

3.0
T3 greatsword 2H weapon
Reqs Str 24
[Random Unique]
Arcane/Master
Power 43.5 - 69.6 Physical
Uses 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +9
Crit +3.5%
Atk.spd 100%
Phasing +14%
On Hit.r1 +4 arcane
On Crit:
* Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4
While equipped:
Stats +1 Con
dps ----------
Dmg.mod +6% arcane
---------- misc
Light +3
Massive two-handed swords.
This item has been sent to the Item's Vault.


3.0
T3 greatsword 2H weapon
[Unique]
Arcane
Power 48.0 - 76.8 Physical
Uses 130% Str
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +11.0%
Atk.spd 50%
While equipped:
Stats +7 Dex
dps ----------
Mov.spd +10%
Dmg.mod +7% lightning
----- def -----
Fatigue -12%
Resists +7% lightning
---------- misc
Max.enc +50
Avoid Pressure Traps
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.


5.0
T3 staff 2H weapon
Reqs Mag 38
[Unique]
Arcane
Power 64.0 - 76.8 Physical
Uses 140% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +10
Atk.spd 100%
Melee+ +10% confusion
While equipped:
dps ----------
Spell.crit +18%
Spell.pwr +12 (+8 eff.)
Dmg.mod +20% physical
Acc +7 (+1 eff.)
---------- misc
Masteries
+0.20 Spell/Staff combat
Channel Staff:
Level 2.0
Pwr.cost 9 out of 20/20.
Range 8
Travel.spd 2000% of base
Is a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.


3.0
T3 waraxe 1H weapon
Reqs Str 40
[Unique]
Nature/Master
Power 33.0 - 46.2 Physical
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +7.0%
Atk.spd 100%
Dmg.conv 50% ice
On Hit: 15% Ice Breath 2
While equipped:
dps ----------
Res.pen +20% cold
----- def -----
Armour +20
Ice.pen +25%
A hand axe carved out of the most frozen parts of the northern wasteland.
This item has been sent to the Item's Vault.


2.0
T2 torque charm
[Unique]
Psionic
While equipped:
Stats +5 Wil
dps ----------
Phys.pwr +3 (+1 eff.)
Mind.pwr +3 (+1 eff.)
Dmg.mod +6% physical
----- def -----
Resists +5% physical
Phys.save +12 (+6 eff.)
Psionic Pull:
Level 3.0
Pwr.cost 18 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Description: Pull all foes toward you in radius 5 while dealing 48 physical damage.
The damage will increase with your mindpower.
This heavy torque appears to draw nearby matter towards it.
This item has been sent to the Item's Vault.


3.0
T2 mindstar 1H weapon
[Random Unique]
Nature/Psionic
Power 5.0 - 5.5 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +3.0%
Atk.spd 100%
On Hit.r1 +4 nature
While equipped:
Stats +2 Cun
dps ----------
Mind.crit +2%
Crit.mult +7.00%
Mind.pwr +4 (+2 eff.)
Melee+ 11 mind 11 darkness
Dmg.mod +5% mind +7% darkness
Res.pen +10% nature
----- def -----
Resists +6% temporal +6% fire
+3% cold
---------- misc
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


7.0
T2 shield armor
Reqs Shield usage training
[Unique]
Nature
When used to Attack:
Power 26.0 - 36.4 Physical
Uses 150% Str
Acc+ +2.0% proc dam (max 200%)
Crit +2.0%
Block +60
While equipped:
----- def -----
Armour +10
Defense +9 (+3 eff.)
Fatigue +14%
Resists +20% cold
+20% darkness
+20% nature
---------- misc
Talents +1 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
Reqs Dex 30
[Unique]
Arcane
Power 27.0 - 35.1 Physical
Uses 55% Dex, 20% Mag, 35% Str
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +9.0%
Atk.spd 100%
On Hit: 15% Disperse Magic 1
On Hit:
* steals up to 50 mana from the target
While equipped:
Stats +6 Cun +6 Mag
----- def -----
Resists +12% arcane
Spell.save +12 (+4 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.


3.0
T3 shot ammo
Reqs Dex 24
[Rare]
Psionic
Power 31.0 - 37.2 Physical
Uses 70% Dex, 50% Cun
Acc+ +0.2% base dam (max 20%)
Apr +3
Crit +5.0%
Capacity 15
Ranged+ +19 physical
On Hit.r1 +20 mind
On Crit.r2 +12 mind
On Hit:
* 20% chance to slow global speed by 54%
* 20% chance to knock the target back 3 spaces and deal 174 physical damage
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


3.0
T2 mace 1H weapon
[Unique]
Master
Power 25.0 - 35.0 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +10.0%
Atk.spd 100%
Melee+ +14% confusion
+30 physical
On Hit:
* Reduce targets accuracy and powers by 5 (stacks 5 times)
While equipped:
dps ----------
Acc +12 (+4 eff.)
An oddly twisted club with a hefty weight on the end. There's something very strange about it.
This item has been sent to the Item's Vault.


3.0
T2 mindstar 1H weapon
[Unique]
Nature
Nature requires balance in these matters.
Power 8.0 - 8.8 Fire
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+2 eff.)
All.spd +5%
Dmg.mod +10% fire
Res.pen +10% fire
----- def -----
Resists -10% cold
On Mind Hit: 10% Flame Fury 2
This mindstar glows with a bright warm light, but seems somehow incomplete.
This item has been sent to the Item's Vault.


5.0
T4 greatmaul 2H weapon
[Ego+]
Arcane
Power 53.5 - 80.2 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +3
Crit +2.5%
Atk.spd 100%
Melee+ +12 blight
On Hit: 20% Epidemic 4
On Hit:
* 13% chance to reduce strength, dexterity, and constitution by 5
While equipped:
----- def -----
Disease- +21%
Massive two-handed mauls.
This item has been sent to the Item's Vault.