

acidic dwarven-steel greatmaul (44-65 power, 2 apr)
Requires:
- Strength 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 43.5 - 65.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Level 15
0.00 Encumbrance.
Type: alchemist-gem / black ; tier 1
When used as an alchemist bomb:
Bomb damage +5%
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 4
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +9
When wielded/worn:
Physical power: +13 (+4 eff.)
Damage when hit (Melee): 4 darkness
Changes stats: +5 Str
Changes resistances: +6% acid / +12% nature
Changes resistances penetration: +25% fire
Reduces incoming crit damage: 15.00%
Life regen: +4.00
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 4
Base power: 46.5 - 65.1
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +14
Crit. chance: +2.5%
Capacity: 24
On weapon crit:
* Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7
Damage (Ranged): +34 cold / +9 light / +8 nature
Damage (radius 1) on hit: +20 nature
Damage (radius 2) on crit: +8 nature
Damage against: +18% Undead
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
3.00 Encumbrance.
Type: tool / digger ; tier 1
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 20%
Damage when hit (Melee): 2 darkness
Changes stats: +1 Str
Changes resistances: +18% acid / +12% fire / +10% nature
Changes damage: +6% nature / +3% acid
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Defense: +6 (+3 eff.)
Fatigue: -7%
Changes stats: +6 Cun
Changes damage: +10% darkness
Talent cooldown: Shadowstep (-1 turn)
Mental save: +13 (+7 eff.)
Maximum stamina: +25.00
It can be used to activate talent Shadowstep (costing 50 power out of 50/50) :
Effective talent level: 2.0
Power cost: 50 out of 50/50.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Defense: +25 (+12 eff.)
Changes resistances: +12% lightning / +6% light / +12% mind
Reduces incoming crit damage: 10.00%
Blindness immunity: +20%
Silence immunity: +31%
Mana each turn: +0.20
Only die when reaching: -40.00 life
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Cunning 10
- Dexterity 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 25.0 - 32.5
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+8 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+5 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 46.5 - 69.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 4).
On weapon hit:
* 19% chance to reduce strength, dexterity, and constitution by 13
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage (Melee): +7 blight
When wielded/worn:
Disease immunity: +22%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 1
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Fatigue: -10%
Maximum encumbrance: +70
Knockback immunity: +40%
Maximum life: +40.00
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.