
Sludgegrip (0 def, 0 armour)Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Changes stats: +4 Cun / +4 Wil
Changes resistances: +10% nature
Changes damage: +5% nature
Talent mastery: +0.20 Wild-gift / Slime
Poison immunity: +20%
Mindpower: +2 (+1 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves are coated with a thick, green liquid.
This item has been sent to the Item's Vault.
Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: lite / lite
When wielded/worn:
Light radius: +3
It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 52.29 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 52.29 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level.
A strange orb of demonic origins. It glows with a surreal red light.
This item has been sent to the Item's Vault.

Olydunagoldir the Scabpanic [power 1] (25 cooldown)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 1
When wielded/worn:
Physical crit. chance: +2.0%
Effects on melee hit:
* 20% chance to slow global speed by 42%
Changes resistances penetration: +5% mind
Only die when reaching: -60.00 life
It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns
Activation puts all charms on cooldown for 25 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

greater yew vilestaff of wizardry (20-24 power, 4 apr, darkness element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Mag / +2 Wil
Changes damage: +20% blight / +20% fire / +20% darkness / +20% acid
Talent granted: +1 Command Staff
Maximum mana: +27.00
Spellpower: +18 (+9 eff.)
Spell crit. chance: +3%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

voratun mace 'Gara' (44-61 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Base power: 43.5 - 60.9
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +11 temporal
Damage (radius 2) on crit: +34 fire
When wielded/worn:
Armour penetration: +10
Physical crit. chance: +15.0%
Damage when hit (Melee): 8 mind
Changes resistances: +11% temporal
Changes resistances penetration: +8% fire
Changes damage: +15% acid
Critical mult.: +20.00%
Global speed: +4%
Blunt and deadly.
This item has been sent to the Item's Vault.

pair of rough leather boots of tirelessness (0 def, 1 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +1
Stamina each turn: +0.30
Maximum stamina: +12.00
A pair of boots made of leather.
This item has been sent to the Item's Vault.

scorching brass lantern of clarityRequires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Damage when hit (Melee): 11 fire
Changes resistances: +5% fire
Mental save: +6 (+3 eff.)
Light radius: +3
See stealth: +6
See invisible: +6
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.

dispeller's woollen robe of alchemy (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 2
When wielded/worn:
Changes resistances: +7% lightning / +7% darkness / +18% fire / +9% all / +11% acid / +10% physical / +6% blight / +18% cold / +8% light
Changes damage: +8% acid / +5% physical / +6% fire / +5% cold
Talent cooldown: Refit Golem (-3 turns)
Physical save: +10 (+8 eff.)
Spell save: +22 (+11 eff.)
Mental save: +12 (+6 eff.)
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

heroic iron gauntlets of butchering (0 def, 5 armour)Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 1
When wielded/worn:
Accuracy: +5 (+1 eff.)
Armour penetration: +6
Physical power: +4 (+2 eff.)
Armour: +5
Fatigue: +1%
Changes resistances: +6% blight
Spell save: +9 (+5 eff.)
Mental save: +6 (+3 eff.)
Maximum life: +42.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

soothing iron torque of gale force [power 105] (15 cooldown)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 1
It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage
Activation puts all charms on cooldown for 15 turns.
When used:
* Heal for 30.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

copper amulet of magic (+2)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / amulet ; tier 1
When wielded/worn:
Changes stats: +2 Mag
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Lisuremira (12-16 power, 6 apr)Requires:
- Dexterity 16
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 2
Base power: 12.5 - 16.2
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 128 physical damage across 5 turns and reducing healing by 50%
Damage (radius 1) on hit: +12 mind
When wielded/worn:
Physical crit. chance: +7.0%
Physical power: +7 (+3 eff.)
Damage when hit (Melee): 2 mind
Changes damage: +3% mind
Critical mult.: +10.00%
Psi when hit: +0.20
Spell crit. chance: +1%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
