

2.0 Encumbrance
T2 tool misc
[Unique]
While equipped:
Stats +8 Cun
offense ------
Damage +15% lightning
defense ------
Resistance +15% lightning
Physical save +18 (+9 eff.)
This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T1 lite
[Unique]
Nature
While equipped:
offense ------
On-Hit 15 Lite Light Burst (radius 1)
Damage +10% light
defense ------
Resistance +30% light
Healmod +10%
other -------
Light +5
When attacking in melee, deals 15 light damage and lights tiles in radius 1.
Call light, dispelling darkness and lighting tiles in radius 20.(80 power, based on Willpower).
Uses 10 power out of 15/15
A small crystal phial that captured Sunlight during the Summertide.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T1 hands armor
[Unique]
Nature
While equipped:
Stats +2 Cun +3 Wil
offense ------
Mindpower +2 (+1 eff.)
Damage +5% fire
defense ------
Armor +2
Resistance +10% fire
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Flamespit:
Effective talent level: 3.0
Power cost 8 out of 24/24.
Range 10
Travel.spd instantaneous
Is: a nature gift
Description: Spits a bolt of fire, doing 35.57 fire damage.
The damage will increase with your Mindpower.
These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T1 head armor
[Rare]
Nature
While equipped:
offense ------
Damage +15% nature
Ignore resists +10% physical
When Hit 2 nature
defense ------
Armor +3
Fatigue +5%
Resistance +1% physical +12% light
+11% darkness
other -------
Stamina/turn +3.00
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T1 cloth armor
[Unique]
Arcane
While equipped:
offense ------
Spellpower +5 (+2 eff.)
Move Speed +15%
Damage +10% cold
Ignore resists +8% cold
When Hit 10 cold
defense ------
Defense +12 (+6 eff.)
Resistance +7% all +15% cold
other -------
Masteries
+0.30 Spell/Glacial waste
+0.30 Spell/Rime wraith
+0.30 Spell/Water
+0.30 Spell/Frost alchemy
+0.30 Spell/Grave
+0.30 Spell/Ice
On Spell Hit: 5% Water Jet level 1
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T2 dagger 1H weapon
[Unique]
Master
Weapon Damage 25.0 - 32.5 Physical
Uses 35% Str, 65% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +8.0%
Attack Speed 100%
On-hit +10 silence
On Kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
While equipped:
offense ------
Accuracy +10 (+3 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.


9.0 Encumbrance
T2 light armor
[Unique]
Master
While equipped:
Stats +5 Str +3 Con
defense ------
Armor +6
Defense +4 (+2 eff.)
Ranged Defense +8 (+4 eff.)
Fatigue +10%
Life +45.00
Life Regen +2.00
Knockbk Resist +50%
other -------
Encumbrance +20
Stamina/turn +1.00
Max stamina +45.00
Size +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.


2.0 Encumbrance
T2 amulet jewelry
[Unique]
Master
While equipped:
Stats +6 Str +6 Con
defense ------
Armor +10
Fatigue +2%
Resistance +20% physical
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Range 6
Cooldown: 14
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 283.56 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 arrow ammo
Reqs Dex 24
[Unique]
Arcane
Weapon Damage 34.0 - 47.6 Bright light
Uses 60% Dex, 20% Mag, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +15
Critical Rate +2.0%
Capacity 25
Projectile Speed +300%
On Hit:
* 25% chance to blind
Shoots beams through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T1 misc tool
[Unique]
Nature
While equipped:
Stats +5 Lck
defense ------
Defense +5 (+3 eff.)
other -------
Disarm Traps +5
Detects traps.
Removes (25% chance) up to three stuns, pins, or dazes each turn
A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.
It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T5 staff 2H weapon
[Rare]
Arcane
Weapon Damage 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Spell Crit +5%
Spellpower +15 (+5 eff.)
Damage +27% lightning
+30% physical +3% light
Ignore resists +25% light +5% lightning
On-Hit (Melee):
* 10% chance to reduce strength, dexterity, and constitution by 23
defense ------
Armor +6
Defense +7 (+3 eff.)
other -------
Wards +2 physical
Talents +3 Ward
+1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.