

Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +5
Defense: +4 (+1 eff.)
Changes stats: +8 Cun / +8 Wil
Changes resistances penetration: +20% nature
Changes damage: +20% nature
Spell save: +10 (+3 eff.)
Maximum life: +80.00
Mindpower: +10 (+4 eff.)
Mental crit. chance: +12%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
It can be used to destroy an arcane item (of a higher tier than the gauntlets)
Activation costs 1 power out of 150/150.
These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +6
Fatigue: +4%
Changes stats: +3 Wil / +4 Mag
Changes resistances: +10% darkness
Changes damage: +10% light
Blindness immunity: +30%
Confusion immunity: +30%
Light radius: +6
A Dwarven helm embedded with a single diamond that can banish all underground shadows.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Fatigue: -6%
Changes stats: +4 Mag
Life regen: +1.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Changes stats: +5 Mag
Spell save: +10 (+6 eff.)
Mental save: +8 (+2 eff.)
Confusion immunity: +24%
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 50% Cun, 50% Dex, 15% Mag
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 17 power out of 20/20) :
Effective talent level: 3.0
Power cost: 17 out of 20/20.
Range: 10
Travel Speed: 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 57.45 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +14
Changes stats: +6 Str / +6 Mag / +6 Wil
Changes resistances: +9% lightning / +11% cold / +11% all
Changes damage: +19% lightning / +8% physical / +14% cold / +15% fire
Reduces incoming crit damage: 15.00%
Physical save: +9 (+4 eff.)
Maximum life: +100.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +9 Wil / +5 Cun
Damage against: +20% Summoned
Reduced damage from: +16% Summoned
Spell crit. chance: +5%
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +9% acid / +12% light
Changes resistances penetration: +25% light
Changes damage: +12% acid / +3% fire
Spellpower: +10 (+6 eff.)
Light radius: +6
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Damage (Melee): 5 acid / 6 lightning / 6 fire / 12 arcane / 6 cold
Changes stats: +9 Mag / +7 Wil
Changes resistances: +5% arcane
Changes damage: +5% arcane
Spellpower: +7 (+5 eff.)
When used to modify unarmed attacks:
Base power: 16.5 - 18.2
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Manathrust (10% chance level 3).
Damage (Melee): +7 ice / +7 lightning / +17 fire / +4 arcane / +10 acid
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 2
Mastery: Psyshot
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Attack speed: 100%
Firing range: +8
Travel speed: +600%
Damage (Ranged): +15 physical
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +5 (+2 eff.)
Physical crit. chance: +4.0%
Changes stats: +2 Con
Talent granted: +3 Ceasefire
It's said that Talosis never lost an argument. Now you know why.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Infused by nature
Crafted by a master
Powered by steamtech
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Physical crit. chance: +11.0%
Effects on melee hit:
* 23% chance to reduce damage dealt by 32%
Changes stats: +14 Dex / +15 Cun / +12 Con / +8 Lck
Changes resistances penetration: +10% blight
Trap disarming bonus: +20
Stealth bonus: +11
Physical save: +10 (+3 eff.)
Spell save: +10 (+5 eff.)
Mental save: +11 (+3 eff.)
Mindpower: +7 (+2 eff.)
Mental crit. chance: +11%
Infravision radius: +5
Steampower: +5 (+1 eff.)
It can be used to generate a personal shield that absorbs up to 318 damage and damages attackers striking the wearer for 42 fire damage while it lasts (based on Cunning)
Activation costs 24 power out of 24/24.
This belt utilizes an enchanted gem to focus a burst of steam into a powerful barrier.
This item has been sent to the Item's Vault.