

Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 8
Changes stats: +2 Cun
Changes resistances: +6% blight / +13% darkness / +12% mind / +9% all
Changes resistances penetration: +10% blight
Changes damage: +5% light / +7% darkness
Physical save: +12 (+4 eff.)
Spell save: +11 (+3 eff.)
Mental save: +40 (+16 eff.)
Spellpower: +6 (+6 eff.)
Spell crit. chance: +6%
Mindpower: +3 (+2 eff.)
Mental crit. chance: +4%
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 16%
* 10% chance to reduce armor by 17%
Changes stats: +4 Wil
Changes resistances: +6% acid / +25% light / +27% darkness
Blindness immunity: +45%
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Dexterity 11
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 1
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +6
On weapon hit:
* 20% chance to slow global speed by 45%
Travel speed: +100%
Damage (Ranged): +12 physical
When wielded/worn:
Accuracy: +6 (+3 eff.)
Physical crit. chance: +2.0%
Changes damage: +3% lightning / +3% nature
Maximum stamina: +10.00
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 41.5 - 58.1
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 15 cold damage (1/turn)
Damage (Melee): +13 nature
Damage (radius 1) on hit: +12 blight
Damage (radius 2) on crit: +31 lightning / +34 cold
When wielded/worn:
Changes resistances penetration: +16% lightning / +31% cold
Changes damage: +24% blight / +13% cold
Movement speed: +37%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 40
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
Base power: 33.0 - 46.2
Uses stat: 100% Str
Damage type: Acid
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
Damage (radius 2) on crit: +40 corrosive acid
When wielded/worn:
Physical crit. chance: +10.0%
Changes resistances: +15% acid
Changes resistances penetration: +20% acid
Changes damage: +20% acid
Spell crit. chance: +10%
It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 17 acid damage in a 4 radius ball. This damage will increase by 10% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Attack speed: 100%
Firing range: +8
Damage (radius 1) on hit: +12 cold
When wielded/worn:
Physical power: +10 (+2 eff.)
Ammo reloads per turn: +4
Changes stats: +15 Con / +14 Wil
Changes damage: +6% cold / +12% physical
Maximum life: +75.00
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 41.5 - 58.1
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 24 cold damage (1/turn)
Damage (Melee): +13 nature
Damage (radius 1) on hit: +12 blight
Damage (radius 2) on crit: +31 lightning / +34 cold
When wielded/worn:
Changes resistances penetration: +16% lightning / +31% cold
Changes damage: +24% blight / +13% cold
Movement speed: +37%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 46.0 - 73.6
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
Damage (radius 1) on hit: +12 nature
When wielded/worn:
Changes resistances: +9% light / +9% acid
Changes resistances penetration: +10% darkness
Changes damage: +6% nature
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes resistances: +9% all
Changes damage: +15% arcane
Spellpower: +15 (+8 eff.)
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +4 Cun / +4 Wil
Changes resistances: +6% blight
Damage against: +18% Summoned
Reduced damage from: +18% Summoned
The wearer is treated as an undead.
The wearer no longer has to breathe.
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 41.5 - 58.1
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 24 cold damage (1/turn)
Damage (Melee): +13 nature
Damage (radius 1) on hit: +12 blight
Damage (radius 2) on crit: +31 lightning / +34 cold
When wielded/worn:
Changes resistances penetration: +16% lightning / +31% cold
Changes damage: +24% blight / +13% cold
Movement speed: +37%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 46.0 - 73.6
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
Damage (radius 1) on hit: +12 nature
When wielded/worn:
Changes resistances: +9% light / +9% acid
Changes resistances penetration: +10% darkness
Changes damage: +6% nature
Massive two-handed swords.
This item has been sent to the Item's Vault.