
Boltjustice4.0 Encumbrance
T5 sling 1H weapon
Reqs Dex 48
Shoot
[Random Unique]
Nature/Master
Accuracy Bonus +0.2% base damage (max 20%)
Attack Speed 100%
Range +10
While equipped:
Stats Dex +5, Wil +23, Con +22
offense ------
On-Hit (Ranged):
* 20 arcane resource burn
defense ------
Resistance +9% lightning, +3% temporal
+3% nature
Spell save +12 (+6 eff.)
Life +165.00
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Boriduhad the stralite shield (0 def, 17 armour, 48-58 power, 187 block)7.0 Encumbrance
T4 shield armor
[Rare]
Master
When used to Attack:
Weapon Damage 48.0 - 57.6 Physical
Uses 100% Str
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +4.5%
Block +187
On-crit, radius 2 +20 temporal
While equipped:
offense ------
On-Hit (Melee):
* 10% chance to reduce strength, dexterity, and constitution by 5
defense ------
Armor +17
Fatigue +8%
Resistance +24% fire, +5% arcane
+6% darkness
Life +100.00
Blind Resist +10%
other -------
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Aeraseta the Floenight (32 def, 8 armour)9.0 Encumbrance
T5 light armor
[Random Unique]
Arcane/Master/Psionic
While equipped:
Stats Str +7, Dex +7, Mag +8
Wil +12
offense ------
Physical Crit +8.0%
Spell Crit +8%
Mind Crit +6%
Physical Power +18 (+6 eff.)
Spellpower +25 (+13 eff.)
Mindpower +19 (+4 eff.)
Move Speed +20%
When Hit 6 mind
defense ------
Armor +8
Defense +32 (+16 eff.)
Fatigue +8%
Resistance +19% lightning, +9% cold
+9% mind
Mind save +17 (+6 eff.)
other -------
Psi when Hit +0.12
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance
T3 hands armor
[Unique]
Arcane
While equipped:
Stats Mag +6
offense ------
Spell Crit +5%
Critical power +20.00%
Spellpower +12 (+6 eff.)
Damage +15% lightning
defense ------
Armor +5
Resistance +15% lightning
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
On Spell Hit: 10% Lightning level 1
Talent level: +1 to all lightning damage spells.
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats Mag +10, Wil +8, Cun +6
offense ------
Spellpower +20 (+15 eff.)
Move Speed +10%
Damage +25% lightning
Ignore resists +15% lightning
defense ------
Defense +15 (+8 eff.)
Resistance +20% lightning, +13% all
Slow Projectiles +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

The Black Plate (25 def, 35 armour)17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Str 48
[Unique]
Arcane
While equipped:
Stats Wil +6, Cun +4, Con +3
offense ------
Physical Power +10 (+4 eff.)
defense ------
Armor +35
Defense +25 (+13 eff.)
Fatigue +15%
Resistance +15% acid, +20% darkness
+15% blight, +25% fire
+20% cold
Physical save +15 (+3 eff.)
Spell save +25 (+5 eff.)
Confus Resist +100%
Fear Resist +100%
other -------
Light -2
Infravision +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Oppression
+0.20 Corruption/Wrath
+0.20 Corruption/Infernal combat
Shadow Power +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.

Cuirass of the Dark Lord (0 def, 31 armour)17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Str 52
[Unique]
Arcane
While equipped:
Stats Str +11, Con +11
offense ------
Physical Power +11 (+4 eff.)
When Hit 32 physical
defense ------
Armor +31
Fatigue +25%
Resistance +21% physical
Physical save +16 (+3 eff.)
Life Regen +1.00
Blood Charges: 0
Drain blood from all creatures within range 5, causing them to bleed for 166.95 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed.
Uses 22 power out of 25/25
Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.
This item has been sent to the Item's Vault.

Death's Embrace (18 def, 18 armour)9.0 Encumbrance
T5 light armor
[Unique]
Arcane
While equipped:
Stats Dex +5, Mag +5, Cun +5
offense ------
Critical power +20.00%
Spellpower +10 (+5 eff.)
Damage +20% darkness, +20% cold
When Hit 15 darkness, 15 cold
defense ------
Armor +18
Hardiness +15%
Defense +18 (+8 eff.)
Resistance +30% temporal, +30% darkness
+30% cold
Stealth +10
other -------
Masteries
+0.10 Spell/Phantasm
+0.10 Spell/Dreadmaster
+0.10 Cunning/Stealth
Turn yourself invisible (power 33, based on Cunning and Magic) for 10 turns.
Uses 43 power out of 50/50
This deep black leather armor, wrapped with thick silk, is icy cold to the touch.
This item has been sent to the Item's Vault.

Monolith Armour (40 def, 50 armour)17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Con 150
[Unique]
Arcane
While equipped:
Stats Str +15, Mag +25
offense ------
Spellpower +25 (+12 eff.)
defense ------
Armor +50
Defense +40 (+15 eff.)
Fatigue +70%
Resistance +10% all
Physical save +35 (+6 eff.)
Spell save +35 (+5 eff.)
Life +270.00
Life Regen +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.

Tarrasca (0 def, 50 armour)17.0 Encumbrance
T4 massive armor
Reqs - Massive armour training
,Str 52
[Unique]
Master
While equipped:
Stats Con +15
defense ------
Armor +50
Hardiness +15%
Fatigue +35%
Physical save +45 (+8 eff.)
Knockbk Resist +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns.
Uses 22 power out of 25/25
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.

Khulmanar's Wrath (70-105 power, 8 apr)3.0 Encumbrance
T5 battleaxe 2H weapon
Reqs Str 52
[Unique]
Arcane
Weapon Damage 70.0 - 105.0 Physical
Uses 120% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +8
Critical Rate +8.0%
Attack Speed 100%
On-hit +50 fire
Damage Conversion 20% fire
While equipped:
offense ------
Damage +20% fire
Ignore resists +25% fire
defense ------
Resistance +20% fire
The wearer is treated as a demon.
Infernal Breath:
Effective talent level: 4.5
Power cost 30 out of 35/35.
Range melee/personal
Cooldown: 17
Travel.spd instantaneous
Is: a spell
Description: Exhale a wave of dark fire with radius 7. Any non demon caught in the area will take 136.96 fire damage, and flames will be left dealing a further 31.70 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.

Dayrip the voratun greatmaul (88-132 power, 4 apr)5.0 Encumbrance
T5 greatmaul 2H weapon
Reqs Str 48
[Random Unique]
Arcane/Master
Weapon Damage 88.0 - 132.0 Physical
Uses 120% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +4
Critical Rate +3.0%
Attack Speed 100%
On-hit +24 light, +12 arcane
Damage Against +37% Undead
On-crit, radius 2 +8 light
On Hit:
* Create an explosion dealing 29 cold damage (1/turn)
While equipped:
offense ------
Spellpower/crit +6
Damage +3% light, +37% cold
Ignore resists +38% cold
Ignore Shields +10%
other -------
Mana/turn +0.12
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Dethblyd (70-112 power, 18 apr)3.0 Encumbrance
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Weapon Damage 70.0 - 112.0 Physical
Uses 10% Mag, 130% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +18
Critical Rate +20.0%
Attack Speed 100%
Lifesteal +5%
On Hit:
* Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking.
While equipped:
Stats Str +10, Mag +8, Con +5
other -------
Cooldown Draining Assault -1
Abduction -1
Detonating Charge -1
Masteries
+0.10 Corruption/Torture
+0.20 Corruption/Brutality
+0.20 Corruption/Wrath
Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword.
This item has been sent to the Item's Vault.

The Black Maul (70-105 power, 15 apr)5.0 Encumbrance
T5 greatmaul 2H weapon
[Unique]
Arcane
Weapon Damage 70.0 - 105.0 Physical
Uses 130% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +2.0%
Attack Speed 100%
On Hit: 10% Obliterating Smash level 3
While equipped:
offense ------
Physical Power +12 (+4 eff.)
Accuracy +20 (+10 eff.)
other -------
Masteries
+0.20 Corruption/Brutality
+0.20 Technique/Two-handed assault
Shadow Power +10
Increases all damage by 1% for each point of your Shadow Power.
Reckless Strike:
Effective talent level: 4.5
Power cost 22 out of 25/25.
Range melee/personal
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Hits the target doing 290% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.

Forbidden Tome: "The Illusory Castle"2.0 Encumbrance
forbidden tome
[Unique]
Unknown
Read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.

Forbidden Tome: "The Day It Came"2.0 Encumbrance
forbidden tome
[Unique]
Unknown
Read the book.
The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?
This item has been sent to the Item's Vault.

Warmaster Gnarg's Murderblade (60-96 power, 19 apr)3.0 Encumbrance
T4 greatsword 2H weapon
[Unique]
Master
Weapon Damage 60.0 - 96.0 Physical
Uses 120% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +19
Critical Rate +10.0%
Attack Speed 100%
Damage Against +20% Living
On Hit:
* 10% chance to send the wielder into a killing frenzy
While equipped:
Stats Str +15, Dex +5, Con +15
defense ------
Resist Against +20% Living
other -------
Masteries
+0.30 Technique/Berserker's strength
+0.20 Technique/Two-handed weapons
+0.20 Technique/Two-handed maiming
+0.20 Technique/Two-handed assault
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.
