

Requires:
- Strength 16
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 22.5 - 36.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
Damage Shield penetration (this weapon only): +17%
Damage (radius 1) on hit: +10 fire
When wielded/worn:
Changes stats: +3 Str
Critical mult.: +5.00%
Stamina each turn: +2.00
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 35
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Accuracy: +8 (+3 eff.)
Physical crit. chance: +7.0%
Physical power: +9 (+3 eff.)
Armour: +8
Fatigue: +8%
Damage (Melee): 6 acid
Damage when hit (Melee): 4 acid
Changes stats: +5 Str / +5 Dex
Changes resistances: +6% temporal
Changes resistances penetration: +5% temporal
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 65.5 - 78.6
Uses stats: 40% Wil, 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +20.0%
Capacity: 22
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 207 physical damage
On weapon crit:
* Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +23 darkness / +40 physical
Damage (radius 1) on hit: +8 mind / +16 arcane
Damage (radius 2) on crit: +16 arcane
Damage against: +12% Living
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce armor by 41%
Damage (Melee): 24 fire
Changes stats: +1 Dex
Changes resistances: +3% light
Changes resistances penetration: +10% acid
Changes damage: +15% acid / +30% temporal / +3% light
Talent granted: +1 Command Staff
Critical mult.: +32.00%
Mana each turn: +0.83
Maximum mana: +94.00
Spellpower: +28 (+7 eff.)
Spell crit. chance: +5%
See invisible: +14
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.