This item will automatically be transmogrified when you leave the level.
Spinal Cage (5 def, 8 armour)
Requires:
- Level 15
Powered by arcane forces
Infused by nature
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +8
Defense: +5 (+2 eff.)
Fatigue: +3%
Changes stats: +2 Dex
Changes resistances: +15% physical
It can be used to activate talent Bone Grab (costing 20 power out of 30/30) :
Effective talent level: 2.0
Power cost: 20 out of 30/30.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns.
The bone will also deal 20.89 physical damage.
The damage will increase with your Spellpower.
A gross mass of spinal matter hastily assembled into armour.
This item has been sent to the Item's Vault.
Spinal Cage (5 def, 8 armour)Spinal Cage (5 def, 8 armour)
Requires:
- Level 15
Powered by arcane forces
Infused by nature
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +8
Defense: +5 (+2 eff.)
Fatigue: +3%
Changes stats: +2 Dex
Changes resistances: +15% physical
It can be used to activate talent Bone Grab (costing 20 power out of 30/30) :
Effective talent level: 2.0
Power cost: 20 out of 30/30.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns.
The bone will also deal 20.89 physical damage.
The damage will increase with your Spellpower.
A gross mass of spinal matter hastily assembled into armour.
This item has been sent to the Item's Vault.
ash wand of lightning storm 'Brightclamor' [power 194] (15 cooldown)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes resistances penetration: +10% light
Changes damage: +3% light
Infravision radius: +3
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 38 lightning damage and will be dazed for 1 turn (194 total damage)
Activation puts all charms on cooldown for 15 turns.
When used:
* Cleanse 2 total effects of type disease, wound, or poison.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
ash wand of lightning storm 'Brightclamor' [power 194] (15 cooldown)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes resistances penetration: +10% light
Changes damage: +3% light
Infravision radius: +3
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 38 lightning damage and will be dazed for 1 turn (194 total damage)
Activation puts all charms on cooldown for 15 turns.
When used:
* Cleanse 2 total effects of type disease, wound, or poison.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
Malyhell the dwarven-steel waraxe (30-41 power, 4 apr)
Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 3
Base power: 29.5 - 41.3
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 10% chance to slow global speed by 42%
* 20% chance to reduce armor by 22%
Changes resistances: +3% acid / +3% cold / +3% lightning
Changes resistances penetration: +10% acid
One-handed war axes.
This item has been sent to the Item's Vault.
Malyhell the dwarven-steel waraxe (30-41 power, 4 apr)Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 3
Base power: 29.5 - 41.3
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 10% chance to slow global speed by 42%
* 20% chance to reduce armor by 22%
Changes resistances: +3% acid / +3% cold / +3% lightning
Changes resistances penetration: +10% acid
One-handed war axes.
This item has been sent to the Item's Vault.
Rune of the Rift (194.00 temporal damage, removed from time 4 turns)
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 194.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
Rune of the Rift (194.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 194.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
Aeresevena (66-99 power, 4 apr)
Requires:
- Strength 48
Powered by arcane forces
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 66.0 - 99.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
Damage (Melee): +16 blight / +8 arcane
When wielded/worn:
Changes damage: +3% arcane
Mana each turn: +0.12
Mana when firing critical spell: +2.00
Damage Shield penetration: +10%
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Aeresevena (66-99 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 66.0 - 99.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
Damage (Melee): +16 blight / +8 arcane
When wielded/worn:
Changes damage: +3% arcane
Mana each turn: +0.12
Mana when firing critical spell: +2.00
Damage Shield penetration: +10%
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Morrigor (50-70 power, 12 apr)
Requires:
- Magic 40
Powered by arcane forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 50.0 - 70.0
Uses stats: 60% Mag, 60% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* deal 5.50 arcane and 6.16 darkness damage (based on Magic) in a radius 1 around the target
On weapon kill:
* swallows the victim's soul, gaining a new power
When wielded/worn:
Talent granted: +1 Soul Purge
Spellpower: +24 (+14 eff.)
Spell crit. chance: +12%
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.
Morrigor (50-70 power, 12 apr)Requires:
- Magic 40
Powered by arcane forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 50.0 - 70.0
Uses stats: 60% Mag, 60% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* deal 5.50 arcane and 6.16 darkness damage (based on Magic) in a radius 1 around the target
On weapon kill:
* swallows the victim's soul, gaining a new power
When wielded/worn:
Talent granted: +1 Soul Purge
Spellpower: +24 (+14 eff.)
Spell crit. chance: +12%
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.
Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)
Requires:
- Willpower 28
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 15.0 - 16.5
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +26
Crit. chance: +6.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +8 Wil
Changes resistances: +15% mind
Talent masteries: +0.30 Psionic / Focus +0.30 Psionic / Absorption
Mental save: +25 (+9 eff.)
Maximum psi: +20.00
Mindpower: +14 (+7 eff.)
Mental crit. chance: +7%
Reduce damage from attackers more than 3 tiles away by 25%
This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces.
This item has been sent to the Item's Vault.
Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)Requires:
- Willpower 28
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 15.0 - 16.5
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +26
Crit. chance: +6.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +8 Wil
Changes resistances: +15% mind
Talent masteries: +0.30 Psionic / Focus +0.30 Psionic / Absorption
Mental save: +25 (+9 eff.)
Maximum psi: +20.00
Mindpower: +14 (+7 eff.)
Mental crit. chance: +7%
Reduce damage from attackers more than 3 tiles away by 25%
This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces.
This item has been sent to the Item's Vault.