
Moon (10-13 power, 0 apr)Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Base power: 10.0 - 13.0
Uses stats: 20% Str, 20% Dex
Damage type: Darkness
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Darkness damage.
When wielded/worn:
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Silent Blade (25-32 power, 10 apr)Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 35% Str, 65% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
On weapon kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+4 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

Swordbreaker (25-32 power, 20 apr)Requires:
- Cunning 10
- Dexterity 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 25.0 - 32.5
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+8 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+5 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Talosis' CounterpointRequires:
- Dexterity 24
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 2
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Attack speed: 100%
Firing range: +8
Travel speed: +600%
Damage (Ranged): +15 physical
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +5 (+2 eff.)
Physical crit. chance: +4.0%
Changes stats: +2 Con
Talent granted: +3 Ceasefire
It's said that Talosis never lost an argument. Now you know why.
This item has been sent to the Item's Vault.

cashmere cloak 'Fulerath' (20 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Accuracy: +5 (+2 eff.)
Armour penetration: +5
Defense: +20 (+10 eff.)
Changes stats: +3 Cun / +2 Dex
Changes resistances: +3% darkness / +6% temporal
Physical save: +9 (+3 eff.)
Spell save: +5 (+2 eff.)
Mental save: +7 (+3 eff.)
Blindness immunity: +10%
Teleport immunity: +20%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Yaridechak the Blackborn (0 def, 19 armour)Requires:
- Massive armour training
- Strength 48
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +19
Fatigue: +23%
Damage (Melee): 13 acid / 15 fire
Damage when hit (Melee): 10 acid / 11 fire / 4 darkness
Changes stats: +7 Con
Changes resistances: +17% acid / +26% fire / -13% light / +9% darkness
Changes resistances penetration: +15% darkness / +10% acid
Changes damage: +18% darkness
Physical save: +17 (+6 eff.)
Spell save: +6 (+3 eff.)
Mental save: +8 (+4 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Hanidehad (20/20, 42-51 power, 5 apr)Requires:
- Dexterity 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 4
Base power: 42.5 - 51.0
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +5.5%
Capacity: 20
On weapon hit:
* 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 165 physical damage
* 20% chance to knock the target back 3 spaces and deal 141 physical damage
Travel speed: +200%
Damage (Ranged): +21 lightning / +23 physical / +20 acid
Damage (radius 1) on hit: +12 acid
Damage (radius 2) on crit: +9 lightning / +12 acid
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

barbed pouch of stralite shots of grasping (17/20, 52-62 power, 5 apr)Requires:
- Dexterity 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: ammo / shot ; tier 4
Base power: 52.0 - 62.4
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +12.5%
Capacity: 20
On weapon hit:
* 20% chance to create vines that bind the target to the ground dealing 137 nature damage and pinning them for 3 turns
On weapon crit:
* Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50%
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Elemental FuryRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.

Noonquill the gold ringRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +2 Cun
Changes resistances: +47% acid
Changes resistances penetration: +25% acid
Changes damage: +40% acid / +12% light
Mental save: +9 (+4 eff.)
Mindpower: +15 (+8 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Morrigor (50-70 power, 12 apr)Requires:
- Magic 40
Powered by arcane forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 50.0 - 70.0
Uses stats: 60% Mag, 60% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* deal 4.50 arcane and 4.50 darkness damage (based on Magic) in a radius 1 around the target
On weapon kill:
* swallows the victim's soul, gaining a new power
When wielded/worn:
Talent granted: +1 Soul Purge
Spellpower: +24 (+12 eff.)
Spell crit. chance: +12%
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.
