
Prox's Lucky Halfling FootRequires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Defense: +5 (+1 eff.)
Changes stats: +5 Lck
Trap disarming bonus: +5
Detects traps.
Removes (25% chance) up to three stuns, pins, or dazes each turn
A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.
It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.
This item has been sent to the Item's Vault.

Spellhunt Remnants (1 def, 2 armour)Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +2
Defense: +1 (+0 eff.)
Changes stats: +2 Cun / +2 Wil
Changes resistances penetration: +5% nature
Changes damage: +5% nature
Spell save: +4 (+1 eff.)
Maximum life: +20.00
Mindpower: +4 (+2 eff.)
Mental crit. chance: +3%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
It can be used to destroy an arcane item (of a higher tier than the gauntlets)
Activation costs 1 power out of 150/150.
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Snow Giant Wraps (0 def, 2 armour)
Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
It is part of a set of items.
This would be great with a mighty matching belt.
When wielded/worn:
Armour: +2
Changes stats: +4 Str
Changes resistances: +10% lightning / +10% cold
Knockback immunity: +50%
Maximum life: +60.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Throw a huge boulder, dealing 170.72 physical damage and knocking targets back 5 tiles within radius 1.
The damage will increase with your Strength.
Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength.
This item has been sent to the Item's Vault.

Islidhevea (3 def, 10 armour)Requires:
- Heavy armour training
- Strength 28
Infused by nature
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +10
Defense: +3 (+1 eff.)
Fatigue: +12%
Changes stats: +2 Wil
Changes resistances: +17% blight / +7% cold / +16% darkness / +7% acid
Changes resistances penetration: +10% arcane
Allows you to breathe in: water
Spell save: +6 (+2 eff.)
Life regen: +2.00
Maximum life: +23.00
Spell crit. chance: +3%
Light radius: +2
Healing mod.: +13%
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Coral Spray (8 def, 8 armour, 18-25 power, 48 block)Requires:
- Shield usage training
- Strength 16
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 1
When used to attack (with talents):
Base power: 18.0 - 25.2
Uses stat: 140% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +2.0%
Block value: +48
Damage (Melee): +10 cold
When wielded/worn:
Armour: +8
Defense: +8 (+2 eff.)
Fatigue: +12%
On shield block:
* 30% chance to spray freezing water (radius 4 cone) at the target.
Changes resistances: +15% cold / +10% fire
Talent granted: +1 Block
Maximum air capacity: +20.00
Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.

Corruptionveil the cashmere cloak (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+0 eff.)
Effects on melee hit:
* 20% chance to reduce armor by 21%
* 20% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 4 temporal
Changes stats: +4 Mag / +4 Wil
Changes resistances: +12% acid
Changes damage: +6% acid / +15% temporal / +9% nature
Spell crit. chance: +6%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Velymivena the Blindknight (0 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Damage when hit (Melee): 6 fire
Changes stats: +5 Str / +6 Dex / +6 Lck
Changes damage: +12% light
Stealth bonus: +10
Stamina each turn: +2.00
Only die when reaching: -80.00 life
Light radius: +2
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Churegoran the dwarven-steel helm (0 def, 4 armour)Requires:
- Heavy armour training
Infused by psionic forces
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +3 Cun / +8 Wil
Spellpower: +20 (+11 eff.)
Spell crit. chance: +7%
Mindpower: +5 (+2 eff.)
Damage Shield penetration: +30%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Emasema the Purepython (2 def, 0 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+0 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 46%
* 20% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +13% mind / +12% temporal
Changes resistances penetration: +10% temporal / +5% fire
Changes damage: +12% fire / +13% mind / +12% nature
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

hardened leather cap 'Beleda' (20 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour penetration: +1
Physical power: +4 (+1 eff.)
Armour: +3
Defense: +20 (+6 eff.)
Fatigue: +3%
Effects on melee hit:
* 20% chance to reduce armor by 21%
Changes stats: +3 Str / +7 Con
Changes resistances penetration: +10% acid
A cap made of leather.
This item has been sent to the Item's Vault.

Corpathus (40-56 power, 12 apr)Requires:
- Strength 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.

Aerymira (20-24 power, 4 apr, blight element)Requires:
- Magic 24
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 3
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Armour: +6
Changes stats: +7 Str
Changes resistances penetration: +10% acid
Changes damage: +20% blight
Talent granted: +1 Command Staff
Mana each turn: +0.10
Maximum mana: +34.00
Spellpower: +9 (+5 eff.)
Spell crit. chance: +10%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
