
Crystal Shard (113% power, 4 apr, physical element)5.0 Encumbrance
T2 staff 2H weapon
[Unique]
Arcane
Weapon Damage 113% Range: 1.0x-1.2x
Uses 130% Mag
Damage Arcane
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
Damage Conversion 50% blight
While equipped:
offense ------
Spell Crit +4%
Spellpower +14 (+4 eff.)
Damage +18% arcane
+18% blight
defense ------
Resistance +10% arcane
+10% blight
Affinity +20% arcane
Create 2 living shards of crystal to serve you for 10 turns.
Uses 37 power out of 45/45
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.

Penitence (111% power, 4 apr, nature element)5.0 Encumbrance
T2 staff 2H weapon
[Unique]
Arcane/Nature
Weapon Damage 111% Range: 1.0x-1.2x
Uses 80% Mag
Damage Nature
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +10%
Spellpower +15 (+5 eff.)
defense ------
Resistance +30% blight
+30% nature
Affinity +20% nature
Spell save +15 (+5 eff.)
other -------
Talents +1 Command Staff
Cure up to 5 diseases or poisons (based on Magic).
Uses 9 power out of 60/60
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.

Spectral Blade (130% power, 25 apr)0.1 Encumbrance
T2 greatsword 2H weapon
[Unique]
Arcane/Master
Weapon Damage 131% Range: 1.0x-1.6x
Uses 10% Mag, 120% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +25
Critical Rate +3.0%
Attack Speed 111%
On-hit +15 arcane
On-crit, radius 2 +30 arcane silence
While equipped:
offense ------
Spellpower +5 (+1 eff.)
other -------
Mana/turn +0.50
See Invisibility +10
Blind-Fight: No penalty when attacking invisible/stealthed
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

Perseverance (138% power, 9 apr)3.0 Encumbrance
T3 longsword 1H weapon
Reqs Str 24
[Unique]
Disrupt
It is said perseverance comes hand in hand with dedication.
Weapon Damage 138% Range: 1.0x-1.4x
Uses 20% Wil, 90% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +9
Critical Rate +12.0%
Attack Speed 100%
On-hit +15 manaburn arcane
On Critical:
* restore 7 stamina and equilibrium
While equipped:
defense ------
Spell save +18 (+6 eff.)
Confus Resist +30%
Stun Resist +10%
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall.
This item has been sent to the Item's Vault.

Stormfront (136% power, 15 apr)3.0 Encumbrance
T2 battleaxe 2H weapon
[Unique]
Nature
Weapon Damage 137% Range: 1.0x-1.5x
Uses 120% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +15
Critical Rate +5.0%
Attack Speed 100%
On-hit +15 lightning
+15 cold
On Critical:
* inflicts either shocked or wet, chosen at random
While equipped:
offense ------
Damage +12% lightning
+12% cold
The blade glows faintly blue, and reflects a sky full of stormy clouds.
This item has been sent to the Item's Vault.

Genocide (152% power, 4 apr)3.0 Encumbrance
T3 greatsword 2H weapon
Reqs Str 40
[Unique]
Nature/Master
Weapon Damage 152% Range: 1.0x-1.6x
Uses 120% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +18.0%
Attack Speed 100%
Damage Against +25% Orc
While equipped:
Stats +7 Str +7 Dex
+7 Con
defense ------
Resist Against +15% Orc
Life Regen +0.50
other -------
Stamina/turn +1.00
Telepathy Humanoid/Orc
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.

Dream Malleus (168% power, 8 apr)5.0 Encumbrance
T4 greatmaul 2H weapon
[Unique]
Master/Psionic
Weapon Damage 168% Range: 1.0x-1.5x
Uses 70% Wil, 70% Str
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +8
Attack Speed 100%
On-hit +17 mind
On Hit:
* 14% chance to reduce all saves and defense by 47
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
On Critical:
* Wound the target dealing 154 physical damage across 5 turns and reducing healing by 50%
While equipped:
Stats +2 Cun +8 Wil
offense ------
Physical Crit +7.0%
Mind Crit +5%
Physical Power +7 (+3 eff.)
Mindpower +15 (+3 eff.)
Damage +10% mind
+10% physical
other -------
Psi/turn +0.10
Max hate +6.00
Talents +3 Dream Smith's Hammer
+3 Hammer Toss
Cooldown Hammer Toss -2
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.

Dagger of the Past (129% power, 20 apr)1.0 Encumbrance
T3 dagger 1H weapon
Reqs Mag 24
[Unique]
Arcane
Potentially it would go with a sword in the future.
Weapon Damage 129% Range: 1.0x-1.3x
Uses 50% Mag, 50% Dex
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +20.0%
Attack Speed 111%
On-hit +5 temporal
Damage Conversion 30% temporal
While equipped:
offense ------
Move Speed +20%
Damage +5% temporal
defense ------
Defense +10 (+4 eff.)
Spell save +10 (+2 eff.)
Out-of-Phase Defense +10
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +15%
other -------
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Staff of Bones (120% power, 4 apr, darkness element)5.0 Encumbrance
T3 staff 2H weapon
Reqs Mag 24
[Unique]
Arcane
Weapon Damage 121% Range: 1.0x-1.2x
Uses 150% Mag
Damage Darkness
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +20 (+3 eff.)
Damage +20% acid
+20% cold
+20% darkness
+20% blight
other -------
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Master of flesh
+0.10 Spell/Necrosis
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.

Plague-Fire Sceptre (127% power, 4 apr, physical element)5.0 Encumbrance
T3 staff 1H weapon
Reqs Mag 24
[Unique]
Arcane
Weapon Damage 127% Range: 1.0x-1.2x
Uses 125% Mag
Damage Fire
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +7%
Spellpower +27 (+5 eff.)
Damage +20% blight
+20% fire
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
Fire a bolt of plaguefire, dealing damage over time based on your magic stat.
Uses 15 power out of 15/15
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.

Corpathus (150% power, 12 apr)3.0 Encumbrance
T4 longsword 1H weapon
Reqs Str 40
[Unique]
Master/Unknown
Weapon Damage 150% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +4.0%
Attack Speed 100%
On-hit +18 draining blight
On Critical:
* grows in power
On Kill:
* grows dramatically in power
While equipped:
offense ------
Damage +5% blight
defense ------
Cut Resist -25%
other -------
Max vim +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.

Warmaster Gnarg's Murderblade (172% power, 19 apr)3.0 Encumbrance
T4 greatsword 2H weapon
Reqs Str 35
[Unique]
Master
Weapon Damage 172% Range: 1.0x-1.6x
Uses 120% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +19
Critical Rate +10.0%
Attack Speed 100%
Damage Against +20% Living
On Hit:
* 10% chance to send the wielder into a killing frenzy
While equipped:
Stats +15 Str +5 Dex
+15 Con
defense ------
Resist Against +20% Living
other -------
Masteries
+0.30 Technique/Berserker's strength
+0.20 Technique/Two-handed weapons
+0.20 Technique/Two-handed maiming
+0.20 Technique/Two-handed assault
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.
