

7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
[Unique]
Nature
When used to Attack:
Weapon Damage 164% Range: 1.0x-1.2x
Uses 100% Str
Damage Light
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +4.5%
Block +260
On-hit +30 item light blind
On Hit:
* 30% chance to blind
* releases a burst of light
While equipped:
Stats Cun +3, Wil +5
offense ------
Mindpower +8 (+3 eff.)
Damage +10% fire, +15% mind, +15% light
Ignore resists +10% fire, +10% light, +10% mind
defense ------
Armor +15
Defense +17 (+3 eff.)
Ranged Defense +17 (+3 eff.)
Fatigue +12%
Resistance +20% light, +10% fire
+15% darkness, +12% mind
Mind save +18 (+6 eff.)
Blind Resist +100%
Confus Resist +25%
other -------
Max psi +20.00
Light +3
Talents +1 Block
Send out a range 7 beam, lighting its path and dealing 50.22 to 62.77 light damage (based on Willpower and Cunning).
Uses 7 power out of 30/30
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.


1.5 Encumbrance
T2 hands armor
[Unique]
Disrupt/Master
While equipped:
Stats Cun +4, Wil +4
offense ------
Mind Crit +6%
Mindpower +6 (+2 eff.)
Damage +10% nature
Ignore resists +10% nature
defense ------
Armor +3
Defense +2 (+1 eff.)
Spell save +6 (+3 eff.)
Life +40.00
Unarmed combat:
Weapon Damage 117% Range: 1.0x-1.4x
Uses 40% Cun, 40% Dex, 40% Str
Damage Physical
Ignore Armor +8
Critical Rate +6.0%
Attack Speed 83%
On-hit +12 silence
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
[Random Unique]
Arcane/Master
When used to Attack:
Weapon Damage 175% Range: 1.0x-1.2x
Uses 100% Str
Damage Physical
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +5.0%
Block +269
On-hit +36 light, +35 darkness
While equipped:
Stats Mag +14, Cun +14, Con +4
offense ------
Damage +3% fire, +38% light
+35% darkness
Ignore resists +15% light
defense ------
Armor +21
Fatigue +8%
Resistance +12% fire, +31% light
+34% darkness
Physical save +9 (+3 eff.)
other -------
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


4.0 Encumbrance
T5 sling 1H weapon
[Unique]
Master
Mastery Master Marksman
Accuracy Bonus +0.2% base damage (max 20%)
Attack Speed 111%
Range +10
While equipped:
Stats Str +10, Con +5
offense ------
Damage +35% physical
Ignore resists +15% physical
defense ------
Resistance +10% physical
Pinning Resist +30%
Knockbk Resist +30%
Bull Shot:
Effective talent level: 7.2
Power cost 12 out of 16/16.
Range 12
Cooldown: 8
Travel.spd instantaneous
Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.
The shot does 243% weapon damage and knocks back your target by 2.
The cooldown of this talent is reduced by 1 each time you move.
This requires a sling to use.
This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall...
This item has been sent to the Item's Vault.


17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
[Unique]
Psionic
While equipped:
Stats Wil +6, Cun +4, Con +3
offense ------
Mindpower +10 (+3 eff.)
When Hit:
* 20% chance to cause random gloom
defense ------
Armor +40
Defense +15 (+3 eff.)
Fatigue +17%
Resistance +15% acid, +15% light
+20% blight, +25% mind
+20% darkness
Physical save +15 (+5 eff.)
Mind save +25 (+8 eff.)
Confus Resist +100%
Fear Resist +100%
other -------
Light -2
Infravision +4
Masteries
+0.20 Cursed/Gloom
Dominate:
Effective talent level: 3.5
Power cost 11 out of 25/25.
Range 2
Cooldown: 8
Travel.spd instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 5 turns and vulnerable to attacks. They will lose 9 Armour, 14 Defense and your attacks will gain 21% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.


4.0 Encumbrance
T5 longbow 2H weapon
[Unique]
Nature
Mastery Master Marksman
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +12
Attack Speed 118%
Range +10
While equipped:
Stats Dex +10, Wil +20
offense ------
Physical Crit +15.0%
Mind Crit +15%
Damage +30% nature, +30% physical
Ignore resists +20% nature, +20% physical
In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T5 staff 2H weapon
Reqs Mag 48
[Unique]
Unknown
Weapon Damage 136% Range: 1.0x-1.2x
Uses 80% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
Stats Wil +7, Mag +8
offense ------
Spell Crit +15%
Spellpower +40 (+15 eff.)
Damage +40% temporal
Ignore resists +30% temporal
defense ------
Anomaly Control +25
Teleport Resist +100%
other -------
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 greatsword 2H weapon
[Random Unique]
Arcane/Master
Weapon Damage 178% Range: 1.0x-1.6x
Uses 120% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +5.0%
Attack Speed 100%
On-hit +37 cold
On-Hit, radius 1 +8 physical
While equipped:
offense ------
Physical Crit +3.0%
Critical power +20.00%
Ignore resists +19% all
Accuracy +56 (+10 eff.)
Ignore Armor +20
defense ------
Defense +21 (+4 eff.)
Physical save +3 (+1 eff.)
Disarm Resist +61%
other -------
Max stamina +30.00
Massive two-handed swords.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
[Unique]
Arcane
When used to Attack:
Weapon Damage 161% Range: 1.0x-1.2x
Uses 20% Mag, 100% Str
Damage Temporal
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +4.5%
Block +325
On Hit: 25% Turn Back the Clock level 3
While equipped:
offense ------
Spellpower +12 (+6 eff.)
defense ------
Armor +4
Defense +8 (+2 eff.)
Ranged Defense +10 (+2 eff.)
Resistance +30% temporal
Damage Reduction +20 all
Spell save +20 (+7 eff.)
Slow Projectiles +50%
other -------
Talents +1 Block
Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 head armor
[Unique]
Master
While equipped:
Stats Cun +20
offense ------
Steam Crit +5%
Steampower +5 (+1 eff.)
Accuracy +20 (+3 eff.)
Ignore Armor +15
defense ------
Defense +10 (+2 eff.)
Resistance +20% fire
Blind Resist +100%
other -------
Infravision +3
Sight +1
Masteries
+0.20 Steamtech/Physics
+0.20 Steamtech/Chemistry
No self respecting craftsman would be caught without them!
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 150% Range: 1.0x-1.4x
Uses 20% Mag, 90% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +40
Critical Rate +8.0%
Attack Speed 100%
Damage Conversion 20% temporal
On Hit:
* deals 57 temporal damage and slows enemies in radius 6 of the target by 67% based on Magic
While equipped:
offense ------
Damage +30% temporal, +30% physical
defense ------
Out-of-Phase Defense +20
Out-of-Phase Resistance +20%
Out-of-Phase Resilience +20%
Blink Blade:
Effective talent level: 5.5
Power cost 6 out of 10/10.
Range 9
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Teleport to the target and attack with your melee weapons for 102% damage. Then teleport next to a second random enemy, attacking for 102% damage.
Blink Blade can hit the same target multiple times.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.