
voratun dagger 'Gluwe' (48-62 power, 9 apr)1.0
T5 dagger 1H weapon
Reqs Dex 48
[Random Unique]
Master
Power 48.0 - 62.4 Physical
Uses 50% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +9
Crit +10.0%
Atk.spd 100%
While equipped:
Stats +9 Str +8 Dex +3 Cun
+3 Con
dps ----------
Phys.spd +10%
Dmg.mod +13% physical
Acc +29 (+9 eff.)
----- def -----
Knockbk- +20%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Rogue Plight (6 def, 7 armour)9.0
T3 light armor
[Unique]
Master
While equipped:
Stats +5 Wil +4 Con
----- def -----
Armour +7
Defense +6 (+3 eff.)
Fatigue +7%
Resists +35% nature
Crit.chn- 30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.

barbed pouch of stralite shots (20/20, 50-60 power, 5 apr)3.0
T4 shot ammo
[Ego+]
Master
Power 50.0 - 60.0 Physical
Uses 50% Cun, 70% Dex
Acc+ +0.2% base dam (max 20%)
Apr +5
Crit +11.5%
Capacity 20
On Crit:
* Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50%
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

shocking stralite shield of temporal resistance (+12%) (0 def, 8 armour, 42-50 power, 142.5 block)7.0
T4 shield armor
Reqs Shield usage training
[Ego]
Nature
When used to Attack:
Power 42.0 - 50.4 Physical
Uses 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +4.5%
Block +142
While equipped:
dps ----------
Melee+ 5 lightning
Melee Ret 1 lightning
On Melee Ret:
* 16% chance to gain 10% of a turn (3/turn limit)
----- def -----
Armour +8
Fatigue +8%
Resists +12% temporal
---------- misc
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Spelldrinker (27-35 power, 8 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
Power 27.0 - 35.1 Physical
Uses 35% Str, 20% Mag, 55% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +9.0%
Atk.spd 100%
On Hit: 15% Disperse Magic 1
On Hit:
* steals up to 50 mana from the target
While equipped:
Stats +6 Cun +6 Mag
----- def -----
Resists +12% arcane
Spell.save +12 (+4 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Skygrit [power 85] (25 cooldown)2.0
T3 torque charm
[Rare]
Psionic
While equipped:
dps ----------
Dmg.mod +3% lightning
Res.pen +10% mind
+25% lightning
----- def -----
Resists +6% lightning
+3% light
---------- misc
Light +2
Setup a psionic shield, reducing all damage taken by 85 for 5 turns
Puts all charms on 25 cooldown
100% to cleanse 1 total effects of type disease, wound, or poison.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

Rhodedunafang the stralite dagger (44-57 power, 9 apr)1.0
T4 dagger 1H weapon
[Random Unique]
Master/Psionic
Power 44.0 - 57.2 Physical
Uses 50% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +9
Crit +8.0%
Atk.spd 100%
Melee+ +8 mind
On Hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
While equipped:
dps ----------
Acc +25 (+6 eff.)
----- def -----
Defense +6 (+3 eff.)
Disarm- +24%
---------- misc
Psi/ret +0.20
Sharp, short and deadly.
This item has been sent to the Item's Vault.

The Far-Hand0.1
T3 amulet jewelry
[Unique]
Unknown
While equipped:
Stats +10 Con
----- def -----
Teleport- +100%
Teleport:
Level 4.0
Pwr.cost 36 out of 36/36.
Range 10
Travel.spd instantaneous
Is a spell
Description: Teleports you randomly within a large range (110).
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area (radius 15).
If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly.
Random teleports have a minimum range of 15.
The range will increase with your Spellpower.
You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.
This item has been sent to the Item's Vault.

Ruthless Grip (0 def, 5 armour)1.5
T4 hands armor
Reqs Heavy armour training
[Unique]
Psionic
While equipped:
dps ----------
Melee+ 15 darkness 15 cold
Dmg.mod +20% darkness
+20% cold
----- def -----
Armour +5
Die.at -100.00 life
Heal.mod -10%
---------- misc
Max.hate +20.00
Unarmed combat:
Power 26.0 - 36.4 Physical
Uses 40% Wil, 40% Cun, 40% Dex
40% Str
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +10.0%
Atk.spd 100%
On Hit: 10% Dominate 3
On Hit: 5% Slash 3
Instill Fear:
Level 3.0
Pwr.cost 20 out of 30/30.
Range 8
Travel.spd instantaneous
Is a mind power
Description: Instill fear in your foes within 2 radius of a target location dealing 14.31 mind and 13.50 darkness damage and causing one of 4 possible fears that last for 8 turns.
The targets can save vs your Mindpower to resist the effect.
Fear effects improve with your Mindpower.
Possible fears are:
Paranoid: Gives the target an 16% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
Despair: Reduces mind resist, mindsave, armour and defence by 15.
Terrified: Deals 3.18 mind and 3.00 darkness damage per turn and increases cooldowns by 26%.
Haunted: Causes the target to suffer 5.68 mind and 5.36 darkness damage for each detrimental mental effect every turn.
Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally.
This item has been sent to the Item's Vault.
