

Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +5% blight
Mana each turn: +0.15
Maximum mana: +38.00
The wearer is treated as an undead.
The wearer no longer has to breathe.
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Armour penetration: +6
Physical crit. chance: +5.0%
Physical power: +4 (+1 eff.)
Armour: +3
Fatigue: -6%
Changes resistances: +9% acid / +3% darkness / +8% fire / +6% mind / +8% cold
Maximum encumbrance: +28
Physical save: +8 (+4 eff.)
Mental save: +6 (+3 eff.)
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Changes stats: +5 Wil
Mental save: +10 (+5 eff.)
Mindpower: +5 (+3 eff.)
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
It can be used to activate talent Sleep (costing 20 power out of 25/25) :
Effective talent level: 3.0
Power cost: 20 out of 25/25.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn.
When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn.
The damage threshold will scale with your Mindpower.
This ethereal eye stares eternally, as if seeing things that do not truly exist.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
5.00 Encumbrance.
[Unique]
Type: misc / land
When carried:
Changes damage: +2% all
It can be used to natural balance
Activation costs 100 power out of 100/100.
The very heart of the lost land of Poosh. What did Kelad need with it?
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 20
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 40.0 - 48.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +120
When wielded/worn:
Armour: +2
Defense: +8 (+8 eff.)
Ranged Defense: +8 (+8 eff.)
Fatigue: +6%
On shield block:
* Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Changes stats: +5 Wil
Changes resistances: +25% blight / +25% darkness
Talent granted: +1 Block
Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 16
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+5 eff.)
Spell save: +12 (+4 eff.)
Mental save: +12 (+5 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Silence immunity: +21%
Confusion immunity: +31%
Stun/Freeze immunity: +20%
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
3.00 Encumbrance.
[Unique]
Type: misc / animal
It can be used to invoke your inner bearness
Activation costs 100 power out of 100/100.
The very essence of bearness!
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
- Talent Shoot
- Talent Steam Pool
Powered by arcane forces
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 2
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Attack speed: 100%
Firing range: +7
Travel speed: +600%
Damage (Ranged): +6 cold
Attacks use: 2.0 Steam
When wielded/worn:
Changes damage: +10% cold
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
In the past there was a dagger with it.
Base power: 28.0 - 39.2
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spellpower: +5 (+5 eff.)
Spell crit. chance: +5%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.


Requires:
- Strength 18
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 4
When wielded/worn:
Armour penetration: +2
Physical power: +20 (+6 eff.)
Armour: +7
Defense: +12 (+12 eff.)
Fatigue: +8%
Changes stats: +6 Str
Changes resistances: +14% blight / +9% physical / +14% nature / +11% darkness
Changes damage: +6% cold
Reduced damage from: +8% Unnatural
Life regen: +4.10
Maximum life: +46.00
Light radius: +2
Healing mod.: +14%
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 10 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Changes resistances: +11% all
Changes damage: +12% all
Spellpower: +12 (+9 eff.)
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.