
Colaryem (48-77 power, 12 apr)3.0
T3 greatsword 2H weapon
[Unique]
Arcane
Power 48.0 - 76.8 Physical
Uses 130% Str
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +11.0%
Atk.spd 50%
While equipped:
Stats +7 Dex
dps ----------
Mov.spd +10%
Dmg.mod +7% lightning
----- def -----
Fatigue -12%
Resists +7% lightning
---------- misc
Max.enc +50
Avoid Pressure Traps
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

Bolbum's Big Knocker (64-77 power, 10 apr, physical element)5.0
T3 staff 2H weapon
Reqs Mag 38
[Unique]
Arcane
Power 64.0 - 76.8 Physical
Uses 140% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +10
Atk.spd 100%
Melee+ +10% confusion
While equipped:
dps ----------
Spell.crit +18%
Spell.pwr +12 (+8 eff.)
Dmg.mod +20% physical
Acc +7 (+1 eff.)
---------- misc
Masteries
+0.20 Spell/Staff combat
Channel Staff:
Level 2.0
Pwr.cost 9 out of 20/20.
Range 8
Travel.spd 2000% of base
Is a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.

Bethamina the Earthwish (5-6 power, 18 apr, mind damage)3.0
T2 mindstar 1H weapon
[Random Unique]
Nature/Psionic
Power 5.0 - 5.5 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +3.0%
Atk.spd 100%
On Hit.r1 +4 nature
While equipped:
Stats +2 Cun
dps ----------
Mind.crit +2%
Crit.mult +7.00%
Mind.pwr +4 (+2 eff.)
Melee+ 11 mind 11 darkness
Dmg.mod +5% mind +7% darkness
Res.pen +10% nature
----- def -----
Resists +6% temporal +6% fire
+3% cold
---------- misc
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Spelldrinker (27-35 power, 8 apr)1.0
T3 dagger 1H weapon
Reqs Dex 30
[Unique]
Arcane
Power 27.0 - 35.1 Physical
Uses 55% Dex, 20% Mag, 35% Str
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +9.0%
Atk.spd 100%
On Hit: 15% Disperse Magic 1
On Hit:
* steals up to 50 mana from the target
While equipped:
Stats +6 Cun +6 Mag
----- def -----
Resists +12% arcane
Spell.save +12 (+4 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Salissra the pouch of dwarven-steel shots (15/15, 31-37 power, 3 apr)3.0
T3 shot ammo
Reqs Dex 24
[Rare]
Psionic
Power 31.0 - 37.2 Physical
Uses 70% Dex, 50% Cun
Acc+ +0.2% base dam (max 20%)
Apr +3
Crit +5.0%
Capacity 15
Ranged+ +19 physical
On Hit.r1 +20 mind
On Crit.r2 +12 mind
On Hit:
* 20% chance to slow global speed by 54%
* 20% chance to knock the target back 3 spaces and deal 174 physical damage
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

plaguebringer's stralite greatmaul (54-80 power, 3 apr)5.0
T4 greatmaul 2H weapon
[Ego+]
Arcane
Power 53.5 - 80.2 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +3
Crit +2.5%
Atk.spd 100%
Melee+ +12 blight
On Hit: 20% Epidemic 4
On Hit:
* 13% chance to reduce strength, dexterity, and constitution by 5
While equipped:
----- def -----
Disease- +21%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Drake's Bane (45-68 power, 21 apr)3.0
T2 battleaxe 2H weapon
[Unique]
Master
Power 45.0 - 67.5 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +21
Crit +2.0%
Atk.spd 100%
Against +25% Dragon
While equipped:
Stats +6 Str
----- def -----
D.Red.from +25% Dragon
Phys.save +9 (+3 eff.)
Stun/Frz- +20%
Knockbk- +40%
The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.
This item has been sent to the Item's Vault.

Stormfront (30-45 power, 15 apr)3.0
T2 battleaxe 2H weapon
[Unique]
Nature
Power 30.0 - 45.0 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +15
Crit +5.0%
Atk.spd 100%
Melee+ +15 lightning
+15 cold
On Crit:
* inflicts either shocked or wet, chosen at random
While equipped:
dps ----------
Dmg.mod +12% lightning
+12% cold
The blade glows faintly blue, and reflects a sky full of stormy clouds.
This item has been sent to the Item's Vault.

Tirakai's Maul (32-42 power, 6 apr)5.0
T2 greatmaul 2H weapon
[Unique]
Arcane
Power 32.0 - 41.6 Physical
Uses 10% Mag, 120% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +8.0%
Atk.spd 100%
While equipped:
No gem
Imbue the hammer with a gem of your choice.
Uses 10 power out of 10/10
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.

voratun dagger 'Gluwe' (48-62 power, 9 apr)1.0
T5 dagger 1H weapon
Reqs Dex 48
[Random Unique]
Master
Power 48.0 - 62.4 Physical
Uses 50% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +9
Crit +10.0%
Atk.spd 100%
While equipped:
Stats +9 Str +8 Dex +3 Cun
+3 Con
dps ----------
Phys.spd +10%
Dmg.mod +13% physical
Acc +29 (+9 eff.)
----- def -----
Knockbk- +20%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

steel amulet of the eclipse0.1
T2 amulet jewelry
[Ego+]
Arcane
While equipped:
dps ----------
Melee+ 5 light 7 darkness
Dmg.mod +5% light
+6% darkness
On Melee Ret:
* 6% chance to reduce damage dealt by 14%
* 6% chance to blind
Amulets make your neck look great!
This item has been sent to the Item's Vault.
1.0
lite
[Unique]
Arcane
While equipped:
---------- misc
Light +3
Fearscape Shift:
Level 2.0
Pwr.cost 25 out of 25/25.
Range 5
Travel.spd instantaneous
Is a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 61.64 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 61.64 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level.
A strange orb of demonic origins. It glows with a surreal red light.
This item has been sent to the Item's Vault.
