
Yarykor the dwarven-steel mace (36-50 power, 4 apr)Requires:
- Strength 24
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 3
Base power: 36.0 - 50.4
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +1.5%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
When wielded/worn:
Accuracy: +16 (+6 eff.)
Armour penetration: +9
Changes resistances penetration: +11% physical
Equilibrium when hit: +0.04
Psi when hit: +0.20
Maximum hate: +4.00
Mental crit. chance: +1%
Blunt and deadly.
This item has been sent to the Item's Vault.

radiant drakeskin leather armour (20 def, 8 armour)Requires:
- Strength 20
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +20 (+5 eff.)
Fatigue: +8%
Changes stats: +3 Wil
Changes resistances: +18% blight / +20% darkness
Light radius: +1
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Poliseba (40-56 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
Damage (Melee): +12 arcane
When wielded/worn:
Accuracy: +19 (+5 eff.)
Defense: +17 (+6 eff.)
Damage when hit (Melee): 6 arcane
Disarm immunity: +63%
One-handed war axes.
This item has been sent to the Item's Vault.

Searwinter the steel mail armour (2 def, 12 armour)Requires:
- Heavy armour training
- Strength 20
Crafted by a master
Infused by psionic forces
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +12
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes stats: +2 Str / +3 Wil / +3 Cun
Changes resistances: +6% fire / +6% physical
Reduces incoming crit damage: 5.00%
Physical save: +10 (+3 eff.)
Mental save: +11 (+5 eff.)
Infravision radius: +2
A suit of armour made of mail.
This item has been sent to the Item's Vault.

storm voratun gauntlets of strength (+3) (0 def, 3 armour)Requires:
- Heavy armour training
Infused by nature
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Physical power: +5 (+2 eff.)
Armour: +3
Fatigue: +5%
Damage (Melee): 11 lightning
Changes stats: +3 Str
Changes resistances: +7% lightning
Changes damage: +6% lightning
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

voratun mace 'Quenchusher' (44-61 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / mace ; tier 5
Base power: 44.0 - 61.6
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +15 light
Damage against: +18% Undead
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce armor by 5%
* 20% chance to reduce all saves and defense by 29
Damage when hit (Melee): 10 acid
Changes resistances: +6% cold
Changes damage: +3% mind / +9% cold
Blunt and deadly.
This item has been sent to the Item's Vault.

voratun dagger 'Rimequick' (39-51 power, 9 apr)Requires:
- Dexterity 48
Infused by psionic forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 39.0 - 50.7
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce armor by 17%
Damage when hit (Melee): 8 acid
Changes resistances: +6% light / +9% cold
Changes damage: +3% cold
Sharp, short and deadly.
This item has been sent to the Item's Vault.

voratun mace 'Woeslice' (46-65 power, 6 apr)Requires:
- Strength 48
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / mace ; tier 5
Base power: 46.5 - 65.1
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage against: +10% Unnatural
When wielded/worn:
Damage when hit (Melee): 4 darkness
Changes resistances: +3% lightning
Changes resistances penetration: +20% darkness / +25% lightning
Changes damage: +9% darkness
Blunt and deadly.
This item has been sent to the Item's Vault.

Beahir the voratun gauntlets (0 def, 11 armour)Requires:
- Heavy armour training
Powered by arcane forces
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +11
Fatigue: +5%
Damage (Melee): 5 light
Changes resistances: +7% light / +3% cold
Changes damage: +8% light
Poison immunity: +20%
Cut immunity: +20%
Teleport immunity: +20%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
