

7.0
T5 shield armor
Reqs Shield usage training
[Unique]
Arcane
When used to Attack:
Power 50.0 - 60.0 Temporal
Uses 40% Wil, 20% Mag, 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +4.5%
Block +325
On Hit: 25% Turn Back the Clock 3
While equipped:
dps ----------
Spell.pwr +12 (+2 eff.)
----- def -----
Armour +4
Defense +8 (+3 eff.)
Rng.Def +10 (+4 eff.)
Resists +30% temporal
Dmg.red +20 all
Spell.save +20 (+6 eff.)
Proj.slow +50%
---------- misc
Talents +1 Block
Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.
This item has been sent to the Item's Vault.


3.0
T5 battleaxe 2H weapon
[Unique]
Arcane
Power 70.0 - 105.0 Physical
Uses 40% Wil, 120% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +8.0%
Atk.spd 100%
Melee+ +50 fire
Dmg.conv 20% fire
While equipped:
dps ----------
Dmg.mod +20% fire
Res.pen +25% fire
----- def -----
Resists +20% fire
The wearer is treated as a demon.
Infernal Breath:
Level 3.0
Pwr.cost 35 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 186.56 fire damage, and flames will be left dealing a further 43.31 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.


3.0
T4 longsword 1H weapon
[Unique]
Master/Unknown
Power 40.0 - 56.0 Physical
Uses 40% Wil, 100% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +4.0%
Atk.spd 100%
Melee+ +18 draining blight
On Crit:
* grows in power
On Kill:
* grows dramatically in power
While equipped:
dps ----------
Dmg.mod +5% blight
----- def -----
Cut- -25%
---------- misc
Max.vim +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.


3.0
T3 longsword 1H weapon
Reqs Str 24
[Unique]
Disrupt
It is said perseverance comes hand in hand with dedication.
Power 31.0 - 43.4 Physical
Uses 20% Wil, 90% Str
Acc+ +0.4% crit mult (max 40%)
Apr +9
Crit +12.0%
Atk.spd 100%
Melee+ +15 manaburn arcane
On Crit:
* restore 7 stamina and equilibrium
While equipped:
----- def -----
Spell.save +18 (+6 eff.)
Confus- +30%
Stun/Frz- +10%
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall.
This item has been sent to the Item's Vault.


14.0
T5 heavy armor
Reqs Heavy armour training
Str 38
[Unique]
Nature/Master
Kroltar's head would turn up the heat.
While equipped:
Stats +5 Str +3 Dex +4 Con
----- def -----
Armour +18
Defense +10 (+3 eff.)
Fatigue +16%
Resists +20% acid +20% blight
+20% fire +20% nature
+20% lightning
Max.HP +120.00
Devouring Flame:
Level 3.0
Pwr.cost 50 out of 80/80.
Range 10
Travel.spd instantaneous
Is a mind power
a nature gift
Description: Spit a cloud of flames, doing 27.40 fire damage in a radius of 3 each turn for 7 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.


3.0
T3 longsword 1H weapon
[Unique]
Arcane
In the past there was a dagger with it.
Power 28.0 - 39.2 Physical
Uses 20% Mag, 80% Str
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +8.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +5 (+1 eff.)
Dmg.mod +5% temporal
----- def -----
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
[Unique]
Arcane
The star shines alone in a moonless sky.
Power 10.0 - 13.0 Light
Uses 20% Dex, 20% Str
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Light damage.
While equipped:
---------- misc
Light +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 25.0 - 32.5 Physical
Uses 50% Mag, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+3 eff.)
Spell.save +10 (+3 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
[Unique]
Arcane
The moon shines alone in a starless sky.
Power 10.0 - 13.0 Darkness
Uses 20% Str, 20% Dex
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
---------- misc
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T2 hands armor
[Unique]
Arcane/Master
While equipped:
Stats Mag +3
offense ------
Spell Crit +3%
Spellpower +2 (+1 eff.)
Spellpower/crit +4
Damage +8% darkness, +8% temporal
Ignore resists +10% darkness, +10% temporal
defense ------
Resistance +8% darkness, +8% temporal
other -------
Negative/turn +0.20
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
On Spell Hit: 10% Dust to Dust level 2
Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats Mag +15
offense ------
Spell Crit +8%
Spellpower +15 (+4 eff.)
Move Speed +32%
Damage +22% blight
defense ------
Resistance +13% all
Damage Reduction +22 all
Carrion Feet:
Effective talent level: 3.0
Power cost 15 out of 20/20.
Range 7
Cooldown: 15
Travel.spd instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T3 dagger 1H weapon
[Unique]
Master
Weapon Damage 25.0 - 32.5 Physical
Uses 50% Cun, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +15.0%
Attack Speed 111%
On Critical:
* Breaks enemy weapon.
While equipped:
Stats Cun +8, Dex +8
defense ------
Hardiness +20%
Defense +15 (+8 eff.)
Physical save +15 (+8 eff.)
Disarm Resist +50%
other -------
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.