caustic steel dagger of crippling (14-18 power, 6 apr)
Requires:
- Dexterity 16
Infused by nature
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 2
Base power: 13.5 - 17.6
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (radius 2) on crit: +8 acid / +7 nature
When wielded/worn:
Armour penetration: +6
Physical crit. chance: +6.0%
Changes resistances penetration: +6% acid / +6% nature
Sharp, short and deadly.
This item has been sent to the Item's Vault.
caustic steel dagger of crippling (14-18 power, 6 apr)Requires:
- Dexterity 16
Infused by nature
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 2
Base power: 13.5 - 17.6
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (radius 2) on crit: +8 acid / +7 nature
When wielded/worn:
Armour penetration: +6
Physical crit. chance: +6.0%
Changes resistances penetration: +6% acid / +6% nature
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Nature's Blessing (8 def, 6 armour)
Requires:
- Strength 20
Infused by nature
Infused by arcane disrupting forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +8 (+3 eff.)
Ranged Defense: +4 (+1 eff.)
Fatigue: +8%
Changes stats: +3 Wil / +4 Con
Changes resistances: +20% nature / +25% arcane
Talent mastery: +0.20 Wild-gift / Antimagic
Spell save: +18 (+12 eff.)
Stun/Freeze immunity: +25%
Life regen: +1.00
Healing mod.: +20%
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.
Nature's Blessing (8 def, 6 armour)Requires:
- Strength 20
Infused by nature
Infused by arcane disrupting forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +8 (+3 eff.)
Ranged Defense: +4 (+1 eff.)
Fatigue: +8%
Changes stats: +3 Wil / +4 Con
Changes resistances: +20% nature / +25% arcane
Talent mastery: +0.20 Wild-gift / Antimagic
Spell save: +18 (+12 eff.)
Stun/Freeze immunity: +25%
Life regen: +1.00
Healing mod.: +20%
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.
Isulewe (18/18, 41-49 power, 5 apr)
Requires:
- Dexterity 35
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 4
Base power: 41.0 - 49.2
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +13
Armour Penetration: +5
Crit. chance: +5.5%
Capacity: 18
On weapon hit:
* 20% chance to reduce armor by 23%
* 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 91 physical damage
* 20% chance to knock the target back 3 spaces and deal 128 physical damage
Travel speed: +200%
Damage (Ranged): +19 physical
Damage (radius 1) on hit: +20 acid
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Isulewe (18/18, 41-49 power, 5 apr)Requires:
- Dexterity 35
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 4
Base power: 41.0 - 49.2
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +13
Armour Penetration: +5
Crit. chance: +5.5%
Capacity: 18
On weapon hit:
* 20% chance to reduce armor by 23%
* 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 91 physical damage
* 20% chance to knock the target back 3 spaces and deal 128 physical damage
Travel speed: +200%
Damage (Ranged): +19 physical
Damage (radius 1) on hit: +20 acid
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Camagorn the Dayonslaught (0 def, 16 armour, 43 block)
Requires:
- Shield usage training
- Strength 16
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 2
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Physical crit. chance: +4.0%
Armour: +16
Fatigue: +8%
Effects when hit in melee:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +3% cold / +10% temporal
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
Camagorn the Dayonslaught (0 def, 16 armour, 43 block)Requires:
- Shield usage training
- Strength 16
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 2
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Physical crit. chance: +4.0%
Armour: +16
Fatigue: +8%
Effects when hit in melee:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +3% cold / +10% temporal
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
Emelalrawen the steel mail armour (2 def, 6 armour)
Requires:
- Heavy armour training
- Strength 20
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 2
When wielded/worn:
Accuracy: +30 (+8 eff.)
Armour: +6
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes resistances: +16% acid
Changes resistances penetration: +10% blight / +10% temporal
Changes damage: +12% blight
Physical save: +3 (+1 eff.)
Stamina each turn: +1.00
A suit of armour made of mail.
This item has been sent to the Item's Vault.
Emelalrawen the steel mail armour (2 def, 6 armour)Requires:
- Heavy armour training
- Strength 20
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 2
When wielded/worn:
Accuracy: +30 (+8 eff.)
Armour: +6
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes resistances: +16% acid
Changes resistances penetration: +10% blight / +10% temporal
Changes damage: +12% blight
Physical save: +3 (+1 eff.)
Stamina each turn: +1.00
A suit of armour made of mail.
This item has been sent to the Item's Vault.
Silyrerin the steel waraxe (13-18 power, 3 apr)
Requires:
- Strength 16
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 2
Base power: 13.0 - 18.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* 13 arcane resource burn
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Accuracy: +8 (+2 eff.)
Armour penetration: +6
Physical crit. chance: +6.0%
Changes resistances: +9% acid
Changes resistances penetration: +7% all
Spell save: +3 (+3 eff.)
Stun/Freeze immunity: +10%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
One-handed war axes.
This item has been sent to the Item's Vault.
Silyrerin the steel waraxe (13-18 power, 3 apr)Requires:
- Strength 16
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 2
Base power: 13.0 - 18.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* 13 arcane resource burn
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Accuracy: +8 (+2 eff.)
Armour penetration: +6
Physical crit. chance: +6.0%
Changes resistances: +9% acid
Changes resistances penetration: +7% all
Spell save: +3 (+3 eff.)
Stun/Freeze immunity: +10%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
One-handed war axes.
This item has been sent to the Item's Vault.
Cuthirodig the Bilebrace (14-15 power, 32 apr, mind damage)
Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 4
Base power: 13.5 - 14.9
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +8 mind
When wielded/worn:
Changes stats: +7 Cun / +2 Wil
Changes resistances penetration: +20% nature
Talent granted: +1 Attune Mindstar
Critical mult.: +13.00%
Physical save: +5 (+2 eff.)
Spell save: +6 (+6 eff.)
Mental save: +6 (+3 eff.)
Equilibrium when hit: +1.30
Mindpower: +14 (+7 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Cuthirodig the Bilebrace (14-15 power, 32 apr, mind damage)Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 4
Base power: 13.5 - 14.9
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +8 mind
When wielded/worn:
Changes stats: +7 Cun / +2 Wil
Changes resistances penetration: +20% nature
Talent granted: +1 Attune Mindstar
Critical mult.: +13.00%
Physical save: +5 (+2 eff.)
Spell save: +6 (+6 eff.)
Mental save: +6 (+3 eff.)
Equilibrium when hit: +1.30
Mindpower: +14 (+7 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
dwarven-steel battleaxe 'Gevea' (32-48 power, 2 apr)
Requires:
- Strength 24
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Base power: 32.0 - 48.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 48%
On weapon crit:
* Deals 55 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity)
* Wound the target dealing 128 physical damage across 5 turns and reducing healing by 50%
Damage (radius 2) on crit: +31 fire
When wielded/worn:
Physical crit. chance: +10.0%
Physical power: +10 (+5 eff.)
Changes resistances: +6% light
Changes resistances penetration: +7% fire
Mental crit. chance: +3%
Global speed: +1%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
dwarven-steel battleaxe 'Gevea' (32-48 power, 2 apr)Requires:
- Strength 24
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Base power: 32.0 - 48.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 48%
On weapon crit:
* Deals 55 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity)
* Wound the target dealing 128 physical damage across 5 turns and reducing healing by 50%
Damage (radius 2) on crit: +31 fire
When wielded/worn:
Physical crit. chance: +10.0%
Physical power: +10 (+5 eff.)
Changes resistances: +6% light
Changes resistances penetration: +7% fire
Mental crit. chance: +3%
Global speed: +1%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Telekinetic Core
Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: charm / torque ; tier 2
When wielded/worn:
Physical power: +3 (+2 eff.)
Changes stats: +5 Wil
Changes resistances: +5% physical
Changes damage: +6% physical
Physical save: +12 (+6 eff.)
Mindpower: +3 (+1 eff.)
It can be used to activate talent Psionic Pull (costing 16 power out of 35/35) :
Effective talent level: 3.0
Power cost: 16 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Pull all foes toward you in radius 5 while dealing 48 physical damage.
The damage will increase with your mindpower.
This heavy torque appears to draw nearby matter towards it.
This item has been sent to the Item's Vault.
Telekinetic CoreRequires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: charm / torque ; tier 2
When wielded/worn:
Physical power: +3 (+2 eff.)
Changes stats: +5 Wil
Changes resistances: +5% physical
Changes damage: +6% physical
Physical save: +12 (+6 eff.)
Mindpower: +3 (+1 eff.)
It can be used to activate talent Psionic Pull (costing 16 power out of 35/35) :
Effective talent level: 3.0
Power cost: 16 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Pull all foes toward you in radius 5 while dealing 48 physical damage.
The damage will increase with your mindpower.
This heavy torque appears to draw nearby matter towards it.
This item has been sent to the Item's Vault.
eldritch cashmere wizard hat of nature (+16%) (2 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes resistances: +16% nature
Changes damage: +11% nature
Mana each turn: +0.80
Mana when hit: +0.90
Maximum mana: +40.00
Spellpower: +7 (+3 eff.)
It can be used to activate talent Manaflow, placing all other charms into a 34 cooldown :
Effective talent level: 1.0
Power cost: 34 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Engulf yourself in a surge of mana, quickly restoring 8 mana every turn for 10 turns.
The mana restored will increase with your Spellpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
eldritch cashmere wizard hat of nature (+16%) (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes resistances: +16% nature
Changes damage: +11% nature
Mana each turn: +0.80
Mana when hit: +0.90
Maximum mana: +40.00
Spellpower: +7 (+3 eff.)
It can be used to activate talent Manaflow, placing all other charms into a 34 cooldown :
Effective talent level: 1.0
Power cost: 34 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Engulf yourself in a surge of mana, quickly restoring 8 mana every turn for 10 turns.
The mana restored will increase with your Spellpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
Bloodcaller
Requires:
- Level 25
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Fatigue: -5%
Mental save: -7 (-3 eff.)
You heal for 2.5% of the damage you deal.
Healing during current combat: 0.00
You won the Ring of Blood trial, and this is your reward.
This item has been sent to the Item's Vault.
BloodcallerRequires:
- Level 25
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Fatigue: -5%
Mental save: -7 (-3 eff.)
You heal for 2.5% of the damage you deal.
Healing during current combat: 0.00
You won the Ring of Blood trial, and this is your reward.
This item has been sent to the Item's Vault.
Cloud Caller (0 def, 0 armour)
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 1
When wielded/worn:
Changes resistances: +10% lightning / +10% cold
Changes damage: +10% lightning / +10% cold
A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn.
It can be used to activate talent Call Lightning (costing 13 power out of 30/30) :
Effective talent level: 1.0
Power cost: 13 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 27.82 to 83.45 lightning damage (55.63 average).
The damage will increase with your Mindpower.
This hat's broad brim protects you from biting colds and sudden storms.
This item has been sent to the Item's Vault.
Cloud Caller (0 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 1
When wielded/worn:
Changes resistances: +10% lightning / +10% cold
Changes damage: +10% lightning / +10% cold
A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn.
It can be used to activate talent Call Lightning (costing 13 power out of 30/30) :
Effective talent level: 1.0
Power cost: 13 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 27.82 to 83.45 lightning damage (55.63 average).
The damage will increase with your Mindpower.
This hat's broad brim protects you from biting colds and sudden storms.
This item has been sent to the Item's Vault.