

4.0 Encumbrance
T5 sling 1H weapon
Reqs Shoot
[Random Unique]
Arcane
Weapon Damage 0.0 - 0.0 Physical
Uses 40% Wil
Accuracy Bonus +0.2% base damage (max 20%)
Attack Speed 100%
Range +10
On-ranged-hit +17 fire
On Hit: 10% Shoot level 1
While equipped:
Stats +5 Mag
offense ------
Damage +10% temporal +16% fire
+14% physical
Ignore resists +10% temporal +13% physical
defense ------
Resistance +9% cold +9% light +6% darkness
Physical save +3 (+0 eff.)
Confus Resist +20%
other -------
Reload +4
Light +2
Masteries
+0.20 Chronomancy/Bow Threading
Instant Weapon Swap
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 forbidden tome
[Unique]
Unknown
Read the book.
A gross tome of lost knowledge. Even touching it makes you feel sick.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T5 shield armor
[Random Unique]
Nature/Disrupt
When used to Attack:
Weapon Damage 71.0 - 85.2 Physical
Uses 100% Str
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +5.0%
Block +243
On Hit:
* Deal physical damage equal to your armor (54)
While equipped:
Stats +5 Con
offense ------
Physical Crit +1.0%
Mind Crit +3%
On-Hit 17 acid 35 cold 25 nature
When Hit 20 ice
On-Hit (Melee):
* 25 arcane resource burn
When Hit:
* 15 arcane resource burn
defense ------
Armor +27
Defense +15 (+4 eff.)
Fatigue +8%
Resistance +18% acid +20% nature +5% arcane
+9% darkness
other -------
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


1.5 Encumbrance
T1 hands armor
[Unique]
Disrupt/Master
While equipped:
Stats +2 Cun +2 Wil
offense ------
Mind Crit +3%
Mindpower +4 (+2 eff.)
Damage +5% nature
Ignore resists +5% nature
defense ------
Armor +2
Defense +1 (+0 eff.)
Spell save +4 (+1 eff.)
Life +20.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T5 staff 1H weapon
[Random Unique]
Arcane/Master
Weapon Damage 30.0 - 36.0 Physical
Uses 130% Mag
Mastery Staff Mastery
Accuracy Bonus +1.0% proc damage (max 200%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Spell Crit +5%
Critical power +25.00%
Spellpower +35 (+7 eff.)
Spellpower/crit +8
On-Hit 35 fire
Damage +30% lightning +15% cold
+15% fire
Ignore resists +16% fire +10% cold
other -------
See Invisibility +15
Talents +1 Command Staff
Conjure elemental energy in a radius 10 cone, dealing 115.61 to 138.73 lightning damage
Puts all charms on 7 turn cooldown
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T2 rod charm
[Unique]
Unknown
While carried:
other -------
Light -1
Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 163% of the healing done. This effect scales with your Magic stat..
Uses 75 power out of 75/75
This rod seems to make light die around it. You feel tired just looking at it.
This item has been sent to the Item's Vault.


0.4 Encumbrance
potion
[Unique]
Master
Quaff the elixir.
This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T1 schematic scroll
Reqs Create Tinker
[Unique]
[can be learnt]
Learn how to build this tinker.
Schematics are used by tinkers to learn how to build new constructs.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T5 head armor
[Unique]
Psionic
While equipped:
offense ------
Mind Crit +9%
Mindpower +20 (+7 eff.)
Ignore resists +10% mind
defense ------
Defense +7 (+1 eff.)
Resistance +15% mind
Max Resistance +10% mind
Mind save +25 (+6 eff.)
Confus Resist +40%
other -------
Psi-on-crit +6.00
Max psi +50.00
Infravision +5
Reveal the surrounding area (range 20).
Uses 30 power out of 30/30
This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen."
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 head armor
[Random Unique]
Master
While equipped:
Stats +23 Str +10 Dex +3 Wil +4 Con
offense ------
Physical Crit +1.0%
Ignore Armor +3
defense ------
Armor +5
Fatigue +5%
Mind save +11 (+3 eff.)
other -------
Stamina/turn +3.00
Light +2
Skullcracker:
Puts all charms on 20 turn cooldown
Effective talent level: 3.0
Power cost 20 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 194.6 Physical damage.
If the attack hits, the target is confused (42% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A hat made of leather. Very stylish.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T4 hands armor
[Random Unique]
Nature/Master
While equipped:
Stats +1 Cun +4 Con
offense ------
Mind Crit +5%
Mindpower +20 (+7 eff.)
On-Hit 13 lightning 14 cold
Damage +9% lightning +10% cold
Ignore resists +15% mind +15% lightning
defense ------
Armor +3
Resistance +14% lightning +9% cold
Physical save +29 (+9 eff.)
Spell save +6 (+2 eff.)
Mind save +9 (+2 eff.)
Disarm Resist +43%
Unarmed combat:
Weapon Damage 27.0 - 29.7 Physical
Uses 24% Wil, 64% Cun
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +5
Critical Rate +5.0%
Attack Speed 100%
On-hit +16 physical
On-crit, radius 2 +15 lightning +15 ice
On Hit: 10% Ice Breath level 5
On Hit: 10% Lightning Breath level 5
On Hit: 10% Juggernaut level 1
Juggernaut: (Instant)
Puts all charms on 30 turn cooldown
Effective talent level: 3.0
Power cost 30 out of 30/30.
Range melee/personal
Cooldown: 40
Travel.spd instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 longsword 1H weapon
Reqs Str 28
[Unique]
Arcane
Weapon Damage 50.0 - 70.0 Physical
Uses 54% Wil, 20% Mag
Accuracy Bonus +0.4% critical power (max 40%)
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +4 Str +8 Mag
offense ------
Spell Crit +9%
Spellpower +25 (+4 eff.)
Damage +30% lightning +30% fire
+30% arcane
other -------
Light +1
On Spell Hit: 12% Lightning level 5
On Spell Hit: 12% Flame level 5
On Spell Hit: 12% Manathrust level 5
Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 mindstar 1H weapon
[Unique]
Nature/Psionic
Weapon Damage 22.0 - 24.2 Mind
Uses 60% Wil, 20% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +40
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +3 Cun +6 Wil
offense ------
Mind Crit +9%
Mindpower +18 (+6 eff.)
Damage +20% mind
Ignore resists +20% mind
defense ------
Resistance +20% mind
Confus Resist +30%
Wayist: (Instant)
Effective talent level: 1.0
Power cost 60 out of 60/60.
Range 4
Cooldown: 45
Travel.spd instantaneous
Is: a mind power
Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
Summons up to 3 yeek mindslayers to your side for 6 turns.
All their primary stats will be set to 42 (based on your Willpower and Talent Level).
Your increased damage, damage penetration, and many other stats will be inherited.
The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T1 schematic scroll
Reqs Create Tinker
[Unique]
[can be learnt]
Learn how to build this tinker.
Schematics are used by tinkers to learn how to build new constructs.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +10 Lck
offense ------
Spellpower +8 (+1 eff.)
Damage +10% temporal
defense ------
Defense +10 (+3 eff.)
Resistance +20% temporal
Max Resistance +10% temporal
Physical save +20 (+8 eff.)
Spell save +20 (+7 eff.)
Mind save +20 (+5 eff.)
Confus Resist +40%
other -------
Masteries
+0.10 Chronomancy/Timeline Threading
+0.10 Chronomancy/Chronomancy
+0.10 Spell/Divination
See the Threads:
Effective talent level: 1.0
Power cost 50 out of 50/50.
Range melee/personal
Cooldown: 50
Travel.spd instantaneous
Is: a spell
Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires, you'll choose which of the three futures becomes your present.
If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end.
This spell may only be used once per zone level.
Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light.
This item has been sent to the Item's Vault.


0.4 Encumbrance
potion
[Unique]
Master
Quaff the elixir.
This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces.
This item has been sent to the Item's Vault.