

0.1
infusion scroll
[Ego]
Nature
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 10
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 2 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Dexterity stat.
Inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.


0.1
T1 amulet jewelry
[Unique]
Psionic
While equipped:
dps ----------
Mind.pwr +5 (+2 eff.)
Melee+ 5 mind
Ranged+ 5 mind
---------- misc
See.Stealth +10
See.Invis +10
Blind-Fight: No penalty when attacking invisible/stealthed
These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows.
If you close your eyes a moment, you can almost imagine what dread sights they see...
This item has been sent to the Item's Vault.


3.0
T5 arrow ammo
[Random Unique]
Nature/Disrupt/Master
Power 70.0 - 98.0 Physical
Uses 50% Str, 50% Mag, 70% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +18
Crit +24.0%
Capacity 23
Ranged+ +18 nature +8 mind
+20 light
Against +32% Unnatural
+30% Unliving
On Hit.r1 +20 mind
On Crit:
* Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


7.0
T4 shield armor
Reqs Shield usage training
[Ego]
Nature/Master
When used to Attack:
Power 48.5 - 58.2 Physical
Uses 50% Mag, 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +4.5%
Block +140
While equipped:
dps ----------
Melee+ 8 cold
Melee Ret 1 ice
----- def -----
Armour +8
Fatigue +8%
Resists +23% fire
---------- misc
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


3.0
T2 head armor
Reqs Heavy armour training
[Unique]
Master
While equipped:
Stats +3 Con
----- def -----
Armour +12
Hardiness +5%
Fatigue +5%
Phys.save +12 (+3 eff.)
Stun/Frz- +30%
Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell.
This item has been sent to the Item's Vault.


1.0
T2 belt armor
[Unique]
Nature
While equipped:
Stats +3 Wil
----- def -----
Resists +20% blight +20% cold
+20% nature
Heal.mod +15%
A belt rumoured to have been worn by the Conclave healers.
This item has been sent to the Item's Vault.


3.0
T4 waraxe 1H weapon
[Ego+]
Arcane/Master
Power 32.5 - 45.5 Physical
Uses 50% Mag, 100% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +5
Crit +6.5%
Atk.spd 100%
While equipped:
Stats +2 Mag +5 Wil +3 Con
dps ----------
Phys.pwr +8 (+2 eff.)
Spell.pwr +9 (+2 eff.)
Res.pen +6% physical
----- def -----
Disarm- +10%
One-handed war axes.
This item has been sent to the Item's Vault.


3.0
T3 waraxe 1H weapon
[Unique]
Nature/Master
Power 33.0 - 46.2 Physical
Uses 50% Mag, 100% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +7.0%
Atk.spd 100%
Dmg.conv 50% ice
On Hit: 15% Ice Breath 2
While equipped:
dps ----------
Res.pen +20% cold
----- def -----
Armour +20
Ice.pen +25%
A hand axe carved out of the most frozen parts of the northern wasteland.
This item has been sent to the Item's Vault.


3.0
T2 head armor
Reqs Heavy armour training
[Unique]
Master
While equipped:
Stats +4 Mag +3 Wil
dps ----------
Dmg.mod +10% light
----- def -----
Armour +6
Fatigue +4%
Resists +10% darkness
Blind- +30%
Confus- +30%
---------- misc
Light +6
A Dwarven helm embedded with a single diamond that can banish all underground shadows.
This item has been sent to the Item's Vault.


2.0
T1 misc tool
[Unique]
Arcane
While equipped:
---------- misc
Light +1
See.Stealth +10
Flame:
Level 2.0
Pwr.cost 9 out of 9/9.
Range 10
Travel.spd 2000% of base
Is a spell
Description: Conjures up a bolt of fire, setting the target ablaze and doing 208.94 fire damage over 3 turns.
At level 5, it will create a beam of flames.
The damage will increase with your Spellpower.
The battered remains of a flame imp's hand. It still burns with that unnatural flame.
This item has been sent to the Item's Vault.


0.1
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +2 Mag
dps ----------
Dmg.mod +25% blight +15% mind
+9% arcane
Melee Ret 2 blight
----- def -----
Resists +13% blight +15% mind
HP.reg +4.00
Stun/Frz- +28%
Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50.
Uses 1 power out of 1/1
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.


5.0
T3 greatmaul 2H weapon
[Rare]
Master
Power 39.0 - 58.5 Physical
Uses 50% Mag, 120% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +2
Crit +1.5%
Atk.spd 100%
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
Stats +1 Dex +3 Con
dps ----------
Phys.crit +12.0%
----- def -----
Resists +3% physical
Die.at -60.00 life
---------- misc
Infravis +1
Massive two-handed mauls.
This item has been sent to the Item's Vault.