

Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 21.0 - 33.6
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +4 cold / +8 fire
Damage (radius 1) on hit: +8 fire / +20 cold
When wielded/worn:
Physical crit. chance: +12.0%
Physical power: +12 (+3 eff.)
Effects on melee hit:
* 20% chance to reduce damage dealt by 27%
Changes damage: +6% cold
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Talent mastery: +0.20 Corruption / Fearfire
Spell save: +7 (+2 eff.)
Shadow Power: +5
Grants spell-crit equal to half of your Shadow Power.
Talent on hit(spell): Darkfire (10% chance level 3).
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 4
Base power: 32.0 - 44.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* 19 arcane resource burn
Damage (Melee): +8 nature
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 61%
Changes stats: +2 Mag / +3 Con
Changes damage: +21% lightning
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Strength 18
Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 4
When wielded/worn:
Armour: +13
Defense: +16 (+5 eff.)
Fatigue: +8%
Damage (Melee): 13 acid / 13 fire
Damage when hit (Melee): 12 acid / 11 fire
Changes stats: +7 Cun / +4 Dex
Changes resistances: +14% acid / +12% fire / +23% cold
Maximum psi: +10.00
Mindpower: +20 (+6 eff.)
Light radius: +3
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Fatigue: +5%
Damage (Melee): 9 mind
Changes stats: +3 Con
Changes resistances: +21% lightning / +11% darkness / +15% blight / +9% fire / +7% mind / +10% arcane
Changes damage: +7% mind / +12% fire
Damage affinity(heal): +9% nature
Talent mastery: +0.20 Wild-gift / Antimagic
Physical save: +14 (+4 eff.)
Spell save: +25 (+8 eff.)
Mental save: +6 (+2 eff.)
Disarm immunity: +30%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Base power: 34.0 - 47.6
Uses stats: 60% Dex, 20% Mag, 50% Str
Damage type: Bright light
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +15
Crit. chance: +2.0%
Capacity: 25
On weapon hit:
* 25% chance to blind
Travel speed: +300%
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 24
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 30.0 - 36.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.5%
Block value: +81
On weapon hit:
* 20% chance to reduce all saves and defense by 33
When wielded/worn:
Accuracy: +14 (+4 eff.)
Armour: +6
Fatigue: +8%
Damage when hit (Melee): 10 lightning
Changes stats: +6 Str / +4 Dex
Changes resistances: +12% mind / +6% lightning
Changes damage: +9% mind
Talent granted: +1 Block
Mental save: +6 (+2 eff.)
Maximum psi: +30.00
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Willpower 18
- Cunning 18
- Strength 18
Infused by psionic forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 49.0 - 78.4
Uses stat: 129% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +9
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 9% chance to stun or confuse the target
Damage (Melee): +49 light / +49 darkness
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +10 Cun / -5 Wil
Changes resistances: +15% blight / +15% darkness / +15% acid
Physical save: +15 (+5 eff.)
Spell save: +15 (+5 eff.)
Mental save: -7 (-4 eff.)
Maximum life: +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.