
Tarrayon the stralite battleaxe (157% power, 3 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Power: 157% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity)
On weapon crit:
* Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50%
* Splash the target with acid dealing 44 damage over 5 turns and reducing armor and accuracy by 6
When wielded/worn:
Physical crit. chance: +16.0%
Physical power: +7 (+2 eff.)
Changes stats: +3 Str
See invisible: +21
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Vorytta (0 def, 9 armour)Requires:
- Massive armour training
- Strength 28
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +9
Fatigue: +22%
Changes stats: +2 Wil
Changes resistances: +19% lightning / +7% physical / +10% darkness / +12% blight / +9% fire / +3% nature
Physical save: +15 (+7 eff.)
Light radius: +1
Healing mod.: +5%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Coral Spray (8 def, 8 armour, 117% power, 48 block)Requires:
- Shield usage training
- Strength 16
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 1
When used to attack (with talents):
Power: 117% Range: 1.4x
Uses stat: 140% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +2.0%
Block value: +48
Damage (Melee): +10 cold
When wielded/worn:
Armour: +8
Defense: +8 (+4 eff.)
Fatigue: +12%
On shield block:
* 30% chance to spray freezing water (radius 4 cone) at the target.
Changes resistances: +15% cold / +10% fire
Talent granted: +1 Block
Maximum air capacity: +20.00
Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.

voratun greatmaul 'Brenerak' (179% power, 4 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Power: 179% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 35%
Damage (Melee): +23 nature
Damage (radius 2) on crit: +34 acid / +52 nature
When wielded/worn:
Accuracy: +13 (+4 eff.)
Armour penetration: +10
Defense: +13 (+7 eff.)
Changes resistances: +6% blight / +5% arcane
Changes resistances penetration: +20% acid / +21% nature
Spell save: +3 (+2 eff.)
Disarm immunity: +56%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Xyldawen the elven-wood vilestaff (129% power, 5 apr, blight element)Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
Power: 129% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+4 eff.)
Physical crit. chance: +8.0%
Physical power: +10 (+3 eff.)
Armour: +7
Armour Hardiness: +6%
Changes stats: +12 Mag / +17 Wil / +11 Cun
Changes resistances penetration: +5% temporal
Changes damage: +25% blight / +21% temporal
Talent granted: +1 Command Staff
Physical save: +7 (+3 eff.)
Spellpower on spell critical (stacks up to 3 times): +8
Spellpower: +20 (+7 eff.)
Spell crit. chance: +7%
Mindpower: +30 (+15 eff.)
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +15 (+4 eff.)
Changes stats: +10 Mag / +8 Wil / +6 Cun
Changes resistances: +20% lightning / +13% all
Changes resistances penetration: +15% lightning
Changes damage: +25% lightning
Spellpower: +20 (+7 eff.)
Movement speed: +10%
Slows Projectiles: +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

Telekinetic CoreRequires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: charm / torque ; tier 2
When wielded/worn:
Physical power: +3 (+1 eff.)
Changes stats: +5 Wil
Changes resistances: +5% physical
Changes damage: +6% physical
Physical save: +12 (+6 eff.)
Mindpower: +3 (+2 eff.)
It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) :
Effective talent level: 3.0
Power cost: 18 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Pull all foes toward you in radius 5 while dealing 42 physical damage.
The damage will increase with your mindpower.
This heavy torque appears to draw nearby matter towards it.
This item has been sent to the Item's Vault.
