
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance
rune scroll
[Unique]
Arcane
When inscribed on your body:
Cooldown: 24
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Rune of the Rift (294.00 temporal damage, removed from time 4 turns)0.1 Encumbrance
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Range 6
Cooldown: 14
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 299.88 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Unerring Scalpel (15-20 power, 25 apr)1.0 Encumbrance
T1 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 15.0 - 19.5 Physical
Uses 45% Str, 55% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +25
Attack Speed 100%
Ignore Shields +50%
While equipped:
offense ------
Accuracy +20 (+6 eff.)
Blind-Fight: No penalty when attacking invisible/stealthed
This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.
This item has been sent to the Item's Vault.

Crooked Club (25-35 power, 4 apr)3.0 Encumbrance
T2 mace 1H weapon
[Unique]
Master
Weapon Damage 25.0 - 35.0 Physical
Uses 100% Str
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +4
Critical Rate +10.0%
Attack Speed 100%
On-hit +14% confusion, +30 physical
On Hit:
* Reduce targets accuracy and powers by 5 (stacks 5 times)
While equipped:
offense ------
Accuracy +12 (+4 eff.)
An oddly twisted club with a hefty weight on the end. There's something very strange about it.
This item has been sent to the Item's Vault.

Flamewrought (0 def, 2 armour)1.0 Encumbrance
T1 hands armor
[Unique]
Nature
While equipped:
Stats Cun +2, Wil +3
offense ------
Mindpower +2 (+1 eff.)
Damage +5% fire
defense ------
Armor +2
Resistance +10% fire
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Flamespit:
Effective talent level: 3.0
Power cost 6 out of 24/24.
Range 10
Travel.spd instantaneous
Is: a nature gift
Description: Spits a bolt of fire, doing 39.52 fire damage.
The damage will increase with your Mindpower.
These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.
This item has been sent to the Item's Vault.

Spellhunt Remnants (2 def, 3 armour)1.5 Encumbrance
T2 hands armor
[Unique]
Disrupt/Master
While equipped:
Stats Cun +4, Wil +4
offense ------
Mind Crit +6%
Mindpower +6 (+3 eff.)
Damage +10% nature
Ignore resists +10% nature
defense ------
Armor +3
Defense +2 (+1 eff.)
Spell save +6 (+2 eff.)
Life +40.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.
This item has been sent to the Item's Vault.

Crown of Burning Pain (13 def, 0 armour)4.0 Encumbrance
T3 head armor
[Unique]
Arcane
While equipped:
Stats Cun +6, Wil +6
offense ------
Damage +35% fire
defense ------
Defense +13 (+6 eff.)
Fatigue +4%
Resistance +35% fire
Meteor Rain:
Effective talent level: 2.0
Power cost 17 out of 50/50.
Range 5
Cooldown: 30
Travel.spd instantaneous
Is: a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 41.31 fire and 48.59 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.

Eel-skin armour (16 def, 0 armour)9.0 Encumbrance
T2 light armor
[Unique]
Nature
While equipped:
Stats Cun +3, Dex +2
defense ------
Defense +16 (+7 eff.)
Fatigue +2%
Resistance +15% lightning
Poison Resist +50%
Pinning Resist +50%
On Nature Hit: 10% Call Lightning level 2
Call Lightning:
Effective talent level: 2.0
Power cost 17 out of 50/50.
Range 10
Cooldown: 3
Travel.spd instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 44.56 to 133.67 lightning damage (89.11 average).
The damage will increase with your Mindpower.
This armour seems to have been patched together from many eels. Yuck.
This item has been sent to the Item's Vault.
