Mighty Girdle
Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 1
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Fatigue: -10%
Maximum encumbrance: +70
Knockback immunity: +40%
Maximum life: +40.00
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.
Mighty GirdleRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 1
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Fatigue: -10%
Maximum encumbrance: +70
Knockback immunity: +40%
Maximum life: +40.00
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.
Torchnail the hardened leather belt
Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes resistances: +5% lightning / +7% temporal / +18% fire
Changes resistances penetration: +20% fire
Light radius: +3
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Torchnail the hardened leather beltRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes resistances: +5% lightning / +7% temporal / +18% fire
Changes resistances penetration: +20% fire
Light radius: +3
A belt that goes around your waist.
This item has been sent to the Item's Vault.
rough leather belt 'Hailwrack'
Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +3 Str / +2 Wil
Changes resistances: +6% cold
Changes damage: +3% cold
Maximum life: +30.00
Infravision radius: +2
A belt that goes around your waist.
This item has been sent to the Item's Vault.
rough leather belt 'Hailwrack'Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +3 Str / +2 Wil
Changes resistances: +6% cold
Changes damage: +3% cold
Maximum life: +30.00
Infravision radius: +2
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Belegalin (0 def, 12 armour)
Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +12
Fatigue: -4%
Changes resistances penetration: +10% mind
Pinning immunity: +20%
Stun/Freeze immunity: +10%
Stamina each turn: +0.60
Maximum life: +55.00
Movement speed: +10%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Belegalin (0 def, 12 armour)Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +12
Fatigue: -4%
Changes resistances penetration: +10% mind
Pinning immunity: +20%
Stun/Freeze immunity: +10%
Stamina each turn: +0.60
Maximum life: +55.00
Movement speed: +10%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Tundraweeper (0 def, 1 armour)
Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +1
Fatigue: -4%
Changes stats: +1 Mag / +5 Cun / +3 Con
Changes resistances penetration: +5% cold
Maximum encumbrance: +22
Physical save: +6 (+3 eff.)
See invisible: +3
A pair of boots made of leather.
This item has been sent to the Item's Vault.
Tundraweeper (0 def, 1 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +1
Fatigue: -4%
Changes stats: +1 Mag / +5 Cun / +3 Con
Changes resistances penetration: +5% cold
Maximum encumbrance: +22
Physical save: +6 (+3 eff.)
See invisible: +3
A pair of boots made of leather.
This item has been sent to the Item's Vault.
Branadohad the Snowreek (0 def, 1 armour)
Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour: +1
Fatigue: +1%
Changes resistances: +6% lightning / +6% fire / +6% temporal / +6% cold
Changes damage: +6% cold
A cap made of leather.
This item has been sent to the Item's Vault.
Branadohad the Snowreek (0 def, 1 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour: +1
Fatigue: +1%
Changes resistances: +6% lightning / +6% fire / +6% temporal / +6% cold
Changes damage: +6% cold
A cap made of leather.
This item has been sent to the Item's Vault.
miner's rough leather cap of trickery (0 def, 3 armour)
Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour penetration: +5
Armour: +3
Fatigue: +1%
Changes stats: +3 Cun / +3 Dex
Infravision radius: +1
A cap made of leather.
This item has been sent to the Item's Vault.
miner's rough leather cap of trickery (0 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour penetration: +5
Armour: +3
Fatigue: +1%
Changes stats: +3 Cun / +3 Dex
Infravision radius: +1
A cap made of leather.
This item has been sent to the Item's Vault.
overpowered elm wand of shielding [power 158] (25 cooldown)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 1
It can be used to create a shield absorbing up to 158 damage on yourself and all friendly characters within 10 spaces for 4 turns
Activation puts all charms on cooldown for 25 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
overpowered elm wand of shielding [power 158] (25 cooldown)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 1
It can be used to create a shield absorbing up to 158 damage on yourself and all friendly characters within 10 spaces for 4 turns
Activation puts all charms on cooldown for 25 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
Porywe
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Accuracy: +5 (+2 eff.)
Physical power: +5 (+2 eff.)
Damage when hit (Melee): 11 fire
Changes stats: +4 Con
Changes resistances: +6% fire
Maximum vim: +20.00
Light radius: +3
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.
PoryweRequires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Accuracy: +5 (+2 eff.)
Physical power: +5 (+2 eff.)
Damage when hit (Melee): 11 fire
Changes stats: +4 Con
Changes resistances: +6% fire
Maximum vim: +20.00
Light radius: +3
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.
powerful elven-wood totem of summon tentacle [power 245] (25 cooldown)
Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 4
It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.
(Tentacle Stats)
Life: 498
Base Damage: 259
Armor: 17
All Resist: 20
Activation puts all charms on cooldown for 25 turns.
When used:
* Increase all damage by 16% for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.
powerful elven-wood totem of summon tentacle [power 245] (25 cooldown)Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 4
It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.
(Tentacle Stats)
Life: 498
Base Damage: 259
Armor: 17
All Resist: 20
Activation puts all charms on cooldown for 25 turns.
When used:
* Increase all damage by 16% for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.