
2026 Little GemsRequires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: gem / gift ; tier 3
When carried:
Light radius: +2
It can be used to explode a sphere
Activation costs 1 power out of 2024/2026.
A set of 2026 tiny explosive spheres.
This item has been sent to the Item's Vault.

Spellhunt Remnants (6 def, 8 armour)Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +8
Defense: +6 (+2 eff.)
Changes stats: +10 Cun / +10 Wil
Changes resistances penetration: +25% nature
Changes damage: +25% nature
Spell save: +15 (+8 eff.)
Maximum life: +100.00
Mindpower: +12 (+4 eff.)
Mental crit. chance: +15%
Light radius: +1
When used to modify unarmed attacks:
Base power: 34.0 - 47.6
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Armour Penetration: +18
Crit. chance: +12.0%
Attack speed: 83%
When this weapon hits: Mana Clash (15% chance level 3).
When this weapon hits: Antimagic Zone (15% chance level 3).
On weapon hit:
* 50 arcane resource burn
Damage (Melee): +20 silence
Can't be worn by those with arcane powers.
It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 166.75 arcane damage and stunned)
Activation costs 82 power out of 150/150.
These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them.
This item has been sent to the Item's Vault.

enhanced stralite waraxe of evisceration (140% power, 5 apr) =mag8=Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 4
Power: 141% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 119 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Physical crit. chance: +6.0%
Physical power: +10 (+5 eff.)
Changes stats: +5 Str / +7 Dex / +8 Mag / +6 Wil / +5 Cun / +7 Con
One-handed war axes.
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +15 (+3 eff.)
Changes stats: +10 Mag / +8 Wil / +6 Cun
Changes resistances: +20% lightning / +13% all
Changes resistances penetration: +15% lightning
Changes damage: +25% lightning
Spellpower: +20 (+9 eff.)
Movement speed: +10%
Slows Projectiles: +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

brass lantern 'Lightidol' =mag10=Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Damage when hit (Melee): 10 light
Changes stats: +2 Str / +10 Mag
Physical save: +7 (+4 eff.)
Light radius: +3
See invisible: +6
Healing mod.: +12%
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.

enhanced voratun dagger of persecution (148% power, 9 apr) =mag9-am=Requires:
- Dexterity 48
Infused by nature
Infused by arcane disrupting forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Power: 148% Range: 1.3x
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Damage against: +15% Unnatural
When wielded/worn:
Changes stats: +7 Str / +4 Dex / +9 Mag / +12 Wil / +12 Cun / +7 Con
Sharp, short and deadly.
This item has been sent to the Item's Vault.

shadow elven-silk cloak of sorcery (3 def, 0 armour) =stealth=Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes stats: +5 Wil / +5 Mag
Changes resistances: +17% darkness
Changes resistances penetration: +14% darkness
Changes damage: +18% darkness
Stealth bonus: +19
Spell crit. chance: +6%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Delutothel the Arcraze (0 def, 0 armour) =minddmg40=Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Effects on melee hit:
* 20 arcane resource burn
Changes resistances: +21% acid / +12% cold / +9% fire / +22% mind / +11% all
Changes resistances penetration: +10% mind / +10% lightning
Changes damage: +40% mind
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

focusing silk robe of nature (+22%) (0 def, 0 armour) =mag6=Requires:
- Level 25
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +6 Mag / +5 Wil
Changes resistances: +22% nature / +13% all
Changes damage: +15% nature
Mana each turn: +0.23
Psi each turn: +0.14
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Shoes of Moving Slowly (0 def, 0 armour) =mag8=Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Fatigue: +3%
Changes stats: +8 Mag / +8 Wil
Knockback immunity: +100%
Spellpower: +5 (+3 eff.)
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
It can be used to combine it with the Shoes of Moving Quickly.
Fast does not always win.
Rumoured to be able to combine with the Shoes of Moving Quickly.
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +15 Mag
Changes resistances: +13% all
Reduce damage by fixed amount: +22 all
Changes damage: +22% blight
Spellpower: +15 (+8 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 11 power out of 20/20) :
Effective talent level: 3.0
Power cost: 11 out of 20/20.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.

Siliriavea the Hailmark =mag6=Requires:
- Level 25
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce all saves and defense by 35
Damage when hit (Melee): 10 cold
Changes stats: +7 Dex / +6 Mag / +7 Wil / +3 Cun / +2 Con
Disarm immunity: +44%
Pinning immunity: +44%
Knockback immunity: +36%
Maximum life: +44.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.
