

0.1 Encumbrance
T2 ring jewelry
[Unique]
Nature
While equipped:
Stats +4 Wil +6 Con
offense ------
Damage +15% cold
defense ------
Resistance +10% nature +25% cold
other -------
Max mana +20.00
Max stamina +20.00
Max psi +20.00
Max air +50.00
Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 9.03 cold and 9.75 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance.
Uses 60 power out of 60/60
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T2 belt armor
[Unique]
Nature
While equipped:
Stats +3 Wil
defense ------
Resistance +20% blight +20% cold +20% nature
Healmod +15%
A belt rumoured to have been worn by the Conclave healers.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 head armor
[Random Unique]
Nature/Master
While equipped:
Stats +6 Str +4 Dex +3 Cun +4 Con
+13 Lck
offense ------
Physical Crit +5.0%
Spell Crit +10%
Mind Crit +6%
Critical power +10.00%
Spellpower +20 (+2 eff.)
Ignore Shields +30%
Ignore Armor +7
When Hit:
* 20% chance to reduce strength, dexterity, and constitution by 9
* 36% chance to reduce damage dealt by 38%
defense ------
Armor +5
Fatigue +5%
Physical save +12 (+3 eff.)
Mind save +12 (+3 eff.)
Battle Cry:
Puts all charms on 24 turn cooldown
Effective talent level: 2.0
Power cost 24 out of 28/28.
Range melee/personal
Cooldown: 27
Travel.spd instantaneous
Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit.
All evasion and concealment bonuses are also disabled.
The chance to hit increases with your Physical Power.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T2 dagger 1H weapon
[Rare]
Nature
Weapon Damage 107% Range: 1.0x-1.3x
Uses 50% Dex, 50% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +7 Str +7 Dex +5 Mag +6 Wil
+6 Cun +6 Con
offense ------
Damage +24% darkness
Ignore resists +20% nature
defense ------
Resistance +15% nature
Sharp, short and deadly.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T3 torque charm
[Rare]
Psionic
While equipped:
offense ------
Damage +27% nature +12% light
Ignore resists +10% light +20% lightning
On-Hit (Melee):
* 20% chance to slow global speed by 77%
other -------
Light +2
Blast the opponent's mind dealing 329 mind damage and silencing them for 4 turns
Puts all charms on 13 turn cooldown
100% to reduce fatigue by 44% for 2 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.


17.0 Encumbrance
T3 massive armor
Reqs - Massive armour training
,Str 35
[Unique]
Master
While equipped:
Stats +5 Con
defense ------
Armor +20
Defense +10 (+3 eff.)
Fatigue +24%
Resistance -15% acid +15% physical
Crit Avoidance 20%
Physical save +15 (+4 eff.)
Life +50.00
Life Regen +2.00
Knockbk Resist +30%
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T3 cloak armor
[Rare]
Master
While equipped:
Stats +11 Cun +7 Wil
offense ------
Damage +15% nature +9% mind
When Hit 4 nature
defense ------
Defense +13 (+4 eff.)
Physical save +11 (+3 eff.)
other -------
Max psi +40.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 feet armor
[Unique]
Psionic
While equipped:
offense ------
Physical Power +12 (+3 eff.)
Ignore Armor +15
defense ------
Armor +12
Defense +2 (+1 eff.)
Fatigue +8%
Spell save +10 (+2 eff.)
Mind save +10 (+3 eff.)
Life +80.00
Stun Resist +40%
other -------
Masteries
+0.20 Cunning/Trapping
+0.20 Cursed/Endless hunt
+0.20 Cursed/Predator
Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action).
Uses 28 power out of 32/32
Activation is instant.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.