Borfast's Cage (10 def, 20 armour)
Requires:
- Massive armour training
- Strength 35
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +10 (+4 eff.)
Fatigue: +24%
Changes stats: +5 Con
Changes resistances: -15% acid / +15% physical
Reduces opponents crit chance: 20%
Physical save: +15 (+5 eff.)
Knockback immunity: +30%
Life regen: +2.00
Maximum life: +50.00
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.
Borfast's Cage (10 def, 20 armour)Requires:
- Massive armour training
- Strength 35
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +10 (+4 eff.)
Fatigue: +24%
Changes stats: +5 Con
Changes resistances: -15% acid / +15% physical
Reduces opponents crit chance: 20%
Physical save: +15 (+5 eff.)
Knockback immunity: +30%
Life regen: +2.00
Maximum life: +50.00
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.
Radiance (15 def, 0 armour)
Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +15 (+5 eff.)
Damage when hit (Melee): 30 blinding light
Changes stats: +10 Cun / +10 Mag
Changes resistances: +30% light / +30% darkness
Changes resistances cap: +10% light
Changes damage: +25% light
Talent category bonus: +0.20 Celestial
Spellpower: +20 (+10 eff.)
This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.
This item has been sent to the Item's Vault.
Radiance (15 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +15 (+5 eff.)
Damage when hit (Melee): 30 blinding light
Changes stats: +10 Cun / +10 Mag
Changes resistances: +30% light / +30% darkness
Changes resistances cap: +10% light
Changes damage: +25% light
Talent category bonus: +0.20 Celestial
Spellpower: +20 (+10 eff.)
This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.
This item has been sent to the Item's Vault.
Yaldan Baoth (0 def, 10 armour)
Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +10
Fatigue: +4%
Changes stats: +10 Str / +10 Con
Changes resistances: +15% light / +25% darkness
Changes resistances cap: +10% darkness
Changes damage: +15% light
Light radius: -2
Sight radius: -2
Reduce all damage from unseen attackers: 33%
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.
Activation costs 40 power out of 40/40.
The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor.
This item has been sent to the Item's Vault.
Yaldan Baoth (0 def, 10 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +10
Fatigue: +4%
Changes stats: +10 Str / +10 Con
Changes resistances: +15% light / +25% darkness
Changes resistances cap: +10% darkness
Changes damage: +15% light
Light radius: -2
Sight radius: -2
Reduce all damage from unseen attackers: 33%
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.
Activation costs 40 power out of 40/40.
The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor.
This item has been sent to the Item's Vault.
dwarven-steel helm 'Galetrial' (0 def, 4 armour)
Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Changes resistances: +10% lightning / +10% temporal
Changes resistances penetration: +25% lightning
Changes damage: +15% physical
Physical save: +15 (+4 eff.)
Stamina each turn: +3.00
Only die when reaching: -80.00 life
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
dwarven-steel helm 'Galetrial' (0 def, 4 armour)Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Changes resistances: +10% lightning / +10% temporal
Changes resistances penetration: +25% lightning
Changes damage: +15% physical
Physical save: +15 (+4 eff.)
Stamina each turn: +3.00
Only die when reaching: -80.00 life
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
ancient mummy wrappings of Angolwen (5 def, 2 armour)
Requires:
- Level 25
Powered by arcane forces
6.00 Encumbrance.
Type: armor / mummy ; tier 4
When wielded/worn:
Armour: +2
Defense: +5 (+2 eff.)
Fatigue: +2%
Changes stats: +5 Wil / +13 Mag
Changes resistances: -25% fire
Changes resistances penetration: +9% temporal / +8% physical
Changes damage: +18% physical / +15% darkness / +15% cold / +15% arcane / +13% temporal
Silence immunity: +25%
Spellpower on spell critical (stacks up to 3 times): +5
Spellpower: +15 (+9 eff.)
Reduces paradox anomalies(equivalent to willpower): +10
Decaying mummy wrappings.
This item has been sent to the Item's Vault.
ancient mummy wrappings of Angolwen (5 def, 2 armour)Requires:
- Level 25
Powered by arcane forces
6.00 Encumbrance.
Type: armor / mummy ; tier 4
When wielded/worn:
Armour: +2
Defense: +5 (+2 eff.)
Fatigue: +2%
Changes stats: +5 Wil / +13 Mag
Changes resistances: -25% fire
Changes resistances penetration: +9% temporal / +8% physical
Changes damage: +18% physical / +15% darkness / +15% cold / +15% arcane / +13% temporal
Silence immunity: +25%
Spellpower on spell critical (stacks up to 3 times): +5
Spellpower: +15 (+9 eff.)
Reduces paradox anomalies(equivalent to willpower): +10
Decaying mummy wrappings.
This item has been sent to the Item's Vault.