

1.0
T3 hands armor
[Unique]
Nature
This would be great with a mighty matching belt.
While equipped:
Stats +4 Str
----- def -----
Armour +2
Resists +10% lightning
+10% cold
Max.HP +60.00
Knockbk- +50%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Throw Boulder:
Level 2.0
Pwr.cost 5 out of 6/6.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Throw a huge boulder, dealing 77.33 physical damage and knocking targets back 5 tiles within radius 1.
The damage will increase with your Strength.
Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength.
This item has been sent to the Item's Vault.


1.5
T3 hands armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Spell.crit +5%
Crit.mult +20.00%
Spell.pwr +12 (+6 eff.)
Dmg.mod +15% lightning
----- def -----
Armour +5
Resists +15% lightning
Unarmed combat:
Power 23.0 - 32.2 Physical
Uses 40% Cun, 40% Dex, 40% Str
Acc+ +0.2% base dam (max 20%)
Apr +10
Crit +4.0%
Atk.spd 83%
Melee+ +20 lightning
On Hit: 20% Chain Lightning 2
On Hit: 15% Nova 1
On Spell Hit: 10% Lightning 1
Talent level: +1 to all lightning damage spells.
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.


2.0
T3 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +10 Mag
dps ----------
Spell.pwr +12 (+3 eff.)
Dmg.mod +20% fire
Res.pen +20% fire
Melee Ret 18 fire
----- def -----
Armour +2
Defense +15 (+4 eff.)
Resists +50% fire -10% cold
+11% all
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.


2.0
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +4 Dex +4 Wil +4 Cun
dps ----------
Dmg.mod +20% nature
Res.pen +20% nature
----- def -----
Defense +20 (+4 eff.)
Poison- +50%
---------- misc
Masteries
+0.20 Cunning/Stealth
+0.50 Cunning/Poisons
On Mind Hit: 10% Poison Strike 1
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.


2.0
T4 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Wil
dps ----------
Mind.crit +5%
Mind.pwr +12 (+4 eff.)
Dmg.mod +30% nature
Res.pen +10% nature
Melee Ret 35 nature slow
----- def -----
Defense +12 (+3 eff.)
Resists +25% nature +13% all
Phys.save +15 (+4 eff.)
HP.reg +0.20
Heal.mod +15%
---------- misc
Masteries
+0.30 Wild-gift/Moss
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.


2.0
T3 head armor
[Unique]
Nature
While equipped:
Stats +6 Cun +8 Wil
dps ----------
Dmg.mod +20% nature
Res.pen +15% nature
----- def -----
Defense +8 (+2 eff.)
Mind.save +12 (+2 eff.)
Blind- +100%
---------- misc
Infravis +2
See.Stealth +15
See.Invis +15
Masteries
+0.10 Wild-gift/Moss
Earth's Eyes:
Level 2.0
Pwr.cost 35 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: Using your connection to Nature, you can see your surrounding area in a radius of 8.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.


5.0
T5 staff 2H weapon
[Unique]
Arcane
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
Stats +7 Wil +8 Mag
dps ----------
Spell.crit +25%
Spell.pwr +40 (+8 eff.)
Dmg.mod +30% lightning
+30% fire
+30% arcane
+30% cold
----- def -----
Silence- +40%
---------- misc
Mana/s.crit +12.00
Max.mana +40.00
Talents +1 Command Staff
Cooldown Chain Lightning -2
Ice Storm -2
Arcane Vortex -2
Fireflash -2
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.


5.0
T5 staff 2H weapon
[Unique]
Arcane
Power 42.0 - 50.4 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +6 Mag +5 Wil +4 Cun
dps ----------
Spell.crit +15%
Spell.pwr +30 (+6 eff.)
Dmg.mod +42% darkness
----- def -----
Affinity +5% acid +5% darkness
+5% light +5% cold
+5% blight +5% fire
+5% arcane
+5% lightning
---------- misc
Max.mana +100.00
Light +1
Talents +1 Command Staff
A closer look at this pure white staff reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.


3.0
T3 head armor
Reqs Heavy armour training
[Unique]
Arcane/Psionic
While equipped:
Stats +10 Cun +10 Wil
----- def -----
Armour +12
Fatigue +8%
Resists +15% light +15% mind
+10% arcane
HP.reg +2.00
It can be used without being worn.
Sense the presence of unique objects.
Uses 20 power out of 20/20
A large crown, part metallic part glass that radiates with psionic powers.
This item has been sent to the Item's Vault.


7.0
T5 shield armor
Reqs Shield usage training
Str 35
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
dps ----------
Spell.pwr +20 (+4 eff.)
Dmg.mod +40% darkness
----- def -----
Armour +20
Fatigue +2%
Resists +25% darkness
---------- misc
Talents +1 Block
Masteries
+0.30 Celestial/Star fury
+0.30 Celestial/Twilight
On Spell Hit: 10% Moonlight Ray 2
A large section of chitin removed from Nimisil. It continues to give off a strange white glow.
This item has been sent to the Item's Vault.


9.0
T5 light armor
[Unique]
Arcane
While equipped:
Stats +5 Dex +5 Mag +5 Cun
dps ----------
Crit.mult +20.00%
Spell.pwr +10 (+2 eff.)
Dmg.mod +20% darkness
+20% cold
Melee Ret 15 darkness 15 cold
----- def -----
Armour +18
Hardiness +15%
Defense +18 (+4 eff.)
Resists +30% temporal
+30% darkness
+30% cold
Stealth +10
---------- misc
Masteries
+0.10 Spell/Phantasm
+0.10 Spell/Dreadmaster
+0.10 Cunning/Stealth
Turn yourself invisible (power 52, based on Cunning and Magic) for 10 turns.
Uses 50 power out of 50/50
This deep black leather armor, wrapped with thick silk, is icy cold to the touch.
This item has been sent to the Item's Vault.


3.0
T4 head armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
Stats +8 Mag +4 Wil +8 Cun
dps ----------
Dmg.mod +20% blight
Res.pen +10% blight
Acc +10 (+3 eff.)
----- def -----
Armour +8
Defense +4 (+1 eff.)
Fatigue +6%
Resists +20% blight
Disease- +50%
---------- misc
See.Stealth +12
See.Invis +12
Masteries
+0.30 Corruption/Vim
On Spell Hit: 10% Vimsense 3
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.