
Sceptre of the Archlich (150% power, 12 apr, darkness element)5.0 Encumbrance
T5 staff 2H weapon
Reqs Mag 50
[Unique]
Arcane
It desires to be surrounded by undeath.
Weapon Damage 150% Range: 1.0x-1.2x
Uses 80% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +12
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +40 (+26 eff.)
Damage
+35% darkness
other -------
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.

Rod of Sarrilon (136% power, 4 apr, temporal element)5.0 Encumbrance
T5 staff 2H weapon
Reqs Mag 48
[Unique]
Unknown
Weapon Damage 137% Range: 1.0x-1.2x
Uses 80% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
Stats Wil +7
Mag +8
offense ------
Spell Crit +15%
Spellpower +40 (+26 eff.)
Damage
+40% temporal
Ignore resists
+30% temporal
defense ------
Anomaly Control +25
Teleport Resist +100%
other -------
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.

Blade of Distorted Time (150% power, 40 apr)3.0 Encumbrance
T4 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 150% Range: 1.0x-1.4x
Uses 20% Mag, 90% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +40
Critical Rate +8.0%
Attack Speed 100%
Damage Conversion
20% temporal
On Hit:
* deals 30 temporal damage and slows enemies in radius 6 of the target by 40% based on Magic
While equipped:
offense ------
Damage
+30% physical
+30% temporal
defense ------
Out-of-Phase Defense +20
Out-of-Phase Resistance +20%
Out-of-Phase Resilience +20%
Blink Blade:
Effective talent level: 4.0
Power cost 9 out of 10/10.
Range 8
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage.
Blink Blade can hit the same target multiple times.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.

Thaloren-Tree Longbow4.0 Encumbrance
T5 longbow 2H weapon
Reqs Shoot
[Unique]
Nature
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +12
Attack Speed 118%
Range +10
While equipped:
Stats Dex +10
Wil +20
offense ------
Physical Crit +15.0%
Mind Crit +15%
Damage +30% nature
+30% physical
Ignore resists +20% nature
+20% physical
In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.
This item has been sent to the Item's Vault.

Seeds of the Black Tree (115% power, 27 apr, darkness damage)3.0 Encumbrance
T4 mindstar 1H weapon
Reqs Wil 28,Mag 20
[Unique]
Nature/Psionic/Unknown
Weapon Damage 115% Range: 1.0x-1.1x
Uses 40% Wil, 30% Mag
Damage Darkness
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +27
Critical Rate +5.0%
Attack Speed 100%
On Hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
While equipped:
Stats Wil +6
Mag +6
offense ------
Spell Crit +12%
Mind Crit +12%
Spellpower +12 (+11 eff.)
Mindpower +12 (+6 eff.)
Damage +10% blight
+10% mind
+10% darkness
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.

Radiance (15 def, 0 armour)2.0 Encumbrance
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats Cun +10
Mag +10
offense ------
Spellpower +20 (+10 eff.)
Damage +25% light
When Hit
30 blinding light
defense ------
Defense +15 (+3 eff.)
Resistance +30% light
+30% darkness
Max Resistance +10% light
Category Bonus
+0.20 Celestial
This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.
This item has been sent to the Item's Vault.

Staff of Bones (120% power, 4 apr, darkness element)5.0 Encumbrance
T3 staff 2H weapon
Reqs Mag 24
[Unique]
Arcane
Weapon Damage 121% Range: 1.0x-1.2x
Uses 150% Mag
Damage Darkness
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +20 (+10 eff.)
Damage +20% acid
+20% cold
+20% darkness
+20% blight
other -------
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Master of flesh
+0.10 Spell/Necrosis
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.

Omniscience (7 def, 0 armour)1.0 Encumbrance
T5 head armor
[Unique]
Psionic
While equipped:
offense ------
Mind Crit +9%
Mindpower +20 (+8 eff.)
Ignore resists +10% mind
defense ------
Defense +7 (+1 eff.)
Resistance +15% mind
Max Resistance +10% mind
Mind save +25 (+8 eff.)
Confus Resist +40%
other -------
Psi-on-crit +6.00
Max psi +50.00
Infravision +5
Reveal the surrounding area (range 20).
Uses 26 power out of 30/30
This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen."
This item has been sent to the Item's Vault.

enhanced stralite greatsword (158% power, 3 apr)3.0 Encumbrance
T4 greatsword 2H weapon
[Ego+]
Nature
Weapon Damage 158% Range: 1.0x-1.6x
Uses 120% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +3
Critical Rate +4.5%
Attack Speed 100%
While equipped:
Stats Str +14
Dex +10
Mag +10
Wil +10
Cun +12
Con +16
Massive two-handed swords.
This item has been sent to the Item's Vault.

Mnemonic0.1 Encumbrance
T5 ring jewelry
[Unique]
Psionic
While equipped:
Stats Wil +8
offense ------
Mindpower +12 (+4 eff.)
defense ------
Resistance +25% mind
Mind save +20 (+5 eff.)
Confus Resist +40%
other -------
Psi/turn +0.50
Masteries
+0.20 Psionic/Mentalism
On Mind Hit: 10% Mental Refresh level 1
When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns.
Mental Shielding: (Instant)
Effective talent level: 2.0
Power cost 26 out of 30/30.
Range melee/personal
Cooldown: 16
Travel.spd instantaneous
Is: a mind power
Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected.
As long as you wear this ring, you will never forget who you are.
This item has been sent to the Item's Vault.

Unsetting Sun (16 def, 20 armour, 280 block)7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
Glows brightly in the light of dawn.
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
defense ------
Armor +20
Defense +16 (+4 eff.)
Ranged Defense +17 (+4 eff.)
Fatigue +14%
Resistance +30% blight
+30% darkness
Spell save +19 (+7 eff.)
other -------
Light +2
Talents +1 Block
When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.
This item has been sent to the Item's Vault.

Borosk's Hate (172% power, 22 apr)3.0 Encumbrance
T5 greatsword 2H weapon
[Unique]
Master
Weapon Damage 172% Range: 1.0x-1.6x
Uses 120% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +22
Critical Rate +10.0%
Attack Speed 100%
On Hit:
* 25% chance to strike the target again.
While equipped:
Stats Str +10
Dex +5
Con +15
other -------
Masteries
+0.20 Technique/Two-handed assault
This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well.
This item has been sent to the Item's Vault.

Life Drinker (152% power, 11 apr)1.0 Encumbrance
T5 dagger 1H weapon
Reqs Mag 44
[Unique]
Arcane
Weapon Damage 152% Range: 1.0x-1.3x
Uses 55% Mag, 35% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +11
Critical Rate +18.0%
Attack Speed 100%
While equipped:
Stats Cun +6
Mag +6
offense ------
Spell Crit +10%
Spellpower +12 (+6 eff.)
Damage +15% blight
+15% darkness
+15% acid
other -------
Infravision +2
On Spell Hit: 15% Blood Grasp level 2
Worm Rot:
Effective talent level: 2.0
Power cost 34 out of 50/50.
Range 6
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 6.40 acid and 6.40 blight damage.
If not cleared after five turns it will inflict 36.32 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 43% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.

Silent Blade (129% power, 10 apr)1.0 Encumbrance
T2 dagger 1H weapon
[Unique]
Master
Weapon Damage 129% Range: 1.0x-1.3x
Uses 65% Dex, 35% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +8.0%
Attack Speed 100%
On-hit +10 silence
On Kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
While equipped:
offense ------
Accuracy +10 (+2 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

Wheel of Fate0.1 Encumbrance
T2 ring jewelry
[Unique]
Arcane
While equipped:
Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50.
Uses 1 power out of 1/1
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.
- « first
- ‹ previous
- 1
- 2
- 3
