
Vargh Redemption0.1 Encumbrance
T2 ring jewelry
[Unique]
Nature
While equipped:
Stats +4 Wil +6 Con
offense ------
Damage +15% cold
defense ------
Resistance +10% nature +25% cold
other -------
Max mana +20.00
Max stamina +20.00
Max psi +20.00
Max air +50.00
Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 9.03 cold and 9.75 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance.
Uses 60 power out of 60/60
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.

Girdle of the Calm Waters1.0 Encumbrance
T2 belt armor
[Unique]
Nature
While equipped:
Stats +3 Wil
defense ------
Resistance +20% blight +20% cold +20% nature
Healmod +15%
A belt rumoured to have been worn by the Conclave healers.
This item has been sent to the Item's Vault.

Darkwilter of the Blightspawn (0 def, 5 armour)3.0 Encumbrance
T5 head armor
[Random Unique]
Nature/Master
While equipped:
Stats +6 Str +4 Dex +3 Cun +4 Con
+13 Lck
offense ------
Physical Crit +5.0%
Spell Crit +10%
Mind Crit +6%
Critical power +10.00%
Spellpower +20 (+2 eff.)
Ignore Shields +30%
Ignore Armor +7
When Hit:
* 20% chance to reduce strength, dexterity, and constitution by 9
* 36% chance to reduce damage dealt by 38%
defense ------
Armor +5
Fatigue +5%
Physical save +12 (+3 eff.)
Mind save +12 (+3 eff.)
Battle Cry:
Puts all charms on 24 turn cooldown
Effective talent level: 2.0
Power cost 24 out of 28/28.
Range melee/personal
Cooldown: 27
Travel.spd instantaneous
Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit.
All evasion and concealment bonuses are also disabled.
The chance to hit increases with your Physical Power.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Swampworth the steel dagger (107% power, 6 apr) =DEX=1.0 Encumbrance
T2 dagger 1H weapon
[Rare]
Nature
Weapon Damage 107% Range: 1.0x-1.3x
Uses 50% Dex, 50% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +7 Str +7 Dex +5 Mag +6 Wil
+6 Cun +6 Con
offense ------
Damage +24% darkness
Ignore resists +20% nature
defense ------
Resistance +15% nature
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Scorpionclash [power 265] (13 cooldown)2.0 Encumbrance
T3 torque charm
[Rare]
Psionic
While equipped:
offense ------
Damage +27% nature +12% light
Ignore resists +10% light +20% lightning
On-Hit (Melee):
* 20% chance to slow global speed by 77%
other -------
Light +2
Blast the opponent's mind dealing 329 mind damage and silencing them for 4 turns
Puts all charms on 13 turn cooldown
100% to reduce fatigue by 44% for 2 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

Borfast's Cage (10 def, 20 armour)17.0 Encumbrance
T3 massive armor
Reqs - Massive armour training
,Str 35
[Unique]
Master
While equipped:
Stats +5 Con
defense ------
Armor +20
Defense +10 (+3 eff.)
Fatigue +24%
Resistance -15% acid +15% physical
Crit Avoidance 20%
Physical save +15 (+4 eff.)
Life +50.00
Life Regen +2.00
Knockbk Resist +30%
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.

Poluda the Carrionstriker (13 def, 0 armour)2.0 Encumbrance
T3 cloak armor
[Rare]
Master
While equipped:
Stats +11 Cun +7 Wil
offense ------
Damage +15% nature +9% mind
When Hit 4 nature
defense ------
Defense +13 (+4 eff.)
Physical save +11 (+3 eff.)
other -------
Max psi +40.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Boots of the Hunter (2 def, 12 armour)3.0 Encumbrance
T4 feet armor
[Unique]
Psionic
While equipped:
offense ------
Physical Power +12 (+3 eff.)
Ignore Armor +15
defense ------
Armor +12
Defense +2 (+1 eff.)
Fatigue +8%
Spell save +10 (+2 eff.)
Mind save +10 (+3 eff.)
Life +80.00
Stun Resist +40%
other -------
Masteries
+0.20 Cunning/Trapping
+0.20 Cursed/Endless hunt
+0.20 Cursed/Predator
Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action).
Uses 28 power out of 32/32
Activation is instant.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.
