

infernal yew vilestaff of warding (20-24 power, 4 apr, blight element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Armour: +4
Defense: +5 (+3 eff.)
Damage (Melee): 18 fire
Maximum wards: +2 blight
Changes damage: +20% blight
Talents granted: +2 Ward +1 Command Staff
Critical mult.: +18.00%
Spellpower: +12 (+9 eff.)
Spell crit. chance: +3%
See invisible: +5
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


3.0
T3 greatsword 2H weapon
[Ego++]
Arcane/Master
Power 140% Range: 1.6x
Uses 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +2
Crit +3.5%
Atk.spd 100%
On Hit: 20% Curse of Impotence 3
While equipped:
dps ----------
Res.pen +10% physical
Acc +7 (+2 eff.)
Apr +7
Massive two-handed swords.
This item has been sent to the Item's Vault.


5.0
T1 greatmaul 2H weapon
[Ego++]
Nature/Psionic
Power 119% Range: 1.5x
Uses 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +1
Crit +0.5%
Atk.spd 100%
On Crit.r2 +10 acid +7 nature
On Hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
While equipped:
dps ----------
Res.pen +9% acid +9% nature
Apr +9
Massive two-handed mauls.
This item has been sent to the Item's Vault.