
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 20.0 - 30.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +10 nature
Damage (radius 1) on hit: +8 fire
When wielded/worn:
Accuracy: +19 (+8 eff.)
Armour penetration: +10
Physical crit. chance: +9.0%
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 10
Changes resistances penetration: +10% all
Changes damage: +6% blight / +6% fire
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Umbraslicer of the Blightspawn (0 def, 8 armour, 12-15 power, 61 block)Requires:
- Shield usage training
- Strength 16
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 2
When used to attack (with talents):
Base power: 12.5 - 15.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.0%
Block value: +61
On weapon hit:
* 13% chance to reduce armor by 19%
Damage (radius 1) on hit: +4 mind
When wielded/worn:
Armour: +8
Fatigue: +8%
Damage (Melee): 7 acid
Effects when hit in melee:
* 20% chance to reduce strength, dexterity, and constitution by 10
* 20% chance to reduce damage dealt by 17%
Damage when hit (Melee): 3 acid
Changes stats: +1 Mag
Changes resistances: +17% cold
Changes damage: +6% blight
Talent granted: +1 Block
Mana each turn: +0.12
Handheld deflection devices.
This item has been sent to the Item's Vault.

Kihell the Cloudwilter (2 def, 6 armour)Requires:
- Heavy armour training
- Strength 20
Powered by arcane forces
Infused by psionic forces
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +6
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes resistances: +15% lightning / +17% temporal / +6% mind / +6% arcane
Changes resistances penetration: +10% lightning
Spell save: +12 (+5 eff.)
Mental save: +12 (+6 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Eel-skin armour (16 def, 0 armour)Requires:
- Level 15
Infused by nature
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Defense: +16 (+8 eff.)
Fatigue: +2%
Changes stats: +3 Cun / +2 Dex
Changes resistances: +15% lightning
Poison immunity: +50%
Pinning immunity: +50%
Talent on hit(nature): Call Lightning (10% chance level 2).
It can be used to activate talent Call Lightning (costing 22 power out of 50/50) :
Effective talent level: 2.0
Power cost: 22 out of 50/50.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 38.27 to 114.82 lightning damage (76.55 average).
The damage will increase with your Mindpower.
This armour seems to have been patched together from many eels. Yuck.
This item has been sent to the Item's Vault.

CorpsebowRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
When this weapon hits: Epidemic (25% chance level 1).
When this weapon hits: Cyst Burst (25% chance level 1).
When wielded/worn:
Effects on ranged hit:
* 40% chance to reduce strength, dexterity, and constitution by 10
Damage (Ranged): 20 blight
Changes damage: +20% blight
Disease immunity: +50%
Spellpower: +10 (+2 eff.)
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

Bloomsoul (8-9 power, 13 apr, nature damage)Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
Base power: 8.0 - 8.8
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +13
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Talent mastery: +0.30 Wild-gift / Fungus
Life regen: +2.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Healing mod.: +20%
Activating this item is instant.
It can be used to activate talent Bloom Heal (costing 34 power out of 40/40) :
Effective talent level: 1.0
Power cost: 34 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Call upon the power of nature to regenerate your body for 27 life every turn for 6 turns.
The life healed will increase with the Willpower stat.
Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.
This item has been sent to the Item's Vault.

Crystal Shard (16-19 power, 4 apr, physical element)Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 16.0 - 19.2
Uses stat: 130% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14 (+4 eff.)
Spell crit. chance: +4%
It can be used to create 2 living shards of crystal to serve you for 10 turns
Activation costs 39 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.

GlintquickRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / sling ; tier 2
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +7
When this weapon hits: Arcane Vortex (10% chance level 2).
On weapon hit:
* 20% chance to reduce damage dealt by 17%
Damage (Ranged): +16 light
When wielded/worn:
Changes stats: +2 Mag
Changes resistances: +9% lightning
Changes damage: +6% arcane / +3% light
Spellpower: +5 (+2 eff.)
Light radius: +1
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.rejuvenating cured leather armour of fire resistance (6 def, 4 armour)
Requires:
- Strength 14
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +4
Defense: +6 (+3 eff.)
Fatigue: +7%
Changes resistances: +20% fire
Life regen: +2.00
Stamina each turn: +0.70
A suit of armour made of leather.
This item has been sent to the Item's Vault.
