

Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Power: 171% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage (Melee): +12 nature
Damage against: +13% Unnatural
When wielded/worn:
Accuracy: +23 (+9 eff.)
Armour penetration: +17
Damage when hit (Melee): 6 cold
Changes resistances: +5% arcane
Changes resistances penetration: +10% cold / +16% physical
Changes damage: +21% cold
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Power: 167% Range: 1.4x
Uses stat: 150% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 8% chance to reduce strength, dexterity, and constitution by 29
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +9 blight / +4 acid
Damage (radius 2) on crit: +12 acid
When wielded/worn:
Physical crit. chance: +10.0%
Effects on melee hit:
* 10% chance to reduce all saves and defense by 25
Changes resistances: +9% mind
Changes damage: +6% acid / +6% mind
Disease immunity: +14%
One-handed war axes.
This item has been sent to the Item's Vault.