
Corrupted Gaze (4 def, 8 armour)Requires:
- Heavy armour training
- Magic 16
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Accuracy: +10 (+2 eff.)
Armour: +8
Defense: +4 (+1 eff.)
Fatigue: +6%
Changes stats: +8 Mag / +4 Wil / +8 Cun
Changes resistances: +20% blight
Changes resistances penetration: +10% blight
Changes damage: +20% blight
Talent mastery: +0.30 Corruption / Vim
Disease immunity: +50%
See stealth: +12
See invisible: +12
Talent on hit(spell): Vimsense (10% chance level 3).
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.

Boots of the Hunter (2 def, 12 armour)Requires:
- Heavy armour training
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour penetration: +15
Physical power: +12 (+3 eff.)
Armour: +12
Defense: +2 (+0 eff.)
Fatigue: +8%
Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator
Spell save: +10 (+2 eff.)
Mental save: +10 (+2 eff.)
Stun/Freeze immunity: +40%
Maximum life: +80.00
Activating this item is instant.
It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action)
Activation costs 32 power out of 32/32.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.

Sanguine Shield (0 def, 15 armour, 40-48 power, 220 block)Requires:
- Shield usage training
- Strength 39
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When used to attack (with talents):
Base power: 40.0 - 48.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +9.0%
Block value: +220
Lifesteal (this weapon only): +8%
When wielded/worn:
Armour: +15
Fatigue: +19%
Damage when hit (Melee): 15 draining blight
Changes stats: +10 Con
Changes resistances: +25% blight / +10% light
Talent mastery: +0.30 Cursed / Bloodstained
Talent granted: +1 Block
Life regen: +5.00
Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.

Feathersteel AmuletRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Defense: +15 (+4 eff.)
Fatigue: -20%
Maximum encumbrance: +20
Movement speed: +25%
Slows Projectiles: +15%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
The weight of the world seems a little lighter with this amulet around your neck.
This item has been sent to the Item's Vault.

dragonbone totem of healing 'Glintveil' [power 512] (15 cooldown)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Changes resistances: +6% lightning / +3% temporal / +6% darkness / +9% nature / +6% light
Only die when reaching: -86.90 life
It can be used to heal yourself and all friendly characters within 10 spaces for 512
Activation puts all charms on cooldown for 15 turns.
When used:
* Cleanse 3 total effects of type disease, wound, or poison.
* Increase all damage by 30% for 2 turns.
* Gain a 36% chance to evade weapon attacks for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Anontir the Shadowcast [power 380] (25 cooldown)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce damage dealt by 26%
Damage when hit (Melee): 6 temporal
Changes stats: +1 Cun
Changes resistances: +3% temporal
Changes damage: +6% temporal
Mental save: +12 (+3 eff.)
It can be used to summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.
(Tentacle Stats)
Life: 950
Base Damage: 466
Armor: 19
All Resist: 23
Activation puts all charms on cooldown for 25 turns.
When used:
* Heal for 69.
* Increase all damage by 14% for 2 turns.
* Cleanse 1 total effects of type disease, wound, or poison.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.
