
Yarykor the dwarven-steel mace (36-50 power, 4 apr)Requires:
- Strength 24
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 3
Base power: 36.0 - 50.4
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +1.5%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
When wielded/worn:
Accuracy: +16 (+6 eff.)
Armour penetration: +9
Changes resistances penetration: +11% physical
Equilibrium when hit: +0.04
Psi when hit: +0.20
Maximum hate: +4.00
Mental crit. chance: +1%
Blunt and deadly.
This item has been sent to the Item's Vault.

Poliseba (40-56 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
Damage (Melee): +12 arcane
When wielded/worn:
Accuracy: +19 (+5 eff.)
Defense: +17 (+6 eff.)
Damage when hit (Melee): 6 arcane
Disarm immunity: +63%
One-handed war axes.
This item has been sent to the Item's Vault.

storm voratun gauntlets of strength (+3) (0 def, 3 armour)Requires:
- Heavy armour training
Infused by nature
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Physical power: +5 (+2 eff.)
Armour: +3
Fatigue: +5%
Damage (Melee): 11 lightning
Changes stats: +3 Str
Changes resistances: +7% lightning
Changes damage: +6% lightning
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

voratun mace 'Quenchusher' (44-61 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / mace ; tier 5
Base power: 44.0 - 61.6
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +15 light
Damage against: +18% Undead
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce armor by 5%
* 20% chance to reduce all saves and defense by 29
Damage when hit (Melee): 10 acid
Changes resistances: +6% cold
Changes damage: +3% mind / +9% cold
Blunt and deadly.
This item has been sent to the Item's Vault.

voratun dagger 'Rimequick' (39-51 power, 9 apr)Requires:
- Dexterity 48
Infused by psionic forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 39.0 - 50.7
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce armor by 17%
Damage when hit (Melee): 8 acid
Changes resistances: +6% light / +9% cold
Changes damage: +3% cold
Sharp, short and deadly.
This item has been sent to the Item's Vault.

voratun mace 'Woeslice' (46-65 power, 6 apr)Requires:
- Strength 48
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / mace ; tier 5
Base power: 46.5 - 65.1
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage against: +10% Unnatural
When wielded/worn:
Damage when hit (Melee): 4 darkness
Changes resistances: +3% lightning
Changes resistances penetration: +20% darkness / +25% lightning
Changes damage: +9% darkness
Blunt and deadly.
This item has been sent to the Item's Vault.

Beahir the voratun gauntlets (0 def, 11 armour)Requires:
- Heavy armour training
Powered by arcane forces
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +11
Fatigue: +5%
Damage (Melee): 5 light
Changes resistances: +7% light / +3% cold
Changes damage: +8% light
Poison immunity: +20%
Cut immunity: +20%
Teleport immunity: +20%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

volcanic hardened leather armour of Eyal (9 def, 14 armour)Requires:
- Strength 16
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +14
Defense: +9 (+3 eff.)
Fatigue: +8%
Damage (Melee): 6 fire
Damage (Ranged): 5 fire
Changes resistances: +13% fire / +10% physical
Life regen: +4.00
Maximum life: +20.00
Healing mod.: +15%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

quiver of yew arrows 'Glacierwarden' (20/20, 44-62 power, 10 apr)Requires:
- Dexterity 24
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 3
Base power: 44.5 - 62.3
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +13.0%
Capacity: 20
When this weapon hits: Epidemic (20% chance level 3).
On weapon hit:
* 14% chance to reduce strength, dexterity, and constitution by 13
* 20% chance to knock the target back 3 spaces and deal 123 physical damage
On weapon crit:
* Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50%
Damage Shield penetration (this weapon only): +30%
Damage (Ranged): +9 blight / +8 physical / +8 cold
Damage (radius 1) on hit: +12 cold
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

voratun greatsword 'Phlegmknave' (62-99 power, 4 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 62.0 - 99.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Accuracy: +30 (+6 eff.)
Physical crit. chance: +23.0%
Changes stats: +3 Mag / +3 Cun / +2 Con
Changes resistances: +9% nature / +3% physical
Changes damage: +12% physical
Massive two-handed swords.
This item has been sent to the Item's Vault.

Islonn (0 def, 5 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Physical power: +5 (+1 eff.)
Armour: +5
Fatigue: +5%
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 12
* 20% chance to reduce armor by 22%
Damage when hit (Melee): 6 acid
Changes stats: +9 Str / +10 Con
Changes resistances penetration: +20% blight
Changes damage: +6% acid
Physical save: +34 (+10 eff.)
Mental save: +13 (+5 eff.)
Disease immunity: +15%
It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown :
Effective talent level: 2.0
Power cost: 28 out of 28/28.
Range: melee/personal
Travel Speed: instantaneous
Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit.
All evasion and concealment bonuses are also disabled.
The chance to hit increases with your Physical Power.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
It was changed by the digestive sack.
This item has been sent to the Item's Vault.
